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161. 130.46 Meters - in General Discussions [original thread]
Funnily enough, I spawn blapped a guy yesterday too. Its why I always use the plc to clear out uplinks.
- by Kierkegaard Soren - at 2015.07.20 22:39:00
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162. 130.46 Meters - in General Discussions [original thread]
Squeezed a PLC round between the gap of a truck and its carriage which blapped the guy hacking my point, whom I couldn't even see but guessed his rough position. Felt like a Boss. One of my better PLC kills.
- by Kierkegaard Soren - at 2015.07.20 22:21:00
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163. [Eve Live Event] Imperial Flagship Keel-Laying GOING ON RIGHT NOW - in General Discussions [original thread]
Thanks for the explanation, appreciate it. I'm a sucker for.lore driven events; does anyone remember when the.first Sansha Incursions happened? That's the kind of stuff that makes EVE great.
- by Kierkegaard Soren - at 2015.07.18 23:18:00
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164. [Eve Live Event] Imperial Flagship Keel-Laying GOING ON RIGHT NOW - in General Discussions [original thread]
Apologies for being so dense, but what exactly is going on? I feel like I'm missing a lot of context here.
- by Kierkegaard Soren - at 2015.07.18 22:14:00
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165. Curse you apex suits , I must have them all. Is your "goal&quo... - in General Discussions [original thread]
Earn/steal/plunder from still fresh corpses all of the Amarr skins, and maybe max out amarr factional rank in the process. That'll keep me busy for a good while I guess.
- by Kierkegaard Soren - at 2015.07.18 21:00:00
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166. Putting skill into the swarms - in Feedback/Requests [original thread]
I totally support the idea of tying skill into swarms, but its worth noting that maintaining line of sight will get the AVer melted pretty quick, so reducing lock time and increasing flight speed should be considered.
- by Kierkegaard Soren - at 2015.07.18 20:28:00
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167. You got paid what?!? - in General Discussions [original thread]
wp shou be cut in half, other equipment Reppingwpwpequipmenyshould be increased so that payouts are normalised across all equipmeny types. Problem solved.
- by Kierkegaard Soren - at 2015.07.18 01:34:00
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168. Jumpy mods? Why? - in General Discussions [original thread]
"Tactical shooter" does not immediately equate to "moving slowly from cover to cover in a linear fashion" jump mods are tactical; they allow you to fight smarter because you can now move up as well as forward, giving you more of your terrain to pl...
- by Kierkegaard Soren - at 2015.07.17 16:14:00
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169. Jumpy mods? Why? - in General Discussions [original thread]
The only time jumping gets ****** is when: 1) your target jumps in response to getting shot and bunny hops clean out of your optimal with minimal damage taken. 2) scouts use it to vault over your head and score an automatic head shot with a shot...
- by Kierkegaard Soren - at 2015.07.17 02:03:00
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170. Looks like I'm out. Good luck CPM2 Candidates. - in General Discussions [original thread]
Good. You've got my vote.
- by Kierkegaard Soren - at 2015.07.17 00:12:00
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171. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Tanks need a definitive role, but when you think about it, how much of the battlefield can be interacted with once you take "killing infantry" out of the equation? The game is very static once you account for hacking and murdering, and since tanks...
- by Kierkegaard Soren - at 2015.07.16 15:40:00
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172. CPM Election and a bad feeling - in General Discussions [original thread]
I largely agree with you, but in the end I think voting for anyone always boils down to an act of faith on there behalf. For example, I voted for Judge because, having watched all of his videos and having read the majority of his posts in Feedback...
- by Kierkegaard Soren - at 2015.07.15 17:00:00
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173. Fixing the AV/vehicle conundrum by introducing cloaks. - in Feedback/Requests [original thread]
DISCLAIMER: I don't want to give tanks cloaks. This idea is aimed solely at attempting to solve the issue of balancing AV weapons around three vastly different types of vehicle without gimping any into irrelevance and/or making one type of vehicle...
- by Kierkegaard Soren - at 2015.07.15 16:41:00
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174. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
So, numbers wise: Base regen for Caldari suits light/medium/heavy - 15/25/35 Base regen for all other suits light/medium/heavy- 10/20/25 Proposed changes to regulators: STD +30% to regen threshold ADV +50% to regen threshold CMPLX +75% to rege...
- by Kierkegaard Soren - at 2015.07.15 16:23:00
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175. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
The threshold increase should increase with each tier of.regulator obviously, but the baseline amount should be really solid; fitting two STD or a single complex should transform your suit into a "heavy shield tanker" that can sustain regen throug...
- by Kierkegaard Soren - at 2015.07.15 04:45:00
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176. Commando FW syncs - in General Discussions [original thread]
zDemoncake wrote: Can I use my Black Eagle scouts? Those have two weapons You can be our mascot.
- by Kierkegaard Soren - at 2015.07.14 18:26:00
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177. Commando FW syncs - in General Discussions [original thread]
All of them, but primarily Amar'r/Gallente
- by Kierkegaard Soren - at 2015.07.14 18:25:00
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178. The Commando's Corner - in The Locker Room [original thread]
Amarr 5 Gallente 5 Minmatar 4 Caldari 3 I'll be free for the FW syncs too. GMT, but I stay up late to catch the US players more often than not.
- by Kierkegaard Soren - at 2015.07.14 18:20:00
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179. Commando FW syncs - in General Discussions [original thread]
This thread is relevant to my interests. Count me in.
- by Kierkegaard Soren - at 2015.07.14 18:18:00
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180. [Request] Add battlefinder page on end of battle screen - in Feedback/Requests [original thread]
Excellent Idea. +1.
- by Kierkegaard Soren - at 2015.07.14 16:31:00
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