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521. Change large railgun damage profile to -10%/+10% shield/armor - in Feedback/Requests [original thread]
+1
- by Kain Spero - at 2014.03.04 17:20:00
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522. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Sure. Would of course depend on the cost.
- by Kain Spero - at 2014.01.28 16:22:00
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523. pc timers - in Feedback/Requests [original thread]
Last time I checked downtime was at 1100 Eve Time not 1200.
- by Kain Spero - at 2014.01.22 19:55:00
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524. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not...
- by Kain Spero - at 2014.01.22 06:03:00
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525. [request] please fix SL-4 assault rail rifle clips size - in Feedback/Requests [original thread]
Man, the SL-4 already lets me mow people down. More bullets per clip and it's going to start feeling like an easy mode button.
- by Kain Spero - at 2013.12.28 04:35:00
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526. Fatigued Jumping Is Lame - in Feedback/Requests [original thread]
ratamaq doc wrote: I like the idea of fatigued jumping, It keeps the bunny hopping down. But some of the things you can't just step over on these maps are ridiculous. Please work on vaulting, how much different code wise is it from climbing a...
- by Kain Spero - at 2013.12.28 04:30:00
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527. {request} please allow us to be able to quickly go back to our gun after using a... - in Feedback/Requests [original thread]
The scanner is already close to being OP. Not getting back to your weapon is a balancing feature.
- by Kain Spero - at 2013.12.28 04:27:00
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528. [Request] Commander Role for PC/FW - in Feedback/Requests [original thread]
Even if we only started with a simple commander mode, able to issue orders to squads and control off map support, I think it could lead to some vast improvements in FW and PC. +1
- by Kain Spero - at 2013.11.21 19:37:00
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529. Clone termination. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Kain Spero wrote: I think the clone termination issue actually goes to a deeper problem. I would like to see it where you don't take a death until the clone is actually terminated. This would lead people to hold out h...
- by Kain Spero - at 2013.11.19 23:07:00
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530. Clone termination. - in Feedback/Requests [original thread]
After hearing some more thoughts on this it seems like a good option would be to have the option of accepting the revive paired with reducing your death count by 1 once you are revived or having a death not count against you until you bleed out. ...
- by Kain Spero - at 2013.11.19 22:49:00
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531. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Jadd Hatchen wrote: CCP FoxFour wrote: Orbital strikes from EVE only, no warbarge strike.
So quck question, and I apologize if it's already been answered in this thread, but I skimmed most of it and didn't see an answer right o...
- by Kain Spero - at 2013.11.08 20:27:00
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532. [REQUEST] A different kind of request... - in Feedback/Requests [original thread]
I really would love to see a vaulting mechanic. Sprinting to then jump to clear an 1 to 2 foot high ledge is more then annoying.
- by Kain Spero - at 2013.11.08 20:23:00
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533. Clone termination. - in Feedback/Requests [original thread]
I think the clone termination issue actually goes to a deeper problem. I would like to see it where you don't take a death until the clone is actually terminated. This would lead people to hold out hope for that revive and greatly improve the logi...
- by Kain Spero - at 2013.10.30 18:50:00
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534. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
I would be happy with pretty much any vault mechanic and some more sense when moving around small obstacles. Doesn't need to be complicated. I just want to be able to get over that 12 inch high piece of concrete and that low railing :(
- by Kain Spero - at 2013.10.28 14:09:00
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535. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Bendtner92 wrote: FoxFour, how will you stop players from just running around in FW trying to get teamkilled? Would cutting friendly fire to 50% damage, or maybe even less, be a solution? It would make it so that you'll still do damage to your...
- by Kain Spero - at 2013.10.18 20:10:00
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536. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I'm a bit concerned about the severity and permanence of the standings hits for the TKs. Also, potentially instead of someone having to take action to forgive I wonder if the affirmative action shouldn't be to punish instead (aka the default is to...
- by Kain Spero - at 2013.10.18 19:48:00
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537. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Looking forward to hearing the community's thoughts and feedback on these upcoming changes.
- by Kain Spero - at 2013.10.18 17:55:00
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538. [Suggest] Fittings folders - in Feedback/Requests [original thread]
Something I would love to see in the game.
- by Kain Spero - at 2013.09.20 16:52:00
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539. to help new players to stay - in Feedback/Requests [original thread]
smartlayer wrote: crypto-noob questIon : what is AA and MM (MM = match making ?) AA = Aim Assist To the OP. I'm not sure whether it would keep new people around more, but I do like the idea of seeing ISK lost/destroyed stats at the end of...
- by Kain Spero - at 2013.09.16 14:35:00
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540. CCP, anybody going to Atlanta for DragonCon? - in Feedback/Requests [original thread]
Yeah, not sure if CCP is making an appearance this year or not. I know I'll be there and it sounds like a cadre of Dusters might show up as well. I'm thinking a casual meet-up might be in order.
- by Kain Spero - at 2013.08.19 21:19:00
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