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261. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Two equipment slots. Swap out the armour/shield skill for a remote explosive one. Increase sprint speed, stamina and shield regen. Commando is will slip behind enemy lines. Set explosives on installations. And then make them explode. Commando bec...
- by Kierkegaard Soren - at 2013.12.22 15:26:00
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262. protostomping/new player experience - in Feedback/Requests [original thread]
Skill into advanced uplinks. Fit them onto a cheap suit with a nice assault/combat rifle (the assault CR tears up any sort in a matter of seconds) p, and drop one as you enter the match. Find where he protos are, and drop another uplink behind or...
- by Kierkegaard Soren - at 2013.12.22 10:30:00
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263. [Request] Regarding Plasmacannon - in Feedback/Requests [original thread]
Being of Gallente design it really should take after the blasters of EvE; short ranged, single-fire, above average RoF and face-melting damage. That being said, I still like to have one handy for those instances where a heavy burns up to you in hi...
- by Kierkegaard Soren - at 2013.12.22 10:19:00
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264. The truth about weapon damage... well my opinion - in Feedback/Requests [original thread]
Current TTK is exasperated by the fact that most AI weapons have zero noticeable kick and very little dispersion, and certainly no bullet drop. Add that to AA and essentially what you place under your cross hairs is going to to take the hits. You ...
- by Kierkegaard Soren - at 2013.12.04 10:06:00
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265. Another thread demanding tiericide. - in Feedback/Requests [original thread]
And a good day to you *too*, sir!
- by Kierkegaard Soren - at 2013.12.02 12:05:00
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266. Feedback - WP potential is far too unbalanced. - in Feedback/Requests [original thread]
Heavies should have a built in ability to gain double war points when they defend an objective designated by the squad leader, and if you want to be really bold give Sentinels a built in "Bastion" module where the equipment slot would normally be ...
- by Kierkegaard Soren - at 2013.12.02 10:18:00
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267. Another thread demanding tiericide. - in Feedback/Requests [original thread]
As an EvE player who has lived in both pre and post-tier eras, I agree fully with this, but it's not going to happen. I just can't wrap my head around how player advancement would work when we no longer have better suits and gear to skill into. In...
- by Kierkegaard Soren - at 2013.12.02 10:05:00
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268. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
I love it and I want it but we need to fix the clipping issues first or else the forum rage of scouts that died to AR fire because they got magically magnetised to the railing they were trying to vault would actually set monitors on fire in real ...
- by Kierkegaard Soren - at 2013.10.17 15:02:00
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269. Grab and drag. - in Feedback/Requests [original thread]
Nova Knife wrote: Just one question. Why would slowly dragging someone be any more safe than just running in with a needle and saying "Get ready to run, dude" on mic? If safety while reviving is your concern, this seems like it would just be t...
- by Kierkegaard Soren - at 2013.10.01 09:42:00
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270. Grab and drag. - in Feedback/Requests [original thread]
More seriously, I'd answer that the downed merc should have the usual clone failure timer, so bodies not attended one way or the other will disperse as they do now, thus avoiding the clutter issue. The bodies appear to be affected by physics as th...
- by Kierkegaard Soren - at 2013.10.01 09:35:00
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271. Grab and drag. - in Feedback/Requests [original thread]
Magic and Black sacrifice.
- by Kierkegaard Soren - at 2013.10.01 09:20:00
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272. Grab and drag. - in Feedback/Requests [original thread]
Reds cannot drag you. Give them a "boot to the face" execute ability as a mirror option instead.
- by Kierkegaard Soren - at 2013.10.01 07:45:00
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273. -100 WP for failed revive - in Feedback/Requests [original thread]
Would this idea be of any use to you? I prefer positive fixes over penalising players when it comes to changing in-game behaviour, but I do agree that being used as a work pinnate gets boring fast. https://forums.dust514.com/default.aspx?g=posts...
- by Kierkegaard Soren - at 2013.09.30 16:11:00
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274. Expand the New Player Experience Idea into something more. - in Feedback/Requests [original thread]
They are also set to disappear from common usage after 1.5 deploys, although I personally think its a sound reward. Perhaps a copy of the Borderlands 2 challenges system, whereby you gain modest stat increases for meeting in-game achievements such...
- by Kierkegaard Soren - at 2013.09.30 15:24:00
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275. REQUEST...EvE ships as new maps and game mode - in Feedback/Requests [original thread]
Did anyone here ever play the old Games Workshop table-top game Space Hulk? You played as a team of elite soldiers sent to breach the hull of a derelict space vessel that's been infested with parasitic monsters that would cause carnage on any plan...
- by Kierkegaard Soren - at 2013.09.30 15:16:00
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276. VR Training. - in Feedback/Requests [original thread]
Mossellia Delt wrote: Im all for a training area I would like to mention to Kierk there is a chat called "Condor Squad" (without quotes) that you can join. You can find Judge, Bojo and myself in there among other vetern dropship pilots who can...
- by Kierkegaard Soren - at 2013.09.30 15:08:00
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277. [Request] Training Grounds game mode - in Feedback/Requests [original thread]
As it so happens, I just made this without noticing that a similar thread so already exists: https://forums.dust514.com/default.aspx?g=posts&t=113021&find=unread It's focused on the individual rather than training with your corp, but I...
- by Kierkegaard Soren - at 2013.09.30 14:53:00
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278. VR Training. - in Feedback/Requests [original thread]
Yes, anything that allows a player to get to grips with the basics of the game without having to worry about the loss, cost or negative impact your actions might have on team mates would be hugely beneficial to new player retention I feel, especia...
- by Kierkegaard Soren - at 2013.09.30 14:39:00
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279. VR Training. - in Feedback/Requests [original thread]
So I made my drop ship dedicated alt today. I found and devoured judge Rhadamanthus' DS flight guide and in it he shows how to practice away from the battle, in the flight only zone. He warned me about the losses, about how my first enemy would no...
- by Kierkegaard Soren - at 2013.09.30 14:30:00
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280. [Request] making scouts real scouts: sharing vision with squad - in Feedback/Requests [original thread]
Are we talking actual field of vision beamed as a live feed into a squads' HUD? Because that would be cool, if a little tricky to process visually. I like the idea of scouts wearing head cams that have a limited active scanner but can display mu...
- by Kierkegaard Soren - at 2013.09.25 14:34:00
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