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![Sky Kage Sky Kage](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Sky Kage
D.A.R.K Academy D.E.F.I.A.N.C.E
12
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Posted - 2013.10.29 22:05:00 -
[1] - Quote
During a firefight i do not like being revived three times in a row, no one does. All i'm saying is that maybe you could include a option to terminate your clone while on the death screen? like press triangle or something and then no one can revive you. you think this would be a nice feature? I do, this would be an awesome thing to put into the next update.
Happiness is as a butterfly. when pursed it's always just beyond your grasp. but should you relax, It may alight you
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![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
39
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Posted - 2013.10.29 22:35:00 -
[2] - Quote
I opted for a selected approval ( where you are asked if you would like to be revived , before it's actually done ) sometime ago because sometimes people revive you just for the flimsy points they receive , in the middle of being slaughtered , so you MIGHT just be able to breathe for about two seconds before you get killed right again , then the same person does it again so you can die again . I know because it happened to me before and I was furious . What's even worst is when , one time ( and no I wasn't in band camp ) I could swear that an opponent revived me only to kill me again , and I couldn't understand what just happened .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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![Ripcord19981 Ripcord19981](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ripcord19981
KNIGHTZ OF THE ROUND
135
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Posted - 2013.10.29 23:55:00 -
[3] - Quote
this is why when im revived in the middle of the firefighte i suicide with my mass driver so that no one can revive me![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Turkey Sammich> Tacos
KiWi> Mangoes> Tacos
Cake is Awesome
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![Jadu Wen Jadu Wen](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jadu Wen
Xer Cloud Consortium
17
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Posted - 2013.10.30 02:57:00 -
[4] - Quote
Ripcord19981 wrote:this is why when im revived in the middle of the firefighte i suicide with my mass driver so that no one can revive me ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) Nobody wins except you. Well played sir. ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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![Sky Kage Sky Kage](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Sky Kage
D.A.R.K Academy D.E.F.I.A.N.C.E
12
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Posted - 2013.10.30 18:13:00 -
[5] - Quote
Ripcord19981 wrote:this is why when im revived in the middle of the firefighte i suicide with my mass driver so that no one can revive me ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) Instead of a kill they get a kill assist, well played indeed
Happiness is as a butterfly. when pursed it's always just beyond your grasp. but should you relax, It may alight you
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![CLONE117 CLONE117](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CLONE117
Planetary Response Organization Test Friends Please Ignore
438
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Posted - 2013.10.30 18:30:00 -
[6] - Quote
this little respawn system used to exist.
my only thought on why it might have been removed is because most players would respawn the second they went down even if their was a logi with a nanite injector.
and this happened all the time. not in the middle of fire fights. but in those areas where its safe to revive. |
![Krom Ganesh Krom Ganesh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Krom Ganesh
Holdfast Syndicate Amarr Empire
494
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Posted - 2013.10.30 18:34:00 -
[7] - Quote
They should implement a timer so that if you die within a certain amount of time since your last revive, you can't be revived again. It can't be good for your heart to repeatedly go through the shock of dying and I imagine it would just give up, nanites or not.
It would also mean logis would need to be more tactical about their reviving. Reviving someone gives the chance of getting another gun back into the fight immediately, but not waiting for a pause also carries the risk of that merc dying instantly and not being able to help until they return to the battle field from an uplink, cru, etc. and run back. |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
MoIden Heath PoIice Department EoN.
2187
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Posted - 2013.10.30 18:50:00 -
[8] - Quote
I think the clone termination issue actually goes to a deeper problem. I would like to see it where you don't take a death until the clone is actually terminated. This would lead people to hold out hope for that revive and greatly improve the logi function. Part of this would include giving a player additional points (5 to 10) for terminating a clone.
Owner of Spero Escrow Services
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![SteelDark Knight SteelDark Knight](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
SteelDark Knight
Ancient Exiles
137
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Posted - 2013.10.31 17:02:00 -
[9] - Quote
Kain Spero wrote:I think the clone termination issue actually goes to a deeper problem. I would like to see it where you don't take a death until the clone is actually terminated. This would lead people to hold out hope for that revive and greatly improve the logi function. Part of this would include giving a player additional points (5 to 10) for terminating a clone.
Really like this idea as it would dramatically increase the desire for revives and repping and also increase the drive for squad mates to "push" enemies back so their team mate could be revived. Would also stop complaints about being revived and then killed again since it would not impact the player (still only 1 death). |
![Sky Kage Sky Kage](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Sky Kage
The Phoenix Federation The Ascendancy
12
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Posted - 2013.10.31 17:59:00 -
[10] - Quote
Kain Spero wrote:I think the clone termination issue actually goes to a deeper problem. I would like to see it where you don't take a death until the clone is actually terminated. This would lead people to hold out hope for that revive and greatly improve the logi function. Part of this would include giving a player additional points (5 to 10) for terminating a clone. this is the perfect fix to this very annoying turn of events, i'm glad i got peoples attention. ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
Happiness is as a butterfly. when pursed it's always just beyond your grasp. but should you relax, It may alight you
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![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
Imperfects Negative-Feedback
2235
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Posted - 2013.11.19 22:49:00 -
[11] - Quote
After hearing some more thoughts on this it seems like a good option would be to have the option of accepting the revive paired with reducing your death count by 1 once you are revived or having a death not count against you until you bleed out.
Something to note about this is that the way I see this working is that it would not effect the folks doing the shooting. Once they down someone they get the kill counted.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Osmon Surveillance Caldari State
150
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Posted - 2013.11.19 22:56:00 -
[12] - Quote
How about a needle simply gives you the ability to get back up, and you have say, 10 secs to get up or bleed out.
Merc goes down Logo stabs him He has 10 sec to hit |
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Osmon Surveillance Caldari State
150
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Posted - 2013.11.19 22:59:00 -
[13] - Quote
Kain Spero wrote:I think the clone termination issue actually goes to a deeper problem. I would like to see it where you don't take a death until the clone is actually terminated. This would lead people to hold out hope for that revive and greatly improve the logi function. Part of this would include giving a player additional points (5 to 10) for terminating a clone. Giving wp for terminating clones would make needles useless, since it only takes about a second to finish off a downed clone. And people would go crazy killing downed clones for that extra wp, so there would be almost no one to revive. |
![Vyzion Eyri Vyzion Eyri](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Vyzion Eyri
The Southern Legion The Umbra Combine
2080
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Posted - 2013.11.19 23:06:00 -
[14] - Quote
Kain Spero wrote: Something to note about this is that the way I see this working is that it would not effect the folks doing the shooting. Once they down someone they get the kill counted.
Perhaps reduce kills to 40 points, then give an additional 10 points for terminating a clone? And make clone termination harder: you need to headshot the downed clone to terminate it.
Headshots can be reduced to 50 points, and the extra points can be justified as clone termination points. In competitive play I can see at the individual level tough decisions for slayers deciding whether or not they should possibly waste time terminating a clone or move on, whereas the logibros may worry about reviving someone if they haven't been terminated for a while for fear of a trap.
"When nothing is going your way, go out of your way to do nothing."
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![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
Imperfects Negative-Feedback
2236
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Posted - 2013.11.19 23:07:00 -
[15] - Quote
Alena Ventrallis wrote:Kain Spero wrote:I think the clone termination issue actually goes to a deeper problem. I would like to see it where you don't take a death until the clone is actually terminated. This would lead people to hold out hope for that revive and greatly improve the logi function. Part of this would include giving a player additional points (5 to 10) for terminating a clone. Giving wp for terminating clones would make needles useless, since it only takes about a second to finish off a downed clone. And people would go crazy killing downed clones for that extra wp, so there would be almost no one to revive.
You make a good point. Without the WP bonus downing a clone would be more of a tactical then a WP decision. The inherent benefit of downing a clone is you don't have worry about them getting up to kill you if they get revived.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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![Thurak1 Thurak1](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Thurak1
Psygod9 D.E.F.I.A.N.C.E
379
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Posted - 2013.11.19 23:25:00 -
[16] - Quote
Kain Spero wrote:I think the clone termination issue actually goes to a deeper problem. I would like to see it where you don't take a death until the clone is actually terminated. This would lead people to hold out hope for that revive and greatly improve the logi function. Part of this would include giving a player additional points (5 to 10) for terminating a clone. This would be a great idea especially in ambush. In ambush right now the instant the clone count hits zero you loose so even if you have say 5 players up and running and you manage to totally terminate the rest of the enemy (lets say they only had 2 clones left and 2 people alive) even if you manage to totally kill all of them and exhaust their clones doing a great come from behind win. Once the screen comes up you still loose because your clone count hit zero first even though someone went around and revived. Very very clunky mechanic there. Almost as annoying as how the match can go on for minutes after the clone count reaches zero. Wish you guys at ccp could make up your mind as to when the game ends. Is it when clone count hits zero or after the clones bleed out and die? |
![Shaira Ilv Enna-Ress Shaira Ilv Enna-Ress](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Shaira Ilv Enna-Ress
Maphia Clan Corporation
2
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Posted - 2013.11.19 23:34:00 -
[17] - Quote
Yeah, I too sometimes was revived in front of enemies who of course killed me again. I like OP's idea of using Triangle, or another button, to prevent your clone from being revived.
But I also understand those LOGIs who would become "less useful" since many players would instantly decide not to be revived. |
![Sky Kage Sky Kage](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Sky Kage
Clones Of The Damned
86
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Posted - 2013.11.19 23:58:00 -
[18] - Quote
Shaira Ilv Enna-Ress wrote:Yeah, I too sometimes was revived in front of enemies who of course killed me again. I like OP's idea of using Triangle, or another button, to prevent your clone from being revived.
But I also understand those LOGIs who would become "less useful" since many players would instantly decide not to be revived.
either that, or you're able to decide when the injection will come into "effect". lets say a logi stabs you and then you have 30 seconds to either get up and fight or lay there prone to let the battle calm down before you decide to stand up. the logi would receive the WP's once the clone decides to stand up and join the fight.
also the longer a clone lasts the more wp you get. .1 second 5wp .2 seconds 10wp .10 seconds 50wp
I die alot AND have fun... Who knew?
FIX MATCHMAKING CCP!
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![Argent Mordred Argent Mordred](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Argent Mordred
DUST University Ivy League
20
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Posted - 2013.11.20 02:22:00 -
[19] - Quote
I personally wouldn't mind dying multiple times if it didn't cost me a life. When someone revives me pointlessly it hurts my team's clone count and also is mildly annoying because it affects stats. I don't worry a ton about K/D, but it is annoying to get extra deaths on my record when I didn't actually die; especially since corps might look at it for recruitment.
If reviving restore a clone point like in other games and didn't count as a kill until the clone is terminated, most people wouldn't mind. I think the new system should be kills (but indicating how many clones you incapacitated, not terminated,) deaths (how many time your clones were terminated,) and assists (same as before, helping a team mate to incapacitate an enemy.) |
![Judge Rhadamanthus Judge Rhadamanthus](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Judge Rhadamanthus
Amarr Templars Amarr Empire
740
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Posted - 2013.11.20 12:53:00 -
[20] - Quote
Alena Ventrallis wrote: Giving wp for terminating clones would make needles useless, since it only takes about a second to finish off a downed clone. And people would go crazy killing downed clones for that extra wp, so there would be almost no one to revive.
I came from MAG, which has this revive or finish off mechanic. There were always plenty of people to revive. Lots of enemies forgot to finish a downed player off, and many times there was no time for them to do it because they had to reload, duck back into cover or got killed first.
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