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201. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
Fix strafing and you fix the fundemental issue of cqc. Everything else should get balanced after that has been implimentated.
- by Kierkegaard Soren - at 2014.11.08 08:07:00
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202. [PROPOSAL] Planetary Conquest revamp, Take 1 [WALL OF TEXT] - in Feedback/Requests [original thread]
I wish I could comment in a more critical manner but frankly I've shied way from PC, so I can only say that if this is what PC became I would *want* to play it. So here, have a +1 and a bump. I want this to happen.
- by Kierkegaard Soren - at 2014.11.07 01:56:00
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203. Amarr Tanks - in Feedback/Requests [original thread]
I uh, think he was agreeing with you.
- by Kierkegaard Soren - at 2014.11.06 08:07:00
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204. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Like the idea of reducing active scanner range. To compensate for the fact that many if our maps are rather large, how about a new orbital strike that deals no damage but lights up the enemy for eight seconds or so? I'm thinking solo attainable, l...
- by Kierkegaard Soren - at 2014.11.06 07:51:00
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205. In response to you Zatara. (I disagree!) - in Feedback/Requests [original thread]
+1. The last few games since patch deployment have been tremendously fun until someone picked up the active scanner. As a commando, flanking is one of tricks but I have to do it without the benefit of a damp due to slot restrictions. It's been tou...
- by Kierkegaard Soren - at 2014.11.06 07:44:00
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206. Amarr Tanks - in Feedback/Requests [original thread]
They should just take the asset for a mountain, drop two twin-linked laser rifles onto it and spray the bastard gold all over. Close enough.
- by Kierkegaard Soren - at 2014.11.06 07:35:00
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207. What would an Amarr light AV be like? - in Feedback/Requests [original thread]
Fusion lance; looks like an oversized scrambler rifle that is held two-handed like the HMG. Hold fire to build up both a charge and the heat bar. Release to fire a beam that deals continuous damage. The longer you hold the charge, the more damage ...
- by Kierkegaard Soren - at 2014.11.02 23:27:00
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208. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
Cal scouts and their glitchy as hell hit boxes. Hate them. Frame rate in CQC is also poor, but I understand that's being addressed come patch day. Beyond that, very little else makes me rage these days. How far we have come, eh?
- by Kierkegaard Soren - at 2014.11.02 23:17:00
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209. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
Uplinks should be 1/2/3 (STR/ADV/PRO)-shot consumables, making timing as important as placement when it comes to using them. They should be the short-lived beach head of an assault to take the more permanent, and therefore more strategically impor...
- by Kierkegaard Soren - at 2014.11.02 23:14:00
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210. Return Passive Isk to PC - in Feedback/Requests [original thread]
PC needs to give a substantial reward to those that successfully participate within it, without creating a sort of feed-back loop of infinite ISK generation that can then be ploughed back into pub stomps and the like. It also needs to be a mechani...
- by Kierkegaard Soren - at 2014.10.07 03:45:00
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211. Bolt Pistol, the Fox says GǣWhat!?!Gǥ - in Feedback/Requests [original thread]
I've also noticed that the BP seems to pulp armour in anythismaller than a heavy frame or a proto tanked gal medium; first shot strips the majority of shields, and the second kills outright. Admittedly satisfying, but it does feel too strong too b...
- by Kierkegaard Soren - at 2014.10.06 16:06:00
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212. CPM input request: Commandos - in Feedback/Requests [original thread]
Hello. Just thought I'd add my input, thanks to the CPM for the chance to do so. As my sig implies, I've been a commando since the suit was first introduced all the way back in early Uprising, back when the STD variant had no slots save for its w...
- by Kierkegaard Soren - at 2014.10.03 12:46:00
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213. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
Commando lv5 Commander: medium-strength , long range passive scans that are shared to squad. Squad order issued from a Command suit earn +20% WP. Lower EHP. Marauder: Low scan profile, faster movement, two equipment slots. Lower EHP, reduced CPU...
- by Kierkegaard Soren - at 2014.10.01 20:27:00
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214. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
You ruined Christmas . (But thanks for the clarification).
- by Kierkegaard Soren - at 2014.09.28 07:45:00
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215. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
Great stuff. Quick question: you mentioned a STD assault scram; are we getting one of those in the near future?
- by Kierkegaard Soren - at 2014.09.28 07:30:00
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216. [Request] Plasma Cannon Mortar Variant - in Feedback/Requests [original thread]
Create a Breach variant, increase the damage over the current type and then give it the projectile attributes of the old PLC; essentially creating a high-skill shot weapon with massive damage payoff.
- by Kierkegaard Soren - at 2014.09.27 21:45:00
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217. ECHO SKILLS FOR THE SKILLESS - in Feedback/Requests [original thread]
The grind for useful skills is long and hard enough without having to waste sp for skills that don't passively improve your performance.
- by Kierkegaard Soren - at 2014.09.25 21:43:00
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218. NPE reality 514 - in Feedback/Requests [original thread]
Congratulations, you totally nailed it. This game is just not fun unless your a sadist or a masochist. You learn by losing horribly, grind out xp by being ground into the dirt by better, bigger players and corps and whe/if you finally do ascend to...
- by Kierkegaard Soren - at 2014.09.14 17:21:00
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219. Please add the Assault Scrambler as a standard tier weapon in Delta - in Feedback/Requests [original thread]
No thank you, fukcwit.
- by Kierkegaard Soren - at 2014.09.13 14:53:00
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220. Please add the Assault Scrambler as a standard tier weapon in Delta - in Feedback/Requests [original thread]
Perhaps? But breach variants are available at 2 and the scram assault pistol is also available at 2 or 3 (I forget), so really I can see no inherent reason as to why weapon variants can't be opened up to newer players. For me, I want to see a cho...
- by Kierkegaard Soren - at 2014.09.13 06:33:00
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