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41. Early skilltree progression - in Feedback/Requests [original thread]
Good News: We have a dropsuit progression tab in the neocom that literally allows you to choose a role and a race, and once you have accumulated the required SP to purchase the required skills to run that suit as a fully-fitted loadout, you can ju...
- by Kierkegaard Soren - at 2015.08.15 13:17:00
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42. EVE Community "World News" feed - in Feedback/Requests [original thread]
Such a good idea. Waiting in the queue for my next FW fight, my merc can take a seat on the coach and catch up on the latest events occurring within New Eden and how they might effect him; a moment of quiet civility before the violent cacophony of...
- by Kierkegaard Soren - at 2015.08.15 13:05:00
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43. Vehicle profile dampener - in Feedback/Requests [original thread]
It'll be a worthless mod until they stop the map overview from being a live-feed that shows the position and movements of all vehicles (and if you zoom in close enough, infantry too) with pin-point accuracy. But in general yes, I support this.
- by Kierkegaard Soren - at 2015.08.13 11:41:00
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44. Yes! Something like this! - in Feedback/Requests [original thread]
Payouts stay the same, winners get warbarge components by the boatload. Because 25k for a module upgrade when you're likely earning 800 components a day tops is not a great way to endear us towards our warbarges.
- by Kierkegaard Soren - at 2015.08.13 11:38:00
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45. would u guys still play fw if... - in Feedback/Requests [original thread]
Even with total racial parity in all things being suddenly, magically implemented, FW would go stale real quick. Everyone would know what the other side is bringing to the table in every match, so every match would start to play out more or less t...
- by Kierkegaard Soren - at 2015.08.12 15:58:00
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46. Laser HMG - in Feedback/Requests [original thread]
And by "balance" you mean "burning all the faithless, snivelling heretics." Right?
- by Kierkegaard Soren - at 2015.08.11 16:43:00
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47. Changing AR proficiency - in Feedback/Requests [original thread]
Aeon Amadi wrote: I'm still convinced that the problem lies with it's underwhelming damage bonus comparative to the reduced range it gets. Between the AR and the ARR there is a 30 DPS difference and a 30m range difference. My proposal was t...
- by Kierkegaard Soren - at 2015.08.09 16:14:00
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48. Is an Inexpensive Collaborative/crowdsourced NPE possible? - in Feedback/Requests [original thread]
I don't think passive trainer is going to work. It never did in EvE; it just has too much meta game going for new players to quickly and easily digest. The same applies for Dust; as OP has already noted, between Core Mechanics, Core Skills, Roles ...
- by Kierkegaard Soren - at 2015.08.08 23:52:00
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49. Changing AR proficiency - in Feedback/Requests [original thread]
Give AR's, except for the TAC, a very small amount of splash radius and splash damage. Have the operation skill increase this slightly per rank. Have the Gal Assault increase this further. Reasoning: General concesus is that the AR is underperfor...
- by Kierkegaard Soren - at 2015.08.08 23:33:00
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50. Simple graphical change - in Feedback/Requests [original thread]
on a related note, having the target info (suit type, HP, damage projection) flare up around the reticule whenever you place it over a target, instead of that information being all over the screen and therefore inaccessible would be useful also.
- by Kierkegaard Soren - at 2015.08.07 00:27:00
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51. Making AR weaker and stronger - in Feedback/Requests [original thread]
Give it splash damage. Not much, but enough to cause secondary burns to targets that bunch up too close in tight spaces. It is meant to be the CQC king of Lights, after all.
- by Kierkegaard Soren - at 2015.08.06 17:32:00
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52. Uplink backpack - in Feedback/Requests [original thread]
Uplinks - limited spawn count, static deployment, available for whole team. CRU Backpack - unlimited spawns tempered by longer spawn time modifier, carried by logis, available for squads that logi deploys with, similar to squad deploy from Battle...
- by Kierkegaard Soren - at 2015.07.31 08:54:00
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53. Feedback: On reward mechanics - in Feedback/Requests [original thread]
DeathwindRising wrote: let the players decide their reward. for kills, for vehicle kills, for assists, revives, WPs, amount healed, amount of damage taken without dying, headshots... whatever it is that players feel is important to them. kill...
- by Kierkegaard Soren - at 2015.07.25 13:17:00
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54. Assaults with two light weapons... - in Feedback/Requests [original thread]
Every way I think about it I just come back to the feeling that giving assaults two lights will make them Commando Lites, with no distinctive role of their own without encroaching heavily into the commando territory. And Lord knows, that suit has ...
- by Kierkegaard Soren - at 2015.07.24 16:08:00
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55. Putting skill into the swarms - in Feedback/Requests [original thread]
I totally support the idea of tying skill into swarms, but its worth noting that maintaining line of sight will get the AVer melted pretty quick, so reducing lock time and increasing flight speed should be considered.
- by Kierkegaard Soren - at 2015.07.18 20:28:00
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56. Fixing the AV/vehicle conundrum by introducing cloaks. - in Feedback/Requests [original thread]
DISCLAIMER: I don't want to give tanks cloaks. This idea is aimed solely at attempting to solve the issue of balancing AV weapons around three vastly different types of vehicle without gimping any into irrelevance and/or making one type of vehicle...
- by Kierkegaard Soren - at 2015.07.15 16:41:00
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57. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
So, numbers wise: Base regen for Caldari suits light/medium/heavy - 15/25/35 Base regen for all other suits light/medium/heavy- 10/20/25 Proposed changes to regulators: STD +30% to regen threshold ADV +50% to regen threshold CMPLX +75% to rege...
- by Kierkegaard Soren - at 2015.07.15 16:23:00
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58. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
The threshold increase should increase with each tier of.regulator obviously, but the baseline amount should be really solid; fitting two STD or a single complex should transform your suit into a "heavy shield tanker" that can sustain regen throug...
- by Kierkegaard Soren - at 2015.07.15 04:45:00
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59. [Request] Add battlefinder page on end of battle screen - in Feedback/Requests [original thread]
Excellent Idea. +1.
- by Kierkegaard Soren - at 2015.07.14 16:31:00
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60. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
FULL DISCLAIMER: I am not a native shield tanker. My Amarrian bias prevents me from being so, but on a more serious note effective shield tanking seems to require you to invest a lot of resources, both CPU/PG and slot-wise. Specifically, shield re...
- by Kierkegaard Soren - at 2015.07.14 16:28:00
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