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181. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Many of them are doable once you start thinking outside the box and/or make fits specifically designed to achieve them. The Woo Award, for example, is exceptionally difficult until you rock up in a matari assault with a breach smg ;) But I love th...
- by Kierkegaard Soren - at 2014.12.12 00:29:00
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182. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Instakillations: score ten kills in a match whilst manning a turret. The Cavalry: score 200wp from defender bonuses earned from any dropship turret. It's the only way to be sure: drop three orbitals in a single match. Many must fall: kill every...
- by Kierkegaard Soren - at 2014.12.10 23:33:00
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183. Loyalty ranks are terrible and you can do better. - in Feedback/Requests [original thread]
I am now "Anihilative resources supervisor." Amen.
- by Kierkegaard Soren - at 2014.12.10 22:00:00
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184. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
I run an ADV suit that comes in at around 35k, and I make a steady but small profit over the course of an evenings play. However, the minute I build a 50k suit (swapping out STD weapons for ADV typically) I start to bleed isk. It's frustrating. I'...
- by Kierkegaard Soren - at 2014.12.07 23:23:00
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185. firing range in merc quarters / market place - in Feedback/Requests [original thread]
+1 for this. I'd also like to see a vehicle simulator so that new players, especially new dropship pilots, can practice flying without wasting vast amounts of isk.
- by Kierkegaard Soren - at 2014.12.06 19:12:00
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186. Rattati: This logi wants to nerf uplinks hard, please read - in Feedback/Requests [original thread]
I run every commando suit with ADV uplinks. I use them carefully and cleverly, taking the time to run round and behind enemy flanks so that I can give my team the chance if a surprise attack or a secure beachhead for assaulting a point. I consider...
- by Kierkegaard Soren - at 2014.12.05 23:33:00
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187. If we are getting a native strafe speed reduction - in Feedback/Requests [original thread]
You can't travel faster than splash damage from an explosion of super-heated plasma that I just fire at my feet. Assuming I see you of course ;) But to the OP; I hope they do it. Wiggle-waggle gun fights are infuriating to deal with at the best of...
- by Kierkegaard Soren - at 2014.12.04 22:51:00
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188. Next step after APEX Dropsuits: Dropsuit Tiericide. - in Feedback/Requests [original thread]
Sp boosters and custom skins have always been the real money spinners, and not the efficacy of the suit itself. The APEX are in part a proof of the latter.
- by Kierkegaard Soren - at 2014.12.04 21:37:00
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189. Racial Light AV weapons - in Feedback/Requests [original thread]
I wanted to do a longer post about racial AV, and probably will later, but in short; Swarms to be deal hybrid rail (kinetic) damage so that calmandos and cal assaults can apply suit bonuses to them. A "breach" swarm (specialist?) that functions l...
- by Kierkegaard Soren - at 2014.12.03 20:44:00
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190. (Request) Repair Tools to deal damage - in Feedback/Requests [original thread]
I quite enjoyed burning a hole through tanks in BF3.
- by Kierkegaard Soren - at 2014.11.30 20:40:00
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191. Lets Talk: Plasma Cannon Variants - in Feedback/Requests [original thread]
I don't want to sound like an arse but we probably shouldn't treat the PLC as a fine rifle and create all of these variants, because the numbers we are playing with are pretty large and thus difficult to balance. The burst variant breaks the weapo...
- by Kierkegaard Soren - at 2014.11.30 20:31:00
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192. [weapon balance] plasma cannon - in Feedback/Requests [original thread]
Hit detection should fix the problem OP wants to address. All is like to add to the feedback is that after each shot is fired the reload animation puts the gun in front of the aiming sight and, more importantly, obscures your vision of the shot. R...
- by Kierkegaard Soren - at 2014.11.29 23:32:00
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193. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
You're correct, of course. The reason this is the case is because scouts and sentinels have been re-worked relatively recently, whereas assaults have only been tweaked and logistics and commandos remain functionally the same since inception save f...
- by Kierkegaard Soren - at 2014.11.28 19:34:00
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194. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
DeathwindRising wrote: one thing id like to see on the topic of passive scan is to make them work no matter what. to do this we would make it so that anyone that comes within scan range immediate starts being "scanned". but this would take tim...
- by Kierkegaard Soren - at 2014.11.28 18:26:00
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195. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
I think we need to really look at the "core skills" as a whole again, because at the moment were asking new players to spend sp on dead skills like those mentioned and then even more on shield, armour and fitting skills just to be able to get away...
- by Kierkegaard Soren - at 2014.11.23 22:51:00
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196. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
All skills should feel like they're worth buying, regardless of what exactly they give you. Dead skills are a massive player retention killer, especially when you consider how hard it is for a casual player to grind out sp through playing. And the...
- by Kierkegaard Soren - at 2014.11.23 21:12:00
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197. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Great idea! I suggest you drop strafe speeds right down on all suits, and then add movement speed buffs to myrofibs; that way speed tanking becomes a choice you fit for and not an attribute that lighter suits inherently possess. Keep any movement ...
- by Kierkegaard Soren - at 2014.11.19 19:21:00
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198. PSA: How to kill fatties - in Feedback/Requests [original thread]
If I get the drop on one I'll put a few rounds into him to get his attention and then as he turns I'll switch to my plc drop a killing shot.
- by Kierkegaard Soren - at 2014.11.15 12:38:00
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199. New module idea, ammo regen modules - in Feedback/Requests [original thread]
Ammo pouches that increase reserves I'd be up for, but ammo regen would make nano hives redundant, no?
- by Kierkegaard Soren - at 2014.11.14 20:05:00
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200. Why is there no Assault Assault Rifle? - in Feedback/Requests [original thread]
Burst plasma cannon. Please. PLEASE.
- by Kierkegaard Soren - at 2014.11.13 14:25:00
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