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181. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
FULL DISCLAIMER: I am not a native shield tanker. My Amarrian bias prevents me from being so, but on a more serious note effective shield tanking seems to require you to invest a lot of resources, both CPU/PG and slot-wise. Specifically, shield re...
- by Kierkegaard Soren - at 2015.07.14 16:28:00
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182. [Suggestion] Equalize damage for AV - in Feedback/Requests [original thread]
The thing is, any attempt to balance AV around effective tank-killing results in dropships and LAV's being rendered functionally useless. Indeed, I believe that is the case now; LAV's and DS are coffins by another name, Shield HAV's seem ok at a g...
- by Kierkegaard Soren - at 2015.07.14 16:10:00
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183. Daily Missions and the Re-Roll - in Feedback/Requests [original thread]
The Daily Missions need a bit of a re-work tbh; I've also found that, post patch, the rewards seem to less enticing than they were before. It's been a whilse since I've seen a 45k SP or proto gear "Epic" Mission. Being able to choose your daily mi...
- by Kierkegaard Soren - at 2015.07.14 16:03:00
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184. watch the kill feed! scrambler op? - in General Discussions [original thread]
On anything other than ak suit the scrambler is balanced by its heat build up; poor players will burn up after the first kill if hey engage a second target too quickly, an average player will be able to manage short fire fights without too much is...
- by Kierkegaard Soren - at 2015.07.13 13:44:00
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185. Buff Commando Cpu/Pg - in General Discussions [original thread]
RoF mods are long overdue, along with heat sinks and stability enhancers perhaps? Regardless, so long as RoF increase kick they'll be balanced. Probably.
- by Kierkegaard Soren - at 2015.07.10 14:07:00
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186. Buff Commando Cpu/Pg - in General Discussions [original thread]
I actually think its just about spot on, save for CPU on a galmamdo; its difficult to fit for a competent rep tank AND mount a PLC on anything other than proto. I concede that it is difficult to mount all your favourite modules at their highest t...
- by Kierkegaard Soren - at 2015.07.09 21:45:00
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187. This update is pretty cool. - in General Discussions [original thread]
I've just finished playing my first session after a break of about four months and the game feels vastly improved in so many respects. The tiercide especially; fights feel much more balanced, and imMy loving the.extra fitting options I now have. M...
- by Kierkegaard Soren - at 2015.07.08 18:54:00
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188. The Sniper Rifle is Obsolete - in General Discussions [original thread]
Ive seen exceptional snipers knock out dropship gunners on occassion ;)
- by Kierkegaard Soren - at 2015.07.07 16:07:00
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189. The Sniper Rifle is Obsolete - in General Discussions [original thread]
I largely agree with OP's sentiment. When sniper rifles were last looked at, CCP wanted to create two very distinct types that each fulfilled a different role on the the battlefield; the classic high powered rifle that had a massive reach, serious...
- by Kierkegaard Soren - at 2015.07.07 16:02:00
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190. The new commando changes: - in General Discussions [original thread]
Two extra slots. I am in heaven.
- by Kierkegaard Soren - at 2015.07.06 21:44:00
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191. I regret being negative on the Ion pistol - in General Discussions [original thread]
I love it, but I find it needs to be on a gal assault to shine/be viable. The accuracy is awful for a cqc-focused weapon. Still. Head shots are deeply satisfying.
- by Kierkegaard Soren - at 2015.07.06 11:18:00
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192. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Sad to see Platoons barred from FW, they would suit each so well, but otherwise a fantastic update, can't wait to get stuck in. Quick question; is the tiercide being driven by the power core idea? I don't see any mention of it in the devblog. Can...
- by Kierkegaard Soren - at 2015.07.06 11:07:00
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193. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Regarding galmandos, I would recommend the second bonus being a hefty regen rate, perhaps 2hp/s per level, so at rank five they count as having a complex rep for free. They need that survivability if we want them to be CQC suppression specialists.
- by Kierkegaard Soren - at 2015.07.04 09:57:00
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194. Improving biotics - in Feedback/Requests [original thread]
Kin cats reduce reload time, cardiacs reduce weapon kick and greatly reduce sniper rifle sway.
- by Kierkegaard Soren - at 2015.07.04 09:49:00
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195. What do you call a amar scout with nova knives? - in General Discussions [original thread]
A chef.
- by Kierkegaard Soren - at 2015.06.03 12:27:00
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196. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Devadander wrote: Skill HAV and you will understand. You guys are thinking this will make your suits op. So not the case. Maybe ratty will be nicer to suits than vehicles... Yup, all tiers have same awesome slot count. To keep you from pack...
- by Kierkegaard Soren - at 2015.05.27 16:22:00
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197. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Thanks so much for the speed and slot buff for commandos. Loving it.
- by Kierkegaard Soren - at 2015.05.27 16:08:00
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198. There was a hotfix today... - in General Discussions [original thread]
Commando AND Assault Rifle buff in the next pass? Deep joy. Would love to hear what your thoughts are for the commando role, Rattati.
- by Kierkegaard Soren - at 2015.05.26 16:42:00
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199. The commando - in General Discussions [original thread]
If you see the commando coming, then it's just too easy to step away and plug that fat head of his full of holes. Give them a cloak, however, and that haymaker suddenly becomes a high risk/high reward weapon in the commandos arsenal. They'd be the...
- by Kierkegaard Soren - at 2015.05.20 01:43:00
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200. The commando - in General Discussions [original thread]
You can only use one gun at a time, though. And for that, the commando loses a grenade, which are incredibly useful for all sorts of reasons I'm sure you're aware of. Two Lights gives the commando enhanced tactical flexibility. It does not give i...
- by Kierkegaard Soren - at 2015.05.20 00:12:00
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