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81. The Breach Forge Gun : An Amazing Weapon needing a small tweak. - in Feedback/Requests [original thread]
Or just allow reduced movement during charge and whilst holding charge, but increase base charge time to compensate? Immobolisation is excessive, but making a weapon with that kind of alpha strike easier to use might cause more problems than it so...
- by Kierkegaard Soren - at 2015.10.04 17:25:00
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82. Things that mercs don't say anymore - in General Discussions [original thread]
Because we've only got four players in a squad now. Asking for Six to be checked just makes everyone sad.
- by Kierkegaard Soren - at 2015.10.03 21:39:00
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83. Loyalty Ranks - in General Discussions [original thread]
Rank 8. And from anectdotal evidence, it's only ever significantly been raised when I've purchased AUR.
- by Kierkegaard Soren - at 2015.10.02 17:00:00
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84. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
If you make the heat reduction exclusive to the amassault then all laser weapons will remain a total PITA to balance for all suit types/players. Whilst lowering the amount to 3% certainly lessens the disparity, the disparity still exists, and more...
- by Kierkegaard Soren - at 2015.10.02 16:56:00
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85. [CPM FEEDBACK] Scr Adjustments - in General Discussions [original thread]
Community-sourced feedback has, in the past, been shown to be able to rise above vested interests and all the sh*t posting they make. We've been able to make real changes to the game that have carried majority support. Except with vehicles of cour...
- by Kierkegaard Soren - at 2015.10.02 16:43:00
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86. I need an honest answer. - in General Discussions [original thread]
I garage-saled a few months back expecting some spare change and made 20mil. So yeah. That's a thing now for me.
- by Kierkegaard Soren - at 2015.10.02 16:10:00
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87. Upcoming ScR Nerf Discussion. - in General Discussions [original thread]
I understand that "rewarding you for screwing up" is a valid counter-point, and should not be disregarded out of hand. But the underlying idea for the amassault bonus that I'm proposing is that you turn the Amarr racial weapon -which is explicit...
- by Kierkegaard Soren - at 2015.10.02 16:03:00
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88. Upcoming ScR Nerf Discussion. - in General Discussions [original thread]
Scrambler Operation skill: 3% reduction to heat build up per level. Amarr Assault: 15% reduction to seize damage and seize duration per level. Charged shot generates 15% more heat than current value. Balanced for all.
- by Kierkegaard Soren - at 2015.10.01 16:42:00
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89. Commando Bonus Revision - in Feedback/Requests [original thread]
Yes, definitely. My position is that, as a tank-killer, its performance and effectiveness rests on more than just it's raw dps, and that to reliably engage enemy armour you've got to really put yourself in the thick of it, so your operating within...
- by Kierkegaard Soren - at 2015.09.28 20:32:00
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90. Commando Bonus Revision - in Feedback/Requests [original thread]
1) The splash damage bonus on the minmando does make a lot more sense. +1 from me on that. 2) Ok, here's the thing about the PLC as an AV-weapon; it's terrible. On paper, it looks pretty solid, and I admit that against shield tanks it is not a we...
- by Kierkegaard Soren - at 2015.09.28 20:11:00
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91. Commando Bonus Revision - in Feedback/Requests [original thread]
Victor: 1) Alas, the Amarr bonus is not a typo, but perhaps a bit mis-judged; laser weapons, and in particular the laser rifle, gain significantly when heat reduction is reduced. The whole scrambler arguement is down to the fact that the assault ...
- by Kierkegaard Soren - at 2015.09.27 15:47:00
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92. Commando Bonus Revision - in Feedback/Requests [original thread]
1) 20% increase to magazine capacity per level, 5% increase to reload speed per level: Suit Bonus. 2) Amarr specific: 2% reduction to damage of laser weapons per level, 10% decrease to heat reduction per shot per level. Gallente specific: 5% red...
- by Kierkegaard Soren - at 2015.09.26 21:09:00
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93. People overreacting about Locus Grenade and Swarms. - in General Discussions [original thread]
Grenades become exponentially more effective the more people use them in tandem with one another; two people shooting down a hallway will of course push out a lot of damage against the reds they are aiming at, but if they *both* lob grenades at th...
- by Kierkegaard Soren - at 2015.09.26 12:34:00
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94. Some thoughts on the new GalAssault bonus. - in Feedback/Requests [original thread]
I'm all for balancing weapons to be good on any suit inherently, allowing room for racial suits to become specialists with thier favoured weapon type, but the dispersion on the AR actually needs to tightened, not loosened; I've always found that e...
- by Kierkegaard Soren - at 2015.09.26 12:30:00
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95. People overreacting about Locus Grenade and Swarms. - in General Discussions [original thread]
I think the main issue is with the choice to balance the grenades around splash radius, which is fine, but then buffing damage for all tiers *up to* the core, which is high enough to OHK a lot of suits. The precedent that has already been set in p...
- by Kierkegaard Soren - at 2015.09.26 12:24:00
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96. Never wanted to skill into Swarms.... - in General Discussions [original thread]
Ah, the Gods are Cruel.
- by Kierkegaard Soren - at 2015.09.24 23:37:00
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97. Oh joy. - in General Discussions [original thread]
I think the nades buff is the element of the hotfix I like the least; Standardising the damage is a good idea, but why not follow the precedent made in the swarm launcher changes and drop the proto damage down a bit and then bring the other two ti...
- by Kierkegaard Soren - at 2015.09.24 22:41:00
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98. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
1) The scrambler needed to be balanced by changing the Amarr assault bonus and the Operation skill, not by smashing the gun with increased kick (it already had enough to render full-auto fire difficult to handle). The higher heat from the charged ...
- by Kierkegaard Soren - at 2015.09.24 22:27:00
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99. Warbarge dmg, why CCP? - in General Discussions [original thread]
I made a post ages ago outlining how I would want the warbarge to work and, looking back on it, it was far too complicated and rightly sank without trace. I really want to come back to it though, try it again, see if I can get some support behind ...
- by Kierkegaard Soren - at 2015.09.21 21:37:00
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100. Warbarge dmg, why CCP? - in General Discussions [original thread]
It is utterly strange that the consistently cautious Rattati will only touch damage numbers of *any* specific weapon as a last resort when he and the team are making balancing passes, but a straight-up 5%+ to all weapons of any flavour is just bol...
- by Kierkegaard Soren - at 2015.09.21 20:14:00
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