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1021. The Difficulty of Raising 45m ISK - in The War Room [original thread]
Viktor Hadah Jr wrote: Raise the tax to 15% and get your members to suck a little bit less and get payouts of 200k+ and you can get a clone pack every other day. Also Back in my day if you wanted your Corp to join PC you had to collect don...
- by Kain Spero - at 2014.05.27 18:05:00
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1022. Aren't the elections a bit overdue? - in The Council's Chamber [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=163679&find=unread Looks like a couple more months until you all have your elected voices.
- by Kain Spero - at 2014.05.27 17:03:00
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1023. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
Himiko Kuronaga wrote: Bore people enough to death and it doesn't matter if one side has 100% or 0%, and it won't matter if its passive income or active income... What you're getting now is a bad system and it won't last very long. I guess...
- by Kain Spero - at 2014.05.27 16:43:00
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1024. Announcement:Applications for CPM Candidacy are now open! - in The Council's Chamber [original thread]
Thank you. o7
- by Kain Spero - at 2014.05.27 16:03:00
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1025. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
Actually, finally getting rid of passive ISK was a direct result of the DNS donut and the pursuit of 100% control, so I'd have to thank all the folks that decided to not fight eachother and remove people from PC for making this possible. You serve...
- by Kain Spero - at 2014.05.27 15:57:00
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1026. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Clone packs can't be free due to the need for conservation of ISK. You can't have money appear out thin air. If self-attacking is profitable and requires no logistical burden then the acceptable labor burden to use clone packs to generate ISK will...
- by Kain Spero - at 2014.05.27 00:12:00
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1027. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Argetlam Thorson wrote: Kain Spero wrote: All those ideas can and would be gamed by shell corps. The foundation is even already set up via all the locking corps that were created back in the days of locking for profit. How does my system ...
- by Kain Spero - at 2014.05.26 18:35:00
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1028. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
All those ideas can and would be gamed by shell corps. The foundation is even already set up via all the locking corps that were created back in the days of locking for profit.
- by Kain Spero - at 2014.05.26 16:59:00
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1029. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
Spartan MK420 wrote: any corporation with over 20 districts, should not get the passive isk (upkeep costs) all other corps, get the passive isk :p You would just end up with alt and shell corps spreading out who holds the districts. You als...
- by Kain Spero - at 2014.05.26 11:14:00
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1030. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
If you attack with a district then you would weaken the district you attack from and open it to attack. Also, if you think friendlies can organize self attacking over 100 districts every night, fill those matches, and extract ISK more power to the...
- by Kain Spero - at 2014.05.26 02:12:00
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1031. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
Rich MO-FO wrote: I'll be stupid and do this, add more types of clone packs 100 man for 30 Mill 45 for 150 man The problem with this is that it would require UI in order to select the different size packs which means it would require a clie...
- by Kain Spero - at 2014.05.25 23:38:00
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1032. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
Nothing will change the fact that if you can't win then you won't earn anything. I can run through the numbers on the current system if you'd like? They are much worse in terms of a corp getting a return on investment. Current numbers: 3x Clon...
- by Kain Spero - at 2014.05.25 22:28:00
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1033. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
843 Epidemic wrote: Good to see clone pack price increase, now even less people can afford to get into PC! WOO I'll post what I put in the feedback thread. Kain Spero wrote: Again, if you actually win your fights you can recoup the cost...
- by Kain Spero - at 2014.05.25 17:03:00
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1034. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Lord Tug wrote: CCP do you actually play this game ??? 45 million isk for 150 clones .... I challenge you guys to go scrape together that amount of isk and attack NS cargo hub and see how far you get !! +1 for another epic F#ck up !!! You h...
- by Kain Spero - at 2014.05.25 16:46:00
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1035. Question for the PC experts - in The War Room [original thread]
Michael Arck wrote: Is there anyway I can lower lag on my end when I play PC? Comms? Anything? A PC battle starts off okay then later on it stutters worse than a terribad dubstep track Reset before PC. Limit the number of channels you have o...
- by Kain Spero - at 2014.05.25 06:06:00
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1036. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Jadek Menaheim wrote: @KainSpero Does the MCC destruction of 150 clones still account for this final payout? CCP Logibro has mentioned this being changed to only clones actually killed in battle. I'm going to check and find out for you all ...
- by Kain Spero - at 2014.05.25 05:42:00
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1037. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
You actually have to kill all the clones to extract the ISK. So if people in the donuts want to try and kill/suicide 1000s if clones a day more power to them. They still have to actively extract the wealth one clone at a time. Some things I poste...
- by Kain Spero - at 2014.05.25 04:40:00
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1038. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=163451&find=unread
- by Kain Spero - at 2014.05.25 04:05:00
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1039. Forgegun speed - in Feedback/Requests [original thread]
The fact that you have to use skill to hit moving targets at range is a good thing and part of what makes the forge balanced. This is especially true when you take into account it's relationship to infantry.
- by Kain Spero - at 2014.05.24 23:58:00
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1040. Relevant - in The War Room [original thread]
Funkmaster Whale wrote: Too bad it took so long to make these changes... If this had happened back when all the great players were still around we'd probably have had way more awesome competition. Hell, if they instated these changes and could...
- by Kain Spero - at 2014.05.24 02:04:00
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