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61. [Suggestion] Equalize damage for AV - in Feedback/Requests [original thread]
The thing is, any attempt to balance AV around effective tank-killing results in dropships and LAV's being rendered functionally useless. Indeed, I believe that is the case now; LAV's and DS are coffins by another name, Shield HAV's seem ok at a g...
- by Kierkegaard Soren - at 2015.07.14 16:10:00
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62. Daily Missions and the Re-Roll - in Feedback/Requests [original thread]
The Daily Missions need a bit of a re-work tbh; I've also found that, post patch, the rewards seem to less enticing than they were before. It's been a whilse since I've seen a 45k SP or proto gear "Epic" Mission. Being able to choose your daily mi...
- by Kierkegaard Soren - at 2015.07.14 16:03:00
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63. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Regarding galmandos, I would recommend the second bonus being a hefty regen rate, perhaps 2hp/s per level, so at rank five they count as having a complex rep for free. They need that survivability if we want them to be CQC suppression specialists.
- by Kierkegaard Soren - at 2015.07.04 09:57:00
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64. Improving biotics - in Feedback/Requests [original thread]
Kin cats reduce reload time, cardiacs reduce weapon kick and greatly reduce sniper rifle sway.
- by Kierkegaard Soren - at 2015.07.04 09:49:00
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65. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Devadander wrote: Skill HAV and you will understand. You guys are thinking this will make your suits op. So not the case. Maybe ratty will be nicer to suits than vehicles... Yup, all tiers have same awesome slot count. To keep you from pack...
- by Kierkegaard Soren - at 2015.05.27 16:22:00
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66. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Thanks so much for the speed and slot buff for commandos. Loving it.
- by Kierkegaard Soren - at 2015.05.27 16:08:00
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67. strafing. - in Feedback/Requests [original thread]
^ Bring that back. It looks so much smoother, too.
- by Kierkegaard Soren - at 2015.05.19 01:30:00
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68. strafing. - in Feedback/Requests [original thread]
Reduce the damage of all weapons so that your suit can actually take a hit if is designed to do so, remove aim assist and reduce strafe speed to 60% of base movement value. Allow kin cats to increase base movement speed so that speed tanking does ...
- by Kierkegaard Soren - at 2015.05.18 23:32:00
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69. Laser Rifles should be buffed - in Feedback/Requests [original thread]
If you increase the rounds fired before overheat for each tier you'll be increasing the damage per clip exponentially for each tier. Which would be bad; the last thing we need is greater disparity between STD-ADV-PRO weapons. Also, in he hands of ...
- by Kierkegaard Soren - at 2015.05.17 19:43:00
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70. (Request) could we have some new weapons? - in Feedback/Requests [original thread]
There is a very strong indication that an Amarr heavy weapon, obviously a laser, is in the works, along with an Amarr light AV weapon to round out the racial arsenals. The latter will probably be a re-texture of an existing weapon with scratch-bui...
- by Kierkegaard Soren - at 2015.05.13 23:34:00
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71. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
This seems perfectly reasonable and fixes a fundamental error that's been bugging me for some time. Amarr suits do not feel significantly tougher than their minmatar equivalents, but minmatar suits definitely have better performance with their spe...
- by Kierkegaard Soren - at 2015.05.13 23:30:00
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72. Bring back the old MCC clone bay doors - in Feedback/Requests [original thread]
I wasn't aware this was a thing. Sounds awesome.
- by Kierkegaard Soren - at 2015.04.28 10:59:00
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73. Increasing wp values for hacks, intel assist, resupply, and more? - in Feedback/Requests [original thread]
Rather than buff sp amounts from the initial hack I'd like to see wp rewarded over time for things like CRUs and supply depots; the hacker gets a small initial wp gain and then gets further points awarded every time that installation is activated ...
- by Kierkegaard Soren - at 2015.04.26 23:50:00
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74. New officer suits, Logis get sidearms , Commandos get grenades. - in Feedback/Requests [original thread]
Grenades would be nice, but it'd come at the cost of any other kind of buff to the commando suit and God knows it needs something more thorough than one more weapon to fix it.
- by Kierkegaard Soren - at 2015.04.26 23:43:00
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75. Should forgeguns be buffed? - in Feedback/Requests [original thread]
Swarms are over performing right now. We all know this. The PLC is in its sweet spot against vehicles as a anti-shield shotgun. The forge gun has accuracy and range in its favour, as well as versatility against all vehicle types. It just works pre...
- by Kierkegaard Soren - at 2015.04.26 21:32:00
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76. Please nerf the RDV (bolas) HP value. - in Feedback/Requests [original thread]
God no. Weakening bolas' HP means that any forge gun could just blap every vehicle out of the sky the moment it gets called in. Frankly, I'd rather get rid of them completely and have assets constructed on the field. RDV broadcasts the vehicle to ...
- by Kierkegaard Soren - at 2015.04.26 21:09:00
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77. Re: The New HAV Reskins - in Feedback/Requests [original thread]
As I understand it the new tanks aren't coming in this update, right? I didn't see them in the patch notes. This makes me believe that the next patch after this will be a tank patch, with the re-skins being the icing on the cake of what I hope wil...
- by Kierkegaard Soren - at 2015.04.21 22:04:00
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78. [FEEDBACK] The assault rifle. - in Feedback/Requests [original thread]
The thing is, if we buff it with range increases it just becomes another combat rifle. And where's the fun in that? I'm actually happy with it being point-blank range in effectiveness, that can be its neiche, it just needs to be able to have the a...
- by Kierkegaard Soren - at 2015.04.20 21:01:00
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79. [FEEDBACK] The assault rifle. - in Feedback/Requests [original thread]
Which kind of makes it a moot point, I guess. Ah well.
- by Kierkegaard Soren - at 2015.04.20 20:34:00
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80. [REQUEST] Increase eHP on Gun Installations - in Feedback/Requests [original thread]
They can't move and they offer limited protection to the operator. No need to make them even less resilient in my book.
- by Kierkegaard Soren - at 2015.04.20 15:33:00
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