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121. Components as payout - in Feedback/Requests [original thread]
Yes exactly. I was thing that we could install this like command and control modules that reduce the cost vehicle call ins and speed up Bolas, DED communication arrays that allow us to choose a number of daily missions equal to it's level so that ...
- by Kierkegaard Soren - at 2015.02.07 19:15:00
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122. Components as payout - in Feedback/Requests [original thread]
How about we have component salvage rights for the winning team only?mkeep isk and standard salvage payouts the same, but the team that claims the battlefield can strip it of components, and thus increase their powerbase in a meaningful, tangible ...
- by Kierkegaard Soren - at 2015.02.07 18:12:00
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123. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
Description for many personal assets, ranging from suits to weapons, have the incorrect description, wi many being described as "an experimental weapon from an experimental lab" (paraphrasing) or "a heavy machine gun". Upgrading your warbarges an...
- by Kierkegaard Soren - at 2015.02.05 13:03:00
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124. [Request] Warbage - visual changes/more animation - in Feedback/Requests [original thread]
Absolutely yes,nit the resources that the developers have at hand is, I understand,mquite limited.
- by Kierkegaard Soren - at 2015.02.05 12:55:00
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125. Warbarge market network - in Feedback/Requests [original thread]
The linear nature of warbarges unlocks is something of a flaw, yes.
- by Kierkegaard Soren - at 2015.02.04 20:38:00
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126. Allow us to earn components through salvage rewards. - in Feedback/Requests [original thread]
Exactly. Let us take what we scavenge from our victories and then bolt it onto the sides of our space barges like true Space Orks. We'll even melt down the shiny bits and sell it as paint to the Amarr. God knows they need it.
- by Kierkegaard Soren - at 2015.02.04 10:45:00
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127. Allow us to earn components through salvage rewards. - in Feedback/Requests [original thread]
My main gripe with warlords is that the driving engine behind our warbarges -the components- cannot be earned as rewards from battles, only through the purchase of Aurum and through the efforts of your production facility. So, if I want a useful ...
- by Kierkegaard Soren - at 2015.02.03 23:27:00
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128. Proposal: Medium Power modules. - in Feedback/Requests [original thread]
That's the thing, though. Very few suits have enough slots overall to sacrifice tank and spank mods to fit the more interesting modules, and like I've explained, increasing high and low slot counts will only perpetuate the problem further. Creatin...
- by Kierkegaard Soren - at 2015.02.02 22:31:00
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129. Theoretically, "Pure" Roles. - in Feedback/Requests [original thread]
Oh, yes please. +1.
- by Kierkegaard Soren - at 2015.02.02 22:25:00
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130. Proposal: Medium Power modules. - in Feedback/Requests [original thread]
Suggested issue: that within the current meta of high TTK, utility modules such as EWAR and biotics are forced out of the game in favour of necessary HP modules. Only scouts make any real use of these, and in truth it hurts the game. It narrows th...
- by Kierkegaard Soren - at 2015.02.02 22:20:00
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131. Rattati, can u reintroduce intel kill assists for active scanners? - in Feedback/Requests [original thread]
WP earned from active scanners was abysmal in comparison to the vast amounts that can be earned from a well placed uplink or rep tool. Admittedly, it could lead to scan spam of old, but the balance can be found in tweaking scanners to be more focu...
- by Kierkegaard Soren - at 2015.02.02 16:19:00
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132. Rattati, can u reintroduce intel kill assists for active scanners? - in Feedback/Requests [original thread]
When you consider that uplinks and hives award their owner with points whenever any member of thier team makes use of them (and in the case of uplinks, it's a pretty hefty return), I fail to see why a scanner can't earn points from kills made by t...
- by Kierkegaard Soren - at 2015.02.02 15:03:00
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133. Fixing the 'Savant' Missions - in Feedback/Requests [original thread]
Eh, just remove them. It's not a mission, it's AUR bait.
- by Kierkegaard Soren - at 2015.02.01 12:43:00
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134. Replace the Circular Reticle on Sniper Rifles with a Cross Hair - in Feedback/Requests [original thread]
I cannot land hits with the tactical with any kind of consistency. The circle would be better as a dot. Just my observation.
- by Kierkegaard Soren - at 2015.02.01 12:41:00
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135. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
Things to keep in mind when discussing the SCR: -it's the best 1v1 weapon in the game, capable of both long and short range engagements. It's a peerless TAC and exceptional breach. -but it's a poor assault weapon; without three or more ranks in A...
- by Kierkegaard Soren - at 2015.02.01 12:31:00
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136. I think Commandos give up far too much for that 2nd weapon - in Feedback/Requests [original thread]
Minmando and Galmando are viable AV platforms, just. The damage bonus isn't stacking penalised, and it does really add up once you start piling on profile damage boosts and damage mods. No other suit can claim to squeeze out as much damage as a co...
- by Kierkegaard Soren - at 2015.01.30 00:41:00
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137. Google document for Warlords? - in Feedback/Requests [original thread]
I couldn't dig one up from the two stickied threads, and I'm interested to know if that jumping bonus to myrofibs is going to make it in this release. Thanks in advance!
- by Kierkegaard Soren - at 2015.01.30 00:30:00
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138. Commando Rework - in Feedback/Requests [original thread]
Stamina buff. Movement buff. Slot layout equivalent to sentinels. Grenade slot. I agree completely that the lack of speed cripples commandos when the fighting gets thick, as does the larger hitbox.
- by Kierkegaard Soren - at 2015.01.25 17:57:00
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139. AV feedback - in Feedback/Requests [original thread]
Nova knives are only good for hurting the feelings of tanks.
- by Kierkegaard Soren - at 2015.01.24 21:55:00
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140. Command and Control- an FCs favorite weapon. - in Feedback/Requests [original thread]
Crazy idea: command suit. Heavy frame, two sidearms (a tip of the hat to history: officers always carried pistols, not rifles). Two equipment slots. Arbitrary slot count. Skill bonuses: 30% increase per rank to passive scan range. 15% decrease pe...
- by Kierkegaard Soren - at 2015.01.24 21:48:00
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