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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
119
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Posted - 2014.01.24 00:45:00 -
[1] - Quote
topic is all that needs to be said. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1893
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Posted - 2014.01.24 00:46:00 -
[2] - Quote
I agree.
Higher spool time and less accurate hipfire.
Minmatar Assault.
Hopeful Caldari Scout soon. praying for that respec.
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TheEnd762
SVER True Blood Public Disorder.
382
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Posted - 2014.01.24 00:48:00 -
[3] - Quote
It's possessed by the ghost of the Viziam Laser Rifle from Chromosome. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
121
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Posted - 2014.01.24 01:17:00 -
[4] - Quote
iam sick of getting gunned down from heavies i have snuck up on form the behind with a shotgun only for them to turn around and ping me down with a rail rifle. |
Agent Monroe
Namtar Elite Gallente Federation
27
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Posted - 2014.01.24 02:33:00 -
[5] - Quote
This message was brought to you by Gives Zero Flux.
(Insert Witty Ad Here)
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BL4CKST4R
WarRavens League of Infamy
1672
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Posted - 2014.01.24 02:52:00 -
[6] - Quote
It needs lower dps
Armor and Shields are not the same!
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JARREL THOMAS
Dead Man's Game
56
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Posted - 2014.01.24 04:04:00 -
[7] - Quote
Higher spool time and less accurate hipfire. [/quote] our accuarcy is already **** just nerf our damage output not to bad though we dont need another flaylock pistol
Caldari Loyalist
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Kierkegaard Soren
Forsaken Immortals Top Men.
140
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Posted - 2014.01.24 04:20:00 -
[8] - Quote
It's a precision weapon, so why reduce the accuracy at all? Increase the spool up to one second and it's no longer a CQC powerhouse.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
219
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Posted - 2014.01.24 05:16:00 -
[9] - Quote
Kierkegaard Soren wrote:It's a precision weapon, so why reduce the accuracy at all? Increase the spool up to one second and it's no longer a CQC powerhouse.
It won't be a long range weapon then either the user will be long dead by the time it finishes spooling up. |
Banjo Robertson
Bullet Cluster Legacy Rising
56
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Posted - 2014.01.24 05:25:00 -
[10] - Quote
lower the RoF by 0.5% to 1%, and lower the damage by a bit.
for the assault variant... get rid of it until you can figure out how to fix it properly. |
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Denn Maell
PIanet Express Canis Eliminatus Operatives
105
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Posted - 2014.01.24 05:34:00 -
[11] - Quote
The Rail is currently the DPS heavy hitter. Its also the long range rifle. A weapon with High Optimal range should have a lower DPS. Not necessarily a hit to its damage but by hitting its fire rate down to about 75% or 50% on the main Breach models. The Assault variant would stand for a hit to its damage tho, at least down to Plasm Rifle levels.
Spool-up time is negligible now, even in CQC, you barely have to pre fire around corners right now.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1116
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Posted - 2014.01.24 05:36:00 -
[12] - Quote
I used to think the Rail Rifle needed a nerf, too. Then I found the Assault Combat Rifle.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Talos Vagheitan
Ancient Exiles.
418
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Posted - 2014.01.24 05:37:00 -
[13] - Quote
Naw man it's fine
Who cares what some sniper has to say
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Denn Maell
PIanet Express Canis Eliminatus Operatives
105
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Posted - 2014.01.24 05:54:00 -
[14] - Quote
Increasing spool time will not negate its ability in CQC. Its a DPS power house with a very large optimal range. Its ROF needs a decrease so its DPS is toned down. The assault Variant should instead have its damage per shot decreased to below Plasm Rifle levels otherwise its just outperforming the plasma rifle in any range.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Sick Metagamer
Circle of Huskarl Minmatar Republic
17
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Posted - 2014.01.24 06:53:00 -
[15] - Quote
Denn Maell wrote:Increasing spool time will not negate its ability in CQC. Its a DPS power house with a very large optimal range. Its ROF needs a decrease so its DPS is toned down. The assault Variant should instead have its damage per shot decreased to below Plasm Rifle levels otherwise its just outperforming the plasma rifle in any range.
The Assault Variant of the plasma Rifle needs to be buffed. Its DPS is too close to the other Assault Variant of rifles with less range. Nerfing the RR wont fix that. |
ugg reset
Molon Labe. Public Disorder.
452
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Posted - 2014.01.24 07:59:00 -
[16] - Quote
Racro 01 Arifistan wrote:iam sick of getting gunned down from heavies i have snuck up on form the behind with a shotgun only for them to turn around and ping me down with a rail rifle.
sounds like a you problem TBH.
Thr33 is the magic number.
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Korvin Lomont
United Pwnage Service RISE of LEGION
505
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Posted - 2014.01.24 08:46:00 -
[17] - Quote
Ulysses Knapse wrote:I used to think the Rail Rifle needed a nerf, too. Then I found the Assault Combat Rifle.
Ah the ACR yeah a good weapon but not nearly as OP as the RR or ARR.
The crazy ROF is somehow balanced by the low damage and rather small clip, but I have to agree for the range the dps needs to go down as well a bit. |
Mordecai Sanguine
What The French
329
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Posted - 2014.01.24 14:14:00 -
[18] - Quote
Korvin Lomont wrote:Ulysses Knapse wrote:I used to think the Rail Rifle needed a nerf, too. Then I found the Assault Combat Rifle. Ah the ACR yeah a good weapon but not nearly as OP as the RR or ARR. The crazy ROF is somehow balanced by the low damage and rather small clip, but I have to agree for the range the dps needs to go down as well a bit.
CR and aCR have the second biggest mag of rifles. It ABSOLUTELY don't have a small mag. You just spread at 1200 of RoF......A damn wall of death to anyone that is closer than 100 meters. And with a POOR fitting. Seriosuly 8PG for Proto ?
All 4 Rifles : Decrease damage by 10%
RR : -Increase spooltime to 0.75 sec instead of 0.25. ARR : -Less RoF than RR but delete spool time.
CR : Fix the Percent about shield/armor to -5%/+5% instead of -5%/+10%. -Increase time between burst by 1 sec. - Increase burst => 5 bullets instead of 3. ACR : Reduce Range/RoF
AR : -Higher reload time by 10% -Increase RoF by 50. (Better at CQC) No need changes for others variants. (exept the 10% of reload/damage)
SCR : 2 Less PG to Fit. - Less Hip-fire accuracy. - More recoil. - Lower Mag (30 instead of 45) but same Max ammo count. - Fully Charged shots consume 5 ammo. ASCR : - More heat build up - Less RoF |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
601
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Posted - 2014.01.24 14:36:00 -
[19] - Quote
knock it down to the damage levels of a breach assault rifle. |
D3m0n89
FACTION WARFARE ARMY
206
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Posted - 2014.01.24 15:03:00 -
[20] - Quote
Ulysses Knapse wrote:I used to think the Rail Rifle needed a nerf, too. Then I found the Assault Combat Rifle.
+1
Ha! Same here bro .
We are still in Beta Testing.
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Jacques Cayton II
Fatal Absolution Covert Intervention
560
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Posted - 2014.01.24 16:20:00 -
[21] - Quote
TheEnd762 wrote:It's possessed by the ghost of the Viziam Laser Rifle from Chromosome. No that weapon only took 2 secs to kill rr is longer and a wee b harder to use
We fight for the future of the State not our
personal goals
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Skullmiser Vulcansu
the third day Public Disorder.
19
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Posted - 2014.01.24 16:39:00 -
[22] - Quote
Yessterday, I witnessed a heavy with a heavy machine gun, on which my repair tool was locked, be killed by a heavy with a rail rifle at close quarters. That did not seem right to me. |
D3m0n89
FACTION WARFARE ARMY
206
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Posted - 2014.01.24 17:18:00 -
[23] - Quote
YEA!! Rail Riffle needs a Buff to do more Damage .
We are still in Beta Testing.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
11
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Posted - 2014.01.24 18:08:00 -
[24] - Quote
I'm honestly hoping they don't touch the damage or much else on either the rail rifle or the combat rifle, both fill a niche within the game that wasn't really occupied by anything before, outside of maybe the laser rifle in the mid to long range department. The only thing that the rail rifle really needs is a change to its' hipfire. It's meant to be a long range weapon, yet you can hipfire the thing like an SMG and have no problems. Cut that down a bit and I think it would fall right into the usage it was designed for... though knowing CCP, they'll probably make both guns completely useless and we'll all be back to using AR's. ;~; |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1687
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Posted - 2014.01.24 18:52:00 -
[25] - Quote
Here's how you fix them:
CR, ScR: Pretty much fine, imo, they are more or less midrange, oppose each other in terms of the damage they do, and have drawbacks that keep them in check (ScR: overheat, needs at least some skill to use properly; CR: burst mechanic limits non-modded ROF for regular, ammo limitations for ACR). Only thing I can see is that changing the CR damage profile to be 5/5 makes some sense.
The RR and AR are the outliers. One should be a monster at range, the other at CQC.
1) The RR does both better. ThatGÇÖs the source of the imbalance. DonGÇÖt bother arguing that itGÇÖs not OP, btw, by definition anything that Nyain San uses 95% of the time is OP.
2) The AR (eventually the PR? SoonGäó) is seemingly still in its placeholder role of jack of all trades, which actually is a role filled better by the CR at present, which I guess stays more or less in lore with Minmatar weapons being flexible/adaptable.
So, what to do?
RR: Increase spool up time, probably needs a lower DPS but I'd say [b]try changing just one aspect at a time for once CCP, and see how that works[b]. If itGÇÖs still too good in CQC with a longer spool up alone, then work with the DPS. An alternate idea is to keep the spool up time for ADS the same but make it a lot longer with hipfire. (science-y justification can be that it needs to work that way to account for the instability that would occur if you donGÇÖt brace it).
AR(PR): Make it the close range brawler a Gallente weapon should be. Increase the ROF or DPS and slash the range, like a shorter range ACR thatGÇÖs more efficient with its ammo consumption.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1124
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Posted - 2014.01.24 19:21:00 -
[26] - Quote
Korvin Lomont wrote:Ulysses Knapse wrote:I used to think the Rail Rifle needed a nerf, too. Then I found the Assault Combat Rifle. Ah the ACR yeah a good weapon but not nearly as OP as the RR or ARR. The crazy ROF is somehow balanced by the low damage and rather small clip, but I have to agree for the range the dps needs to go down as well a bit. I don't know. Pretty much all of my experiences with the Assault Combat Rifle have resulted in my near instant death. So far I have yet to experience the same pain from a Rail Rifle. The Rail Rifle does need a slight nerf, but not as much as the Assault Combat Rifles does.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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NextDark Knight
Hellstorm Inc League of Infamy
156
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Posted - 2014.01.24 19:28:00 -
[27] - Quote
You know, if you turn your sound up.. You can hear the rail riffle spool up before it hits you. Also the RR is easy to dodge.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
646
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Posted - 2014.01.24 20:37:00 -
[28] - Quote
BL4CKST4R wrote:It needs lower dps
All Rfiles need Lower DPS. The RR needs a more noticeable drawback other than that laughable lag time before using it. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1691
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Posted - 2014.01.24 20:54:00 -
[29] - Quote
Ulysses Knapse wrote:Korvin Lomont wrote:Ulysses Knapse wrote:I used to think the Rail Rifle needed a nerf, too. Then I found the Assault Combat Rifle. Ah the ACR yeah a good weapon but not nearly as OP as the RR or ARR. The crazy ROF is somehow balanced by the low damage and rather small clip, but I have to agree for the range the dps needs to go down as well a bit. I don't know. Pretty much all of my experiences with the Assault Combat Rifle have resulted in my near instant death. So far I have yet to experience the same pain from a Rail Rifle. The Rail Rifle does need a slight nerf, but not as much as the Assault Combat Rifles does.
If you get the drop on 1 person you can chew them up with the ACR for sure but you're going to have to reload long before #2 goes down unless its a scout or something. It chews through ammo, too, so better keep some nanohives handy.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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ADAM-OF-EVE
Dead Man's Game
834
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Posted - 2014.01.24 21:04:00 -
[30] - Quote
i get killed far more from CR than RR.
i find its very easy for a RR to steal kills as you can fire at an enemy for a very long time due to its low rof and large clip size.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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