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141. AV feedback - in Feedback/Requests [original thread]
Regarding swarms: Yes, too easy against dropships of all flavours, although I've seen exceptional pilots hug the ground to make lock ons and sustained barrages impossible, but the level of skill required to pull that off must be astronomical, so ...
- by Kierkegaard Soren - at 2015.01.24 20:47:00
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142. Heavy Swarm Launcher - in Feedback/Requests [original thread]
A swarm launcher that mirrors the plasma cannon but deals explosive damage would be reasonable. Fun, even.
- by Kierkegaard Soren - at 2015.01.22 20:30:00
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143. Major Issues with Commandos. - in Feedback/Requests [original thread]
Juuuust going to leave this here for you.
- by Kierkegaard Soren - at 2015.01.18 20:16:00
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144. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Really like the idea. I have no real issue with heavies, but I find that HMG as it is has no real drawbacks comparative to its killing power. Rattati has tried to balance it around heat and I don't think it's worked. Anyway, +1 to OP proposal. Al...
- by Kierkegaard Soren - at 2015.01.18 11:05:00
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145. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
Definitely all for the breach variant being re-purposed as an AV weapon. As a possible additional benefit that would then open the way to changing the swarm launcher to hybrid-rail and giving it back to the Caldari, where it truly belongs. All we ...
- by Kierkegaard Soren - at 2015.01.18 10:45:00
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146. Super Points - in Feedback/Requests [original thread]
WP could be earned through damage received as a total value at the end of a battle, which is tracked and indeed displayed at the end of the match. Either you earn after a certain threshhd of damage has been taken or, better yet, WP is earned at an...
- by Kierkegaard Soren - at 2015.01.17 17:56:00
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147. [FEEDBACK]-----Gallente Assault Bonuses Are Good - in Feedback/Requests [original thread]
Gal assault bonus is excellent but because it isn't an obvious damage/tank buff it gets written off by people who don't know how to utilise it properly. Not an alt!
- by Kierkegaard Soren - at 2015.01.15 23:43:00
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148. HAVs: Roles, Gains, and Sacrifices - in Feedback/Requests [original thread]
I'd like to see small turret weapons attached alongside the large turret weapon and act as a driver-operated AI option, which in turn would allow the large blaster to redefined as a short-range heavy-hitting dps monster for those pilots that want ...
- by Kierkegaard Soren - at 2015.01.11 18:10:00
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149. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
The bonuses suggested were what the suit originally had; an efficiency bonus to all defensive modules equiped, and it was largely worthless becAUSE it only maxed out at 10% and, back then, an ADV commando had a whopping two slots to play with. The...
- by Kierkegaard Soren - at 2015.01.08 08:01:00
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150. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
GROUP HUUUUG. seriously though I need to sleep. Will be interested to see what I find here tomorrow morning. If I get spreadsheets I will be deep,y pleased :)
- by Kierkegaard Soren - at 2015.01.06 23:53:00
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151. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Gallente get bonuses on reps and adaptive hp/rep speed. Amarr get bonuses on standard plate hp and movement penalty reduction. Caldari get bonuses on shield extenders and rechargers. Minmatar get bonuses on regulators and ferroscale. Ah man that ...
- by Kierkegaard Soren - at 2015.01.06 23:37:00
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152. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
I appreciate your enthusiasm Shinobi, and thanks for the support and suggestions Pokey. I'll edit the OP with them as they're totally sound and make perfect sense. I've tried to strike up a dialogue about commandos before and they do get some so...
- by Kierkegaard Soren - at 2015.01.06 23:20:00
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153. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Things commando needs: Minor Speed and stamina increase. Additional slot per tier. Grenades, since it's often used as an AV platform and grenades are crucial to this. Minor buff to suit precision. It's ok for them to be seen, but they go toe to ...
- by Kierkegaard Soren - at 2015.01.06 22:28:00
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154. New Assault and Commando bonuses - in Feedback/Requests [original thread]
Things commando needs: Minor Speed and stamina increase. Additional slot per tier. Grenades, since it's often used as an AV platform and grenades are crucial to this. Minor buff to suit precision. It's ok for them to be seen, but they go toe to t...
- by Kierkegaard Soren - at 2015.01.06 12:56:00
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155. [Idea] Disabling Turrets and Installations Instead of Destroying The... - in Feedback/Requests [original thread]
I really like this idea. If we reduce the HP of installations by about 25% and then fix the placement and AI hen installations should be in a good place to receive this. In regards to turrets being an issue for ADS, well, pilots are going to need ...
- by Kierkegaard Soren - at 2015.01.06 10:44:00
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156. Reduce all strafing speed - in Feedback/Requests [original thread]
Wiggle-waggle effect is the reason I have given up on CQC engagements entirely. Speed tanking should be a thing you can fit fore certainly, but dodgeing everything that gets thrown at you is just game breaking and frustrating. Movement inertia sho...
- by Kierkegaard Soren - at 2015.01.06 10:37:00
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157. NEOCOM upgrades - in Feedback/Requests [original thread]
"Preferred Role/Specialisation" : additional information, perhaps in the form of an icon, that tells everyone else what suits you play and what role you like to use the most, which would make rounding out a squad a little bit easier. The colour of...
- by Kierkegaard Soren - at 2015.01.01 22:35:00
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158. Commando Adjustment Suggestions (ideas welcome) - in Feedback/Requests [original thread]
Agree with pretty much all of that. Obviously. Not biased in any way.
- by Kierkegaard Soren - at 2015.01.01 20:15:00
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159. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
+1 to this idea, I would really like to see it implemented, along with an overhaul of with how we pay out for winning matches. As it stands, it can be profitable to lose the match so long as you play it safe and I'd like to see this change in a wa...
- by Kierkegaard Soren - at 2014.12.29 00:08:00
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160. [Request] Strongbox rework - in Feedback/Requests [original thread]
Very good post, and I hope this kicks off a discussion about how we can take what is, in essence, a good idea and implement it properly. Personally, I think that boxes should be exceptionally rare, and within them there is a chance that a BPO or ...
- by Kierkegaard Soren - at 2014.12.25 23:38:00
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