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161. The Commando needs a grenade slot and EWAR - in Feedback/Requests [original thread]
Grenades would round out the AV ability but I think I'd take the EWAR and slot buff over anything else these days. It's just needed if you want to survive.
- by Kierkegaard Soren - at 2014.12.25 18:27:00
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162. Skirmish Mode: ideas for shaping the battlefield. - in Feedback/Requests [original thread]
Yeah, me too after thinking about it. I was just wondering how squads could use wp in a way that was more nuanced than "kill all the things". I was hopin that the heavy laser strike recently introduced could directly hit the MCC. Oh well.
- by Kierkegaard Soren - at 2014.12.24 21:30:00
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163. Skirmish Mode: ideas for shaping the battlefield. - in Feedback/Requests [original thread]
That is an excellent idea.
- by Kierkegaard Soren - at 2014.12.24 18:56:00
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164. Plasma Cannon Needs Buff - in Feedback/Requests [original thread]
And if I activate my inertial dampeners whilst in my fat suit then I should be able to collapse every building on the map the moment I make contact with the ground. Please.
- by Kierkegaard Soren - at 2014.12.23 00:15:00
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165. Skirmish Mode: ideas for shaping the battlefield. - in Feedback/Requests [original thread]
Thag is a problem concerning the current balance of AV vs vehicles, and the idea I've outlined has already assumed that tanks have basically been fixed so that they are sturdy murder boxes. What I'm asking for, True, is for you to put current spec...
- by Kierkegaard Soren - at 2014.12.22 23:57:00
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166. Skirmish Mode: ideas for shaping the battlefield. - in Feedback/Requests [original thread]
Right. I hadn't thought about MCC's being bought and controlled by players, seems a bit of an odd one to me, but I agree that should they be implemented then null damage types should be introduced as part of that particular roll-out of features, ...
- by Kierkegaard Soren - at 2014.12.22 23:37:00
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167. Skirmish Mode: ideas for shaping the battlefield. - in Feedback/Requests [original thread]
Will reply when back from work, but great feedback so far. Thanks!
- by Kierkegaard Soren - at 2014.12.22 19:56:00
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168. Skirmish Mode: ideas for shaping the battlefield. - in Feedback/Requests [original thread]
Hello hello. I've been sitting on a few idea for a while now, and I've finally got the time to throw them out there to the wider community. Fundamentally, I believe that skirmish has become stagnant and predictable, and the battlefield itself is...
- by Kierkegaard Soren - at 2014.12.22 12:37:00
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169. Rattati: ASCR Balance Proposal, MATH + SPREADSHEET - in Feedback/Requests [original thread]
This is a very elegant solution, and combined with reducing the dcessive muzzle flash and perceived jarring in ADS this will fix the weapon completely.
- by Kierkegaard Soren - at 2014.12.15 20:31:00
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170. If the assault rifle worked like the ion pistol, would it better? - in Feedback/Requests [original thread]
That might not be possible from a technical point of view and even if it were slow-burn damage is not how the Gallente like to do business; plasma blasters are very violent, very powerful weapons that unleash a massive amount of heat upon an objec...
- by Kierkegaard Soren - at 2014.12.14 23:56:00
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171. [Idea] Making Commandos useful (and moar) - in Feedback/Requests [original thread]
What we really need here is racial parity for light AV. Swarms really should be at thier best when in the hands of the Caldari; it is blatantly thier tech. Make swarms deal hybrid-rail damage so that the calmando has a viable AV option, give Amarr...
- by Kierkegaard Soren - at 2014.12.14 23:29:00
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172. If the assault rifle worked like the ion pistol, would it better? - in Feedback/Requests [original thread]
Many weapons kind of mirror one another in functionality and type, and are differentiated by range, damage profile and suchlike. What I'm really looking for is way to developn the AR, which was once the stock rifle of Dust, into the unique signatu...
- by Kierkegaard Soren - at 2014.12.14 19:29:00
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173. If the assault rifle worked like the ion pistol, would it better? - in Feedback/Requests [original thread]
Is that because the mechanics are fundementally poor or because said mechanics don't have the right numbers behind them to make it good? I too find the ion pistol really poor when it comes to actually killing stuff, but I think the core concept of...
- by Kierkegaard Soren - at 2014.12.14 16:13:00
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174. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
Bump. I like my suit. Make it better somebody please ;)
- by Kierkegaard Soren - at 2014.12.14 15:39:00
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175. If the assault rifle worked like the ion pistol, would it better? - in Feedback/Requests [original thread]
I've been using the differen variants of the AR and the ion pistol for a couple of months now, and whilst the former is by far they're effective weapon the latter is much more interesting and unique; it feels like a gallente firearm, if that makes...
- by Kierkegaard Soren - at 2014.12.14 15:23:00
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176. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
I find the ascr to be one of the most reliable hip-fire weapons in the game; really low dispersion and it's pretty easy to land most of your shots on even fast movin targets. Ads is a pain with the muzzle flash and perceived kick, perhaps tone bot...
- by Kierkegaard Soren - at 2014.12.13 23:29:00
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177. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
I believe that in the current meta commandos already have the highest passive regen out of all suit classes, with galmando having a base rep of about 5 per sec? The old old Amarr commando had a efficacy bonus to any modules that added hp/regen, wh...
- by Kierkegaard Soren - at 2014.12.13 17:34:00
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178. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
Thanks for the feedback everyone. Again this from my phone so I'll be brief; the sentinel slot layout is an excellent idea I could get behind, and I agree that sidearms might be redundant, although I have fond memories of my Amarr proto commando r...
- by Kierkegaard Soren - at 2014.12.12 22:49:00
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179. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
First off, an apology; I'm doing this on my phone and the input lag is slower than an ambush played with Dust Brazil, so errors abound. Now, as my signature suggests, I am very much a commando enthusiast, right from there first iteration. To say ...
- by Kierkegaard Soren - at 2014.12.12 14:44:00
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180. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Moar! "Like a Gorilla kicking a Duck..." Kill three scouts with only melee/nova knives in a heavy suit. Petty spite: kill the driver of any vehicle. Hack that vehicle, and then destroy it whilst piloting it yourself. Actual, factual domination:...
- by Kierkegaard Soren - at 2014.12.12 09:35:00
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