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101. If Dust514 is to survive and thrive, it must integrate into New Eden - in Feedback/Requests [original thread]
I agree we need the integration, but not now. There's no point. Dust is not a good enough, or more accurately, complex enough game to be properly tied to EvE. To my mind, the axis around which both games should revolve in terms of integration with...
- by Kierkegaard Soren - at 2015.09.17 15:42:00
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102. What's your craziest fit? - in General Discussions [original thread]
Speed-hack, kin-cat Amarr Scout. PLC/Scrambler pistol. It's obviously laughable, but I do surprisingly well with it.
- by Kierkegaard Soren - at 2015.09.17 15:31:00
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103. Warbarge upgrade idea, - in Feedback/Requests [original thread]
Great stuff, looking forward to it, but I'd rather we went back to the warbarges and started again, removing the farming aspect and making them much more central to any merc's ability to wage war.
- by Kierkegaard Soren - at 2015.09.15 20:31:00
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104. Sansha Incursion Game Mode Request (Brings Lore of New Eden into Dus... - in Feedback/Requests [original thread]
A second division of Factional Warfare, with two oppsoing forces; Sansha's Nation and the Coalition Defense Force (better name required) having their own LP stores, complete with SKINS and other spoils of the War? Yes Please.
- by Kierkegaard Soren - at 2015.09.15 19:39:00
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105. [CPM Feedback] Racial Shield Stats - in General Discussions [original thread]
1) As noted by OP, balancing the two tanking types so that both are viable but different in approach will be impossible until A) the modules themselves are made to buff EITHER percentages OR numerically (and for the sake of simplicity I favour the...
- by Kierkegaard Soren - at 2015.09.14 20:08:00
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106. Dreis ShadowBeaver - in General Discussions [original thread]
Hurkurrdaarp Sorely.
- by Kierkegaard Soren - at 2015.09.06 19:01:00
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107. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
Merge Acquisition and Dom into a single game mode to improve matchmaking. Format as follows: -5-point skirmish map. -At the beginning of the game, 3 of the five points are locked and inoperable; they cannot be hacked. The other two points are on...
- by Kierkegaard Soren - at 2015.09.01 19:17:00
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108. CCP: Let's improve controller sensitivity. - in Feedback/Requests [original thread]
For what it's worth, I simply cannot play Dust anything other than a DS3; despite how fragile the sticks are, they do have the lowest input threshold when moving and looking. 3rd party controllers make aiming impossible for me.
- by Kierkegaard Soren - at 2015.08.31 14:31:00
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109. Something needed for new players. - in Feedback/Requests [original thread]
Crowd source it. We already have an exceptional amount of bloggers and players with youtube channels, no reason as to why we couldn't entice them to create a collaborative codex for all to profit from.
- by Kierkegaard Soren - at 2015.08.31 14:28:00
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110. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
I love the idea of this and think it's exactly what assaults need to make them both effective and unique. My main concern is the cycle time of the active equipment making the player's life a bit of a hassle; if I'm reading this right, the overchar...
- by Kierkegaard Soren - at 2015.08.31 11:53:00
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111. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
I like the idea of them being a fast assault unit that can move around the battlefield quickly, shoring up the Amarrian front line at the points where it's beginning to buckle, and when they have the upper hand they can act as a potent harrassing ...
- by Kierkegaard Soren - at 2015.08.28 19:34:00
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112. What should I work on next? - in Feedback/Requests [original thread]
Whilst I'm really interested in what you'll bring to the table in terms of EWAR changes, my personal request would be a re-working of the warbarge; I think its implementation was a massive let-down and should be looked at again from top to bottom,...
- by Kierkegaard Soren - at 2015.08.25 17:42:00
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113. CPM 2 results are in, and you wouldn't believe #5! - Buzzfeed - in General Discussions [original thread]
A bit gutted that Pokey didn't make it, he seemed like a shoe-in given all the hard work he's put into the game and the community. And somehow Darth got in? On that platform of endless talking? Hmm, oh well, I wish him, and all the other successfu...
- by Kierkegaard Soren - at 2015.08.17 20:38:00
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114. Early skilltree progression - in Feedback/Requests [original thread]
Good News: We have a dropsuit progression tab in the neocom that literally allows you to choose a role and a race, and once you have accumulated the required SP to purchase the required skills to run that suit as a fully-fitted loadout, you can ju...
- by Kierkegaard Soren - at 2015.08.15 13:17:00
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115. EVE Community "World News" feed - in Feedback/Requests [original thread]
Such a good idea. Waiting in the queue for my next FW fight, my merc can take a seat on the coach and catch up on the latest events occurring within New Eden and how they might effect him; a moment of quiet civility before the violent cacophony of...
- by Kierkegaard Soren - at 2015.08.15 13:05:00
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116. 'Windows of Opportunity' isnt working - in General Discussions [original thread]
Just wanted to poke my nose in here and add to the relatively small chorus of opinion that's pinpointing the mobility of tanks as the real culprit to our current issues. I am absolutely fine with tanks being able to withstand a tremendous amount o...
- by Kierkegaard Soren - at 2015.08.15 12:52:00
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117. Vehicle profile dampener - in Feedback/Requests [original thread]
It'll be a worthless mod until they stop the map overview from being a live-feed that shows the position and movements of all vehicles (and if you zoom in close enough, infantry too) with pin-point accuracy. But in general yes, I support this.
- by Kierkegaard Soren - at 2015.08.13 11:41:00
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118. Yes! Something like this! - in Feedback/Requests [original thread]
Payouts stay the same, winners get warbarge components by the boatload. Because 25k for a module upgrade when you're likely earning 800 components a day tops is not a great way to endear us towards our warbarges.
- by Kierkegaard Soren - at 2015.08.13 11:38:00
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119. Let's compare all Assault weapons! ~yay~ - in General Discussions [original thread]
5-7 less per second? Ouch. Derpnerfed.
- by Kierkegaard Soren - at 2015.08.13 11:35:00
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120. Commando CPU/PG buff. - in General Discussions [original thread]
Commandos are (finally) in a sweet spot right now, I'd much rather have assaults, and in particular the suit bonuses, looked at again because most of them are pretty lacking right now.
- by Kierkegaard Soren - at 2015.08.12 17:46:00
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