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61. Is it possible in the game engine : New Injector Role - in Feedback/Requests [original thread]
ASSUMING DIRECT CONTROL WE KNOW THIS *HURTS* YOU, RATTATI YOUR STRUGGLE IS FUTILE
- by Kierkegaard Soren - at 2015.10.10 18:00:00
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62. [Feedback] Magsec - in Feedback/Requests [original thread]
So, I pushed points into the magsec about two weeks before the hotfix dropped because my Amarrscout (don't chuckle, it's a solid fit) needed an automatic weapon that could make kills of opportunity from just outside CQC range. Overall, I found it ...
- by Kierkegaard Soren - at 2015.10.10 17:15:00
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63. Mass Driver vs Vehicle efficiency - in General Discussions [original thread]
I'm not keen on these psuedo-AV weapons that we seem to be getting here. I tried a brach MD after the patch and couldn't even break the shield regen on an *armour* tank, so I looked at the efficiency rate and saw 41%. Clearly, that's not working a...
- by Kierkegaard Soren - at 2015.10.10 17:05:00
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64. i used to think prima gallicus were good - in General Discussions [original thread]
Prima smash me in every game but they're an honorable bunch and I enjoy the scrap.
- by Kierkegaard Soren - at 2015.10.10 15:34:00
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65. Mass Driver vs Vehicle efficiency - in General Discussions [original thread]
I got 41% against the shield of a maddy yesterday. Will try and get a pic on my phone of it if possible.
- by Kierkegaard Soren - at 2015.10.09 17:09:00
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66. Someone explain the thinking behind the AR ROF bonus to me - in General Discussions [original thread]
Which is odd, because the TAC was the most viable out of the whole family to my eyes. What I'd like to ask is, knowing this, and with the full intent of making a pass at the AR family to bring it up to a more competitive level, why was the resul...
- by Kierkegaard Soren - at 2015.10.09 16:24:00
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67. Someone explain the thinking behind the AR ROF bonus to me - in General Discussions [original thread]
I second that weapons should always be viable based on two key elements: 1) Inherent merit of the weapon; ie "good stats". 2) Player skill with that weapon. Pointing in the general direction of your enemy, pulling the trigger and getting a +50 is...
- by Kierkegaard Soren - at 2015.10.09 16:14:00
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68. Someone explain the thinking behind the AR ROF bonus to me - in General Discussions [original thread]
I think it's been a terribly backwards approach to fixing the AR family and doesn't deal with the core issue that the AR is just not hard-hitting enough on its own merits, but you won't hear much of that from the forums; GalAssault slayers are hav...
- by Kierkegaard Soren - at 2015.10.09 15:56:00
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69. Someone explain the thinking behind the AR ROF bonus to me - in General Discussions [original thread]
Essentially: Many of us complained that the AR was underperforming. Rattati looked into it and fed back that in terms of potential ability the AR looked pretty solid on paper, but conceded that in reality saw little use. He concluded that this wa...
- by Kierkegaard Soren - at 2015.10.09 15:48:00
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70. MD vehicle efficiency - in General Discussions [original thread]
Enjoying the patch today. Just a minor query; is the breach MD working as intended against vehicles? They don't seem to be denting tanks as much as I was expecting them to.
- by Kierkegaard Soren - at 2015.10.08 19:27:00
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71. Kaltos' Merry Band of Traders - in General Discussions [original thread]
I should be online for 3pm EvE time, I'll try and jump on.
- by Kierkegaard Soren - at 2015.10.06 11:13:00
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72. Faction themed MCC skins - in General Discussions [original thread]
Gold Amarrian MCC, you say? Shut up and take my clones already.
- by Kierkegaard Soren - at 2015.10.06 11:11:00
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73. So... About. Derpship qq - in General Discussions [original thread]
Fire-and-forget weapons that never miss airborne targets need a downside, and effective range feels the fairest one to go with. And I say this as a dedicated AV'er. Swarms have always been too good against ADS, too poor against double-hardened arm...
- by Kierkegaard Soren - at 2015.10.05 13:52:00
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74. Does the shotgun need a buff? - in General Discussions [original thread]
Standard variant has always been pretty sweet, the breach was a bit trashy (though I do love it) but is getting a solid, sensible buff...the only thing I could ask for is a single shot sabot-type that was effective against vehicles. But like that'...
- by Kierkegaard Soren - at 2015.10.05 13:46:00
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75. Quafe skins remain the best looking skins. - in General Discussions [original thread]
Tash Murkon Heavy is my favourite. Gal Lethe the worst.
- by Kierkegaard Soren - at 2015.10.05 10:17:00
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76. Kaltos' Merry Band of Traders - in General Discussions [original thread]
Daemonn Adima wrote: Kierkegaard Soren wrote: What's your in-game channel? Would love to squad up for funs :D Kaltos is the channel overlord, I'll let him invite or post the name. It's a very exclusive club... I have a little channel c...
- by Kierkegaard Soren - at 2015.10.04 20:17:00
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77. Kaltos' Merry Band of Traders - in General Discussions [original thread]
What's your in-game channel? Would love to squad up for funs :D
- by Kierkegaard Soren - at 2015.10.04 17:52:00
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78. MFW is the new 50 clone Ambush - in General Discussions [original thread]
The way I see it, things went suddenly, hidiously wrong for MFW the moment strafe speed was nerfed in the previous patch.
- by Kierkegaard Soren - at 2015.10.04 17:43:00
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79. Nerf Myofibs - in Feedback/Requests [original thread]
I was relatively benign towards jumpers until I started playing again recently and came up against players -and good ones that I know to have solid gun game- using brick-tanked assaults with myros, assault RR's and flaylocks to essentially strafe-...
- by Kierkegaard Soren - at 2015.10.04 17:37:00
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80. Slotted weapons. - in Feedback/Requests [original thread]
Adding new slot-types to assets is doable; SKINS being the primary example. Whether that could ever translate to modular weapon design is a question only the devs can answer, but in principle I love the idea. I'd like to see a system similar to th...
- by Kierkegaard Soren - at 2015.10.04 17:30:00
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