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101. Small Turrets as Heavy weapons? - in Feedback/Requests [original thread]
Rail-cannon fat suits would be horrifying. I mean, for the three days that you could use them before the forums succumbed to the raw mass of QQ threads being made and collapsed in upon themselves, forming a new star that pulsed with pure hate, it'...
- by Kierkegaard Soren - at 2015.04.06 22:34:00
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102. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
In EvE missiles can deal any of the four types of damage (EM, thermal, kinetic, explosive) and the Caldari have a particular affinity with kinetic-type warheads, so changing the swarm profile to hybrid-rail would be perfectly in keeping with the l...
- by Kierkegaard Soren - at 2015.04.06 20:52:00
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103. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
Breach MD becomes Minnie light AV option. Swarm launcher has its damage profile changed to hybrid/rail, and becomes Caldari light AV option. Laser rifle gains breach variant: same dps, but 100% efficiency against vehicles, but heats up faster. A...
- by Kierkegaard Soren - at 2015.04.05 19:34:00
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104. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
This is an awesome idea that adds a whole new dimension to a match. ISK is both a resource and a weapon within the wider EVE universe, might as well be the same in Dust. Clever players vs Proto warriors? Yes please.
- by Kierkegaard Soren - at 2015.04.02 21:02:00
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105. Extend the Objective Bonus to both teams - in Feedback/Requests [original thread]
How about we take this good idea and move it on a bit: WP earned are modified by how far away you are to an objective. Earn wp whilst in the redline? No, you didn't. The closer you get to the point, the higher the wp modifier gets, capping out at ...
- by Kierkegaard Soren - at 2015.04.02 07:20:00
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106. Proto stomping Compromise AND squad stomping - in Feedback/Requests [original thread]
Fact 1) which ever way the vets try and cut it, new players get stomped and leave because every pub game has at least one proto squad on the opposing side that is, all said and done, functionally unstoppable. Yes you might kill a few of them, but ...
- by Kierkegaard Soren - at 2015.03.22 23:18:00
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107. AV nades - in Feedback/Requests [original thread]
I've ben coming up against some of these new maddies and Christ they are functionally unkillable. Three seems about right.
- by Kierkegaard Soren - at 2015.03.16 01:04:00
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108. Give The Commando A Grenade Slot! - in Feedback/Requests [original thread]
A grenade would be useful, but other buffs would be better; speed, slot layout equal to sentinel, stronger EWAR. That last one especially. Once a commando commits to a fight it can't retreat because it's too slow, and it can't just stand there and...
- by Kierkegaard Soren - at 2015.03.15 23:22:00
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109. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
Experience of tank vs av combat this far: shield tanks and LAVs have apparently been retrofitted eith top-drawer tin foil armour plating, making them excellent for slow cooking the crews Sunday lunch but not a lot else. Armour tanks were given all...
- by Kierkegaard Soren - at 2015.03.15 02:09:00
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110. Dropships: the future - in Feedback/Requests [original thread]
Dropships have always made me scratch my head; general concesus from the forums is that they are woefully underpowered and largely ignored, but I find them to be absolute monsters on the battlefield when they're being handled by a capable pilot. W...
- by Kierkegaard Soren - at 2015.03.14 21:31:00
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111. Favoured fits for specific game modes. - in Feedback/Requests [original thread]
Pretty simple thought behind this one; my favoured suit to start a domination is not the same as the one I use for ambush, and so on and so forth. It'd be nice if we could assign an additional tag to favoured fits that makes them the default suit ...
- by Kierkegaard Soren - at 2015.03.14 21:23:00
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112. Laser/Scrambler rifle operation change - in Feedback/Requests [original thread]
The thing about the scram is that with the assault bonus working for it its exceptionally strong, without it its as much a liability to the owner as it is to the opposition. Twinning the suit bonus to an operation-based cool down could make it ter...
- by Kierkegaard Soren - at 2015.03.03 20:30:00
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113. Why isn't there a social Hub? - in Feedback/Requests [original thread]
Because we all hate each other and are, at best, partially-functioning sociopaths. But that aside, yes, it would be nice.
- by Kierkegaard Soren - at 2015.02.22 17:50:00
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114. Can we have inertia now? - in Feedback/Requests [original thread]
The primary reason I can't kill stealers is because I can't track from left to right as fast as they change direction. Inertia would fix this and I'd love to see it.
- by Kierkegaard Soren - at 2015.02.17 21:33:00
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115. secondary payment system - in Feedback/Requests [original thread]
MUCH JOY.
- by Kierkegaard Soren - at 2015.02.12 15:46:00
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116. Mobile factory capacity - in Feedback/Requests [original thread]
10k components to upgrade the factory to level 3? When it only produces 600 units a day? Not counting the cost to upgrade the warbarge to allow it in the first place? Bleh. I'm done with it. I'm not even playing Dust anymore because I feel so unde...
- by Kierkegaard Soren - at 2015.02.10 20:27:00
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117. Orbital Spawns. - in Feedback/Requests [original thread]
Drop pods for squads that can be bought by squad leaders like an orbital would be sweet. Act as a limited-spawn CRU with top-mounted mannable blaster cannon with HP level of a turret installation.
- by Kierkegaard Soren - at 2015.02.09 18:58:00
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118. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
I keep talking about this and it might be getting a bit repetitive now so I do apologise, but components should absolutely be recovered by the winning team of any match as an additional reward. If warbarges are going to be so important to us mercs...
- by Kierkegaard Soren - at 2015.02.08 03:01:00
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119. Components as payout - in Feedback/Requests [original thread]
To upgrade your factory, arguably the most important out of all your subsystems, from level two to level three, costs in excess of ten thousand components, not counting the components required to. Upgrade the warbarge itself to allow you to do tha...
- by Kierkegaard Soren - at 2015.02.08 02:46:00
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120. Components as payout - in Feedback/Requests [original thread]
You can currently earn them as EOB salvage, but the drops rate is tiny and the amounts are negligible. So, that needs to change.
- by Kierkegaard Soren - at 2015.02.07 21:53:00
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