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21. [Feedback] Magsec - in Feedback/Requests [original thread]
So, I pushed points into the magsec about two weeks before the hotfix dropped because my Amarrscout (don't chuckle, it's a solid fit) needed an automatic weapon that could make kills of opportunity from just outside CQC range. Overall, I found it ...
- by Kierkegaard Soren - at 2015.10.10 17:15:00
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22. Nerf Myofibs - in Feedback/Requests [original thread]
I was relatively benign towards jumpers until I started playing again recently and came up against players -and good ones that I know to have solid gun game- using brick-tanked assaults with myros, assault RR's and flaylocks to essentially strafe-...
- by Kierkegaard Soren - at 2015.10.04 17:37:00
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23. Slotted weapons. - in Feedback/Requests [original thread]
Adding new slot-types to assets is doable; SKINS being the primary example. Whether that could ever translate to modular weapon design is a question only the devs can answer, but in principle I love the idea. I'd like to see a system similar to th...
- by Kierkegaard Soren - at 2015.10.04 17:30:00
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24. The Breach Forge Gun : An Amazing Weapon needing a small tweak. - in Feedback/Requests [original thread]
Or just allow reduced movement during charge and whilst holding charge, but increase base charge time to compensate? Immobolisation is excessive, but making a weapon with that kind of alpha strike easier to use might cause more problems than it so...
- by Kierkegaard Soren - at 2015.10.04 17:25:00
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25. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
If you make the heat reduction exclusive to the amassault then all laser weapons will remain a total PITA to balance for all suit types/players. Whilst lowering the amount to 3% certainly lessens the disparity, the disparity still exists, and more...
- by Kierkegaard Soren - at 2015.10.02 16:56:00
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26. Commando Bonus Revision - in Feedback/Requests [original thread]
Yes, definitely. My position is that, as a tank-killer, its performance and effectiveness rests on more than just it's raw dps, and that to reliably engage enemy armour you've got to really put yourself in the thick of it, so your operating within...
- by Kierkegaard Soren - at 2015.09.28 20:32:00
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27. Commando Bonus Revision - in Feedback/Requests [original thread]
1) The splash damage bonus on the minmando does make a lot more sense. +1 from me on that. 2) Ok, here's the thing about the PLC as an AV-weapon; it's terrible. On paper, it looks pretty solid, and I admit that against shield tanks it is not a we...
- by Kierkegaard Soren - at 2015.09.28 20:11:00
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28. Commando Bonus Revision - in Feedback/Requests [original thread]
Victor: 1) Alas, the Amarr bonus is not a typo, but perhaps a bit mis-judged; laser weapons, and in particular the laser rifle, gain significantly when heat reduction is reduced. The whole scrambler arguement is down to the fact that the assault ...
- by Kierkegaard Soren - at 2015.09.27 15:47:00
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29. Commando Bonus Revision - in Feedback/Requests [original thread]
1) 20% increase to magazine capacity per level, 5% increase to reload speed per level: Suit Bonus. 2) Amarr specific: 2% reduction to damage of laser weapons per level, 10% decrease to heat reduction per shot per level. Gallente specific: 5% red...
- by Kierkegaard Soren - at 2015.09.26 21:09:00
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30. Some thoughts on the new GalAssault bonus. - in Feedback/Requests [original thread]
I'm all for balancing weapons to be good on any suit inherently, allowing room for racial suits to become specialists with thier favoured weapon type, but the dispersion on the AR actually needs to tightened, not loosened; I've always found that e...
- by Kierkegaard Soren - at 2015.09.26 12:30:00
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31. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
1) The scrambler needed to be balanced by changing the Amarr assault bonus and the Operation skill, not by smashing the gun with increased kick (it already had enough to render full-auto fire difficult to handle). The higher heat from the charged ...
- by Kierkegaard Soren - at 2015.09.24 22:27:00
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32. If Dust514 is to survive and thrive, it must integrate into New Eden - in Feedback/Requests [original thread]
I agree we need the integration, but not now. There's no point. Dust is not a good enough, or more accurately, complex enough game to be properly tied to EvE. To my mind, the axis around which both games should revolve in terms of integration with...
- by Kierkegaard Soren - at 2015.09.17 15:42:00
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33. Warbarge upgrade idea, - in Feedback/Requests [original thread]
Great stuff, looking forward to it, but I'd rather we went back to the warbarges and started again, removing the farming aspect and making them much more central to any merc's ability to wage war.
- by Kierkegaard Soren - at 2015.09.15 20:31:00
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34. Sansha Incursion Game Mode Request (Brings Lore of New Eden into Dus... - in Feedback/Requests [original thread]
A second division of Factional Warfare, with two oppsoing forces; Sansha's Nation and the Coalition Defense Force (better name required) having their own LP stores, complete with SKINS and other spoils of the War? Yes Please.
- by Kierkegaard Soren - at 2015.09.15 19:39:00
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35. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
Merge Acquisition and Dom into a single game mode to improve matchmaking. Format as follows: -5-point skirmish map. -At the beginning of the game, 3 of the five points are locked and inoperable; they cannot be hacked. The other two points are on...
- by Kierkegaard Soren - at 2015.09.01 19:17:00
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36. CCP: Let's improve controller sensitivity. - in Feedback/Requests [original thread]
For what it's worth, I simply cannot play Dust anything other than a DS3; despite how fragile the sticks are, they do have the lowest input threshold when moving and looking. 3rd party controllers make aiming impossible for me.
- by Kierkegaard Soren - at 2015.08.31 14:31:00
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37. Something needed for new players. - in Feedback/Requests [original thread]
Crowd source it. We already have an exceptional amount of bloggers and players with youtube channels, no reason as to why we couldn't entice them to create a collaborative codex for all to profit from.
- by Kierkegaard Soren - at 2015.08.31 14:28:00
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38. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
I love the idea of this and think it's exactly what assaults need to make them both effective and unique. My main concern is the cycle time of the active equipment making the player's life a bit of a hassle; if I'm reading this right, the overchar...
- by Kierkegaard Soren - at 2015.08.31 11:53:00
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39. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
I like the idea of them being a fast assault unit that can move around the battlefield quickly, shoring up the Amarrian front line at the points where it's beginning to buckle, and when they have the upper hand they can act as a potent harrassing ...
- by Kierkegaard Soren - at 2015.08.28 19:34:00
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40. What should I work on next? - in Feedback/Requests [original thread]
Whilst I'm really interested in what you'll bring to the table in terms of EWAR changes, my personal request would be a re-working of the warbarge; I think its implementation was a massive let-down and should be looked at again from top to bottom,...
- by Kierkegaard Soren - at 2015.08.25 17:42:00
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