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Bright Steel
Horizons' Edge Proficiency V.
96
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Posted - 2014.09.19 14:03:00 -
[1] - Quote
It's has been mentioned but what if we lowered overall WP perhaps specifically with kills and add in a small reward for defending or attacking an objective. The mechanic is already there for squads but add it for deaths as well. When I started I would pound the objective hard trying to take one guy with me and give a distraction but not all players are willing to do this. But if we rewarded them with like 10 or 15 WP for deaths around objectives???
This would encourage players to push the objective with their starter fits even if there getting slaughtered.
Could also lower kills to 40 or 45 and raise kills around objectives by 5 or 10 respectively. We would still keep the squad bonus in addition to this but it would help new players feel like heir accomplishing something.
Also a logi gets 35 for guardian so if I kill that heavy with the logi I should get addition WP!!!
The Best Worst game you can't stop playing..... DUST
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Kierkegaard Soren
THE HANDS OF DEATH
512
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Posted - 2014.09.19 14:09:00 -
[2] - Quote
Rewarding playerswho play th objective is definitely a Good Thing.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1901
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Posted - 2014.09.19 15:00:00 -
[3] - Quote
Bright Steel wrote:This would encourage players to repeatedly suicide alts in starter fits FTFU
But I would be in favour of giving +20% WP for troops near objectives. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4636
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Posted - 2014.09.19 15:00:00 -
[4] - Quote
Bright Steel wrote:It's has been mentioned but what if we lowered overall WP perhaps specifically with kills and add in a small reward for defending or attacking an objective. The mechanic is already there for squads but add it for deaths as well. When I started I would pound the objective hard trying to take one guy with me and give a distraction but not all players are willing to do this. But if we rewarded them with like 10 or 15 WP for deaths around objectives???
This would encourage players to push the objective with their starter fits even if there getting slaughtered.
Could also lower kills to 40 or 45 and raise kills around objectives by 5 or 10 respectively. We would still keep the squad bonus in addition to this but it would help new players feel like heir accomplishing something.
Also a logi gets 35 for guardian so if I kill that heavy with the logi I should get addition WP!!!
I think they should lower the squad sizes back down to 4 and throw people into squads automatically as they queue into battle.
I like where your head is at though. I think WP for kills should decrease as you get further away from enemy held points. I think kills from within the redline while your team is holding fewer objectives than the enemy should not result in any WP.
Level 4 Forum Warrior
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4636
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Posted - 2014.09.19 15:05:00 -
[5] - Quote
I think that pushing for a win should be rewarded. I don't know how they should do it, but even in a loss I'd like to see the guys that were working their tails off compensated.
It's dangerous to put it all on the winning side, because you might have people start leaving matches.
In a tough fight losing 10 suits is not out of the question. If you are running ADV suits in that scenario you are simply not going to make a profit. What happens is that the losing team downgrades their suits (which isn't going to help turn the tide of the battle) or just stops pushing altogether.
It would be a tough task to figure out proper incentives, but if CCP would have started tackling it a long time ago we might be somewhere by now. Instead we've just had the grumpy folks just say that you should run STD gear all the time, WHICH I don't believe is a recipe for a successful FPS. People should be rewarded for winning matches and it takes more than STD gear to win matches against competent players.
Level 4 Forum Warrior
PSN: wbrom42
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
42
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Posted - 2014.09.19 15:18:00 -
[6] - Quote
Thor Odinson42 wrote:Bright Steel wrote:It's has been mentioned but what if we lowered overall WP perhaps specifically with kills and add in a small reward for defending or attacking an objective. The mechanic is already there for squads but add it for deaths as well. When I started I would pound the objective hard trying to take one guy with me and give a distraction but not all players are willing to do this. But if we rewarded them with like 10 or 15 WP for deaths around objectives???
This would encourage players to push the objective with their starter fits even if there getting slaughtered.
Could also lower kills to 40 or 45 and raise kills around objectives by 5 or 10 respectively. We would still keep the squad bonus in addition to this but it would help new players feel like heir accomplishing something.
Also a logi gets 35 for guardian so if I kill that heavy with the logi I should get addition WP!!! I think they should lower the squad sizes back down to 4 and throw people into squads automatically as they queue into battle. I like where your head is at though. I think WP for kills should decrease as you get further away from enemy held points. I think kills from within the redline while your team is holding fewer objectives than the enemy should not result in any WP. if it threw ppl in squads it should go by mu so lower players will play with higher level players and learn that way too. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1233
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Posted - 2014.09.19 15:19:00 -
[7] - Quote
or they could just, you know, give a bonus of isk for the winners of the match..
AKA Zirzo Valcyn
AFKing since 2012
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Raptor Princess
ALLOTEC INC
24
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Posted - 2014.09.19 15:27:00 -
[8] - Quote
Snipers can defend a point from a distance - giving points based on how close you are isn't fair. If it was done on how close the enemy is, that would be fairer, but would still disadvantaged snipers. If I'm defending an objective, I look at the approaches to it and kill anyone coming my way as soon as I spot them. That way there's less chance of them hiding an uplink or something.
I think there should be a bonus based on the result in the same way there is with LP in FW. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4639
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Posted - 2014.09.19 15:47:00 -
[9] - Quote
Raptor Princess wrote:Snipers can defend a point from a distance - giving points based on how close you are isn't fair. If it was done on how close the enemy is, that would be fairer, but would still disadvantaged snipers. If I'm defending an objective, I look at the approaches to it and kill anyone coming my way as soon as I spot them. That way there's less chance of them hiding an uplink or something.
I think there should be a bonus based on the result in the same way there is with LP in FW.
I've haven't seen a sniper successfully defend a point against anyone remotely competent IN A LONG TIME.
Killing an enemy that's close to the point would be good for WP in my world.
I think that sniping should be something maybe tactically important, but it shouldn't be rewarding because it incentivizes people to play from afar. All 8 snipers probably feel like they are doing some good, but in fact they are killing their team. You can't control more than 6 people in a pub so the incentives for sniping should be low or you'll have a lot of people sniping and losing matches for those unfortunate enough to be teamed up with them.
There are times in PC where you stick a person or two on a point that the enemy never visits. They end up with less than 100 WP and at the bottom of the leaderboard. Same two guys in the next match may be on top of the leaderboard. Point being that sometimes things are tactically important, but not that rewarding for the individual.
I'm not a fan of the sniper role. It is something that a LOT of newer players start out doing and it hurts their development as a player in my opinion. It's the same as the murder taxi. It's a thing and it's there to do, but you aren't becoming a better player by doing it.
Level 4 Forum Warrior
PSN: wbrom42
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Awesome Pantaloons
Lokapalas.
536
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Posted - 2014.09.19 15:54:00 -
[10] - Quote
I am completely against "holding objective" WP. Jesus, are you kidding me? Good squads of mixed logis and heavies would have orbitals out the wazoo. More so than they already do.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Bright Steel
Horizons' Edge Proficiency V.
99
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Posted - 2014.09.19 16:05:00 -
[11] - Quote
TEBOW BAGGINS wrote:or they could just, you know, give a bonus of isk for the winners of the match.. Wouldn't help new players that can't put up much of a fight to turn the battle. But if they were rewarded for trying, like points for death near objective, then that May give more incentive.
I would push harder with cheap fits in a loop sided battle if I got WP and if all those blues pushed together they could to least give the support needed for some of the better players to take the objective
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
99
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Posted - 2014.09.19 16:13:00 -
[12] - Quote
Awesome Pantaloons wrote:I am completely against "holding objective" WP. Jesus, are you kidding me? Good squads of mixed logis and heavies would have orbitals out the wazoo. More so than they already do. Look again, we would lower the WP for kills proportionately to the bonus for holding/defending it. It would actually be a nerf to those not trying to take the objective.
The Best Worst game you can't stop playing..... DUST
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