Pages: 1 2 3 4 5 6 7 8 9 10 |
241. Why the Rail Rifle heavy is a nightmare. - in Feedback/Requests [original thread]
They're nasty to be sure, but the issue is with the rail gun itself and not the heavy being able to use it. And we already know that the rr is getting adjusted in the next patch, so just grin and bear it. At least they're not in a blaster sica, eh?
- by Kierkegaard Soren - at 2014.02.16 09:41:00
|
242. [REQUEST] TAC RR Fix - in Feedback/Requests [original thread]
Let's put it this way; I cannot for the life of me use the scram, because it's semi auto single-round means that I have to land every shot with individual applications of skill in order to make the kill. Aim, fire, readjust, fire, adjust again etc...
- by Kierkegaard Soren - at 2014.01.30 18:10:00
|
243. Passive armour rep skill - in Feedback/Requests [original thread]
Rather than a flat regen rate, build a *5 skill as mentioned above that branches off from armour repair skill that gives you a 1% per rank regen of your suits base HP. Shield systems could have a similar skill that increaes base regen amount by 3%...
- by Kierkegaard Soren - at 2014.01.30 18:00:00
|
244. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
Dauth Jenkins wrote: Right now no sane person runs commando because it's worthless. The standard suit gets 2 light weapon slots, a grenade, and a piece of equipment... no module space at all.... and did I mention that it's 8k a suit? Running a ...
- by Kierkegaard Soren - at 2014.01.29 11:16:00
|
245. The First Fauna - in Feedback/Requests [original thread]
Magical ponies.
- by Kierkegaard Soren - at 2014.01.29 08:35:00
|
246. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
I never played MAG, sadly. It sounded excellent, exactly my kind of fps. Your idea for better comms sounds really solid, but I wonder if a Dust is...sophisticated in terms of code to support such a multi layered system. We struggle making the cur...
- by Kierkegaard Soren - at 2014.01.28 14:35:00
|
247. The First Fauna - in Feedback/Requests [original thread]
Stefan Stahl wrote: Bojo The Mighty wrote: The first fauna Headcrabs. Every game needs more headcrabs. We even have low bushes for them to hide in. Nova crowbar anyone? Christ, no. Can you imagine the trouble they'd cause if they got ...
- by Kierkegaard Soren - at 2014.01.28 14:26:00
|
248. ******(smart) Deploy - in Feedback/Requests [original thread]
As an avid fan/irredeemable masochist of Ambush, I feel your pain. No game mode should be won or lost because the spawn mechanics melted for thirty seconds and dropped your entire team in front of two blaster sicas three times over. And that's no...
- by Kierkegaard Soren - at 2014.01.27 14:31:00
|
249. rail rifle is defently in need of a nerf. - in Feedback/Requests [original thread]
It's a precision weapon, so why reduce the accuracy at all? Increase the spool up to one second and it's no longer a CQC powerhouse.
- by Kierkegaard Soren - at 2014.01.24 04:20:00
|
250. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
The scrambler is an assault rifle in role designation, and for the most part it goes about it by dealing massive alpha damage through its charge shot and then finishing off its target with a few well placed shots. But the key balancing factor to c...
- by Kierkegaard Soren - at 2014.01.22 09:16:00
|
251. Swap the Min logi rep bonus with an remote explosives/proxi bonus - in Feedback/Requests [original thread]
I don't hate the rep bonus either, I just think the rep is pretty solid as it is whereas the explosives are an equipment that only gets brought out every now and again. I'd like to see them get some love.
- by Kierkegaard Soren - at 2014.01.20 13:31:00
|
252. Swap the Min logi rep bonus with an remote explosives/proxi bonus - in Feedback/Requests [original thread]
+1 max proximity mine and remote explosives held and +1 max number of mines and explosives that can be active. I understand the idea of linking equipment to each of the races and in all for it, I just don't think the rep tool fits the minmatar wa...
- by Kierkegaard Soren - at 2014.01.20 06:57:00
|
253. The foolish assumption CCP has made with scout suit redesign - in Feedback/Requests [original thread]
Are we taking into account that under the new proposed assault revamp two of them will a HP buff for every plate/extender they fit, one will get a indirect. If to damage from damage modules and all of them will get a built in buff to damage throug...
- by Kierkegaard Soren - at 2014.01.18 13:24:00
|
254. Buff turret installations so that the operator is the "weak spot" to h... - in Feedback/Requests [original thread]
I play Ambush as my main game mode these days whenever I'm playing solo. Since 1.7, tanks have dominated in this game mode to such an extent that it is simply unplayable as an infantryman. Every game follows the same pattern; spawn in. Teams call ...
- by Kierkegaard Soren - at 2014.01.10 10:33:00
|
255. Mine-sweeper APC vehicle? - in Feedback/Requests [original thread]
MAV are currently scheduled to be implemented after we get PvE, full racial suits and functioning scouts. So tell your kids about them, because they'll be the ones who get to play with them.
- by Kierkegaard Soren - at 2013.12.30 14:59:00
|
256. "Fulton" salvaging balloon! New equipment. - in Feedback/Requests [original thread]
How about a deployable equipment that digitally deconstructs all corpses and gear from dead enemies and provides a massive boost in salvage drop rate within its area of effect. A more tactical version could trade AoE for the ability to deny enemy ...
- by Kierkegaard Soren - at 2013.12.27 11:06:00
|
257. REQUEST REMOVE RAILGUN INSTALLATIONS - in Feedback/Requests [original thread]
Sure, fine, ok. Remove the installations. And then replace them with AI rail tanks. Let them roam, weapons free. Be careful what you wish for, op.
- by Kierkegaard Soren - at 2013.12.26 22:06:00
|
258. [Req] Remote Sensor Dampener - in Feedback/Requests [original thread]
How about: -Equipment item, non consumable. -Works by reacting to active scans without user input (you don't have to hold it to use it, it works by itself) -Defeats an active scan sweep I using standard precision/profile mechanics. -Has a cool do...
- by Kierkegaard Soren - at 2013.12.25 22:11:00
|
259. [Request] Make scan effectiveness based on duration of scan - in Feedback/Requests [original thread]
Simple. Realistic. Requires operator to make choices that have consequences. And would count as a very solid buff to scouts to boot. I love it, sign me up op. +1.
- by Kierkegaard Soren - at 2013.12.25 22:02:00
|
260. heavies need a way to make wp - in Feedback/Requests [original thread]
Allow heavies to anchor themselves to an installation or objective, and then earn additional wp for kills made within that area. Heavies defending objectives and getting paid for it is pretty cool. Also, perhaps a "spearhead" wp one-off payment fo...
- by Kierkegaard Soren - at 2013.12.25 17:57:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |