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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1428
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Posted - 2014.02.10 18:10:00 -
[1] - Quote
In an ideal DUST Rails would have the max range, but the lowest DPS, but they don't. This charge up on the Rail Rifle is a delay that doesn't hurt those at range nearly as much as those in CQC. What balances the heavy with it's massive HP? It's lack of mobility, but who needs mobility if you have range? Exactly, that's why it seems so OP.
A long range target even a highly mobile one should be harder to hit, but with Aim Assist this is not an issue, and I think this is one reason why the Rail Rifle can sustain it's DPS max over longer ranges and negate the drawback Rails are supposed to have. It's also one reason why the Plasma Rifle has a harder time dominating in CQC because up close Aim Assist doesn't work as well.
As for the heavies surviving at long range, it's lack of mobility and slow turning aren't an issue when tracking a moving target from far away. Yes if you can get behind a heavy at range you can still have a chance but lining up the shot isn't as big of a deal for them and the heavy needs no focus to get their shots off when they do turn around.
So as someone who likes Aim Assist.... it's just too powerful at range. The days of hoping around each other in circles was not a very... "tactical" experience and I wouldn't want it removed, but it does give an advantage to longer range combat negating any advantage of mobility, which as someone who also snipes I know that a targets movement is as important as HP when there is no aim assist. To be fair the same problem comes from my Plasma Rifle, at higher levels it becomes easier and faster to kill people at 40m-60m than 10m-30m, which doesn't suit blaster tech.
Oh and before you say "Aim Assist scrub", yes I use aim assist, I'm an experienced PC gamer who doesn't like the KB/M controls for this game, and I think any console game needs to have some form of aim assist, but I can see that it's a little too much and it's making the ranged weapons easier to use than CQC.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Arkena Wyrnspire
Fatal Absolution
9256
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Posted - 2014.02.10 18:23:00 -
[2] - Quote
Tryhard here. <--
I use both the rail and combat rifles on BPO heavies for cheap HP. It's hilariously effective. Heavies should dominate infantry combat, though, right? Where have we heard this before, I wonder...?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
653
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Posted - 2014.02.10 19:06:00 -
[3] - Quote
only prob with rail rifle is its many upsides negate the charge up time.
the gun it self can annihilate an hmg heavy in cqc and i see that as just one of the problems on why its op...
the fact it has the range it has makes it worse when trying to balance it. |
Salt Dog 76
Red Star. EoN.
63
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Posted - 2014.02.10 19:21:00 -
[4] - Quote
Even after the RR SR CR get Nerfed or BALANCED SOON tm (any complaints on these weapons not needing one and you are on crack). The hvy needs to be set up were you only carry HVY weapons as is there purpose, but we need more maps with closed in areas, more different style weapons or race specific with different varients. As a dedicated Hvy it p!sses me off seeing all these "go with the flow" scrubs with light weapons. When the light weapons listed above get theirs the hvy will rule the compounds again or at least up to 50-90 meters. LOL |
Skihids
Bullet Cluster Legacy Rising
2808
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Posted - 2014.02.10 19:34:00 -
[5] - Quote
Rather than create some irrational restriction that heavies can't use light weapons, how about making the heavy weapons much more desirable?
I mean really, you are going to say that heavy suits are so strong that they can't carry a light weapon? Where is your logic?
What is the supposed benefit of being so slow and lumbering? The ability to carry a badass weapon, that's what! So why would anyone opt for a light weapon? If they are, it means the heavy weapons are crap in comparison to the light weapons. |
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
134
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Posted - 2014.02.10 19:46:00 -
[6] - Quote
Tldr
Get a squad, cover each other, work dem angles.
With all advanced logi, I outgun heavies at range. I have native rep and through attrition you can work'em down. If they have good support they are scarier, but what suit wouldn't be?
Someone that plays that kind of heavy will be banking on their higher HP, and their play style will reflect it. They won't duck back to cover as quick, they push a vantage harder than most, and they are sacrificing flexibility writhing a squad.
Just have some patience and some pallidettes/pallibros around. Make me work for their wp.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
134
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Posted - 2014.02.10 19:49:00 -
[7] - Quote
Skihids wrote:Rather than create some irrational restriction that heavies can't use light weapons, how about making the heavy weapons much more desirable?
I mean really, you are going to say that heavy suits are so strong that they can't carry a light weapon? Where is your logic?
What is the supposed benefit of being so slow and lumbering? The ability to carry a badass weapon, that's what! So why would anyone opt for a light weapon? If they are, it means the heavy weapons are crap in comparison to the light weapons.
Also just more situational than a light weapon. Would be interesting if when crouched a heavies RoF decreased but range significantly increased. This would act like a focused and controlled burst from the warrior, and also give him a sense of flexibility and utility when open ground is the battlefield. Or have a variant of the HMG that is indeed more long range but way less RoF.
Idk, food for thought.
FAME
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alias lycan
Federated Consultants PMC Lokun Listamenn
1
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Posted - 2014.02.10 23:27:00 -
[8] - Quote
Skihids wrote:Rather than create some irrational restriction that heavies can't use light weapons, how about making the heavy weapons much more desirable?
I mean really, you are going to say that heavy suits are so strong that they can't carry a light weapon? Where is your logic?
What is the supposed benefit of being so slow and lumbering? The ability to carry a badass weapon, that's what! So why would anyone opt for a light weapon? If they are, it means the heavy weapons are crap in comparison to the light weapons. this isn't the only reason heavies are using light weapons. light weapons have a longer range and are more accurate when aiming so people are taking advantage of having 1200+ hp with a weapon that can take you out from 70m away. engaging heavies at a distance is a good way to take them out but when they're using a proto rail rifle that plan doesn't work well |
TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
473
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Posted - 2014.02.10 23:31:00 -
[9] - Quote
Just nerf the RR. Problem solved, no more cry threads.
Thanks CCP Foxfour
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ugg reset
Molon Labe. General Tso's Alliance
491
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Posted - 2014.02.11 01:51:00 -
[10] - Quote
TunRa wrote:..., no more cry threads.
you must be new here. are you lost?
Thr33 is the magic number.
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Henchmen21
Planet Express LLC
539
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Posted - 2014.02.11 02:15:00 -
[11] - Quote
Faced one yesterday, He had no fear of engaging at range or in CQC that's the problem here. he went something like 19-1 with that 1 being the one time I just chucked an RE at his feet before he could gun me and my 500 or so HP down in CQC.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1254
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Posted - 2014.02.11 02:51:00 -
[12] - Quote
The heavy RR combo is only an issue at ranges exceeding the throw distance of a flux. Once fluxed the RR heavy falls easily. The real problem that we are all *****-footing about is the RR's CQC abilities. Reducing the RoF of the RR while increasing the per shot damage (and I'm talking a large reduction to 300 rpm or so) will neuter the RR at close range but keep it a force to be reckoned with at range; its intended battlefield role.
On a side note the breach AR, which is modeled on the RR, has always been talked about as a CQC weapon thus its limted range (at least since its OPness and following nerf oh so long ago). Doesn't this strike anyone else as really strange? Shouldn't the Breach and Tac varients of weapons have slightly longer range than assault varients? <-- This needs some explaining CCP!
Fun > Realism
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TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
475
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Posted - 2014.02.11 23:13:00 -
[13] - Quote
ugg reset wrote:TunRa wrote:..., no more cry threads. you must be new here. are you lost? Let me rephrase, no more cry threads about OP RR.
Thanks CCP Foxfour
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hgghyujh
Expert Intervention Caldari State
273
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Posted - 2014.02.12 02:48:00 -
[14] - Quote
OH FF sake try using it with out AA and you will find its useless close range, nerf bullet mag and you will find that is the ONLY reason the RR is OP. **** . |
Zephyr Redbane
Crux Special Tasks Group Gallente Federation
5
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Posted - 2014.02.16 08:09:00 -
[15] - Quote
I have RR Heavy and I never use in CQC in corridors - to me it's too awkward and slow. I'd rather use a HMG for tight spaces.
I do agree that the top end RR seems a bit too good, especially when buffed up. I wish I knew what the "true" max range for a RR is. |
Kierkegaard Soren
Forsaken Immortals Top Men.
226
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Posted - 2014.02.16 09:41:00 -
[16] - Quote
They're nasty to be sure, but the issue is with the rail gun itself and not the heavy being able to use it. And we already know that the rr is getting adjusted in the next patch, so just grin and bear it. At least they're not in a blaster sica, eh?
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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maka rax
Space Road Truckers.
11
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Posted - 2014.02.16 19:35:00 -
[17] - Quote
Zephyr Redbane wrote:I have RR Heavy and I never use in CQC in corridors - to me it's too awkward and slow. I'd rather use a HMG for tight spaces.
I do agree that the top end RR seems a bit too good, especially when buffed up. I wish I knew what the "true" max range for a RR is.
Me too, I got picked off at 78m as if I was standing right in front if it...and yeah it was a sniping RR heavy. |
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