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501. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Vrain Matari wrote: Tallen Ellecon wrote: No passive ISK No passive ISK No passive ISK Incentivize conflict over complacency, at this point the incentive to make ISK instead of fight is not only detrimental to PC now in terms of fair fights ...
- by Kain Spero - at 2014.04.09 23:20:00
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502. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Eugene Killmore wrote: The only thing that will save PC is increasing clone pack size or adding the ability to buy up to 450 clones at a set price per clone. At this point every other PC change is inconsequential in my mind other than adding a ...
- by Kain Spero - at 2014.04.09 17:12:00
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503. Forge gun max range needs upped - in Feedback/Requests [original thread]
I've been forging for almost two years. The 300m forge range especially now that the rail gun range (probably a bit much) has be reduced is fine. I think swarms need a much longer lock range though. The biggest thing is the forge gun not firing n...
- by Kain Spero - at 2014.04.09 16:21:00
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504. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Locking wouldn't be an issue if the numbers were tweaked to make attacking and winning the most profitable action. Also make clone packs only available to non-landholders . If the primary advantage of having a district ...
- by Kain Spero - at 2014.04.09 04:41:00
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505. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
TokinABowl wrote: https://forums.dust514.com/default.aspx?g=posts&t=153445&find=unread Again, getting feedback in on the ground floor for PC 2.0 is great, but timely, low bandwidth, adjustments need to be made to PC 1.0.
- by Kain Spero - at 2014.04.08 19:32:00
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506. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Original points in the OP have been updated to reflect the discussion.
- by Kain Spero - at 2014.04.08 12:41:00
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507. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Leither Yiltron wrote: To the first, yes. To the second, a bit of discussion. In general mitigating some of the risk factors for the losers in PC is a rather critical piece of encouraging fights. Liquidating loot sounds like it would take a go...
- by Kain Spero - at 2014.04.07 12:57:00
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508. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Egypt Musk wrote: Kain Spero wrote: Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
This is a sure fire way to bankrupt smaller corps and and keep PC stagnant as it is. One should not be penalized for wanting to at...
- by Kain Spero - at 2014.04.07 11:24:00
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509. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
I'm sorry but any idea to limit freedom of association artificially control relationships between Dusters is just silly. Also arbitrarily forcing a player to not play as much PC as they want is bad design and bad game mechanics. Again the idea is...
- by Kain Spero - at 2014.04.07 00:38:00
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510. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Dirks Macker wrote: Before commenting, it worries me that a CPM member is making these specific suggestions. It indicates the current iteration of PC is the base from which CCP will expand on. I may be reading too much into it. I may also be ov...
- by Kain Spero - at 2014.04.06 14:54:00
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511. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Odigos Ellinas wrote: "Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even." This should be temporary solution until player ...
- by Kain Spero - at 2014.04.06 14:52:00
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512. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Kain Spero wrote: Traky78 wrote: 80 millions for 200 clones is too much, 60 millions will be much better. I'm concerned if the price is too low and the clone pack to0 useful we'll just end up with everyone using...
- by Kain Spero - at 2014.04.06 08:17:00
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513. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
iliel wrote: Good points. I bet you and other CPMs will make sure district locking in any form won't make its way into Dust again. So the transferring idea would definitely be useful once setup. I like the idea of selling salvage. Perhaps, i...
- by Kain Spero - at 2014.04.06 07:45:00
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514. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
iliel wrote: Items 1-5 are perfect. Item 6 seems like it could introduce a new form of district locking (for example, a corp transfers its district to an ally the moment that district comes online). Therefore, it is problematic. Item 7 is i...
- by Kain Spero - at 2014.04.06 03:10:00
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515. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
norttheantiv wrote: What do people think about clone pack prices being related to ownership. The less districts a Corp hold the cheaper the clone pack. For example, let's say all clone packs become 200 clones If the Corp issuing the attack ha...
- by Kain Spero - at 2014.04.06 00:14:00
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516. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
SUCIA-KEILY wrote: I find good ideas, I have another 75% of the attack or defense of a district is made with players of the same corporation that attacking or defending. so many ghosts corporations were eliminated, other practices of courag...
- by Kain Spero - at 2014.04.05 22:43:00
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517. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: Good ideas, 200 clone Clone Packs would truly make battles a lot more exciting. I would know cause we've been fighting you guys and 120 clones goes away pretty fast lol +1 120 Clones it utter crap and a waste ...
- by Kain Spero - at 2014.04.05 20:31:00
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518. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
neolutumus wrote: I am just going to leave this here and there and everywhere In this discussion I'm looking for simple solutions that can be primarily hotfixes.
- by Kain Spero - at 2014.04.05 19:50:00
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519. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Traky78 wrote: 80 millions for 200 clones is too much, 60 millions will be much better. I'm concerned if the price is too low and the clone pack to0 useful we'll just end up with everyone using clone packs rather than their districts. The ...
- by Kain Spero - at 2014.04.05 19:32:00
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520. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pac...
- by Kain Spero - at 2014.04.05 19:03:00
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