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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
84
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Posted - 2015.06.13 07:47:00 -
[31] - Quote
emm kay wrote:Breakin Stuff wrote:Active equipment. Cannot be activated at the same time as a cloak.
Acts as an uplink "cyno field generator".
User immobilized for the duration.
User cannot fire while active.
User profile set to 200 Db. Visible on all radars at any range. Wait, you're suggesting that i stay still, visible to every doodad to see, defenseless while i wait 15 seconds for a ******* blueberry to spawn? that's rediculous. Unless we can spawn in capital class suits with it. AND other teammates can teleport to you, at no cost to them. While alive. You can't say "let's add something to the game then nerf it to ****" that's not how development works.
To be fair, that's what happened to the magsec SMG...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.06.13 11:51:00 -
[32] - Quote
I'm not going to go into detail but thing main thing I like about spawning on a dedicated logi as opposed to a random location dotted around the map is that it encourages and fosters teamwork. (That's not to say that links are still not great to have along too)
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Thokk Nightshade
Montana Militia
905
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Posted - 2015.06.13 13:35:00 -
[33] - Quote
CommanderBolt wrote:I'm not going to go into detail but thing main thing I like about spawning on a dedicated logi as opposed to a random location dotted around the map is that it encourages and fosters teamwork. (That's not to say that links are still not great to have along too)
This is one of the things I had in mind. I like the idea of keeping uplinks but, in doing this, it gives Logis a more significant impact and also means (hopefully) people will be tryi g to keep the Logi alive to give the team a better chance to push either an objective or an area or to reclaim a supply depot/etc.
Thokk Kill. Thokk Crush. Thokk Smash.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.14 07:53:00 -
[34] - Quote
Im gonna put bandwith numbers out for the current suits:
Scouts: -STD= 6 MB -ADV= 9 MB -PRO= 12 MB
Assaults: -STD= 8 MB -ADV= 12 MB -PRO= 16 MB
Logis (lowest bandwith numbers): -STD= 16 MB -ADV= 24 MB -PRO= 32 MB
So with a bandwith required of 15MB the only suits that could use this would be Logis and proto assaults. A drop uplink for example requires 4MB each. With the current meta a proto scout can deploy 3 links, assault 4 and a logi can deploy 8 at a time. It would deffo come in handy in PC for people who play assault but dont want to bother with the deployment of proto links.
Overall this would be copy pasting spawning on squadmates like you can on battlefield. Im sure this is possible though it would suffer from the same issue mobile CRU's have and that is that you cannot select them when you havent bleed out yet.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
84
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Posted - 2015.06.14 08:44:00 -
[35] - Quote
Bright Cloud wrote:Im gonna put bandwith numbers out for the current suits:
Scouts: -STD= 6 MB -ADV= 9 MB -PRO= 12 MB
Assaults: -STD= 8 MB -ADV= 12 MB -PRO= 16 MB
Logis (lowest bandwith numbers): -STD= 16 MB -ADV= 24 MB -PRO= 32 MB
So with a bandwith required of 15MB the only suits that could use this would be Logis and proto assaults. A drop uplink for example requires 4MB each. With the current meta a proto scout can deploy 3 links, assault 4 and a logi can deploy 8 at a time. It would deffo come in handy in PC for people who play assault but dont want to bother with the deployment of proto links.
Overall this would be copy pasting spawning on squadmates like you can on battlefield. Im sure this is possible though it would suffer from the same issue mobile CRU's have and that is that you cannot select them when you havent bleed out yet.
Then copy and paste from normal uplink's halfway? Ever thought of that? Whatever make's the uplink's no successful can/should easily be a halfway copy and paste right?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.14 10:02:00 -
[36] - Quote
Zan Azikuchi wrote:Bright Cloud wrote:Im gonna put bandwith numbers out for the current suits:
Scouts: -STD= 6 MB -ADV= 9 MB -PRO= 12 MB
Assaults: -STD= 8 MB -ADV= 12 MB -PRO= 16 MB
Logis (lowest bandwith numbers): -STD= 16 MB -ADV= 24 MB -PRO= 32 MB
So with a bandwith required of 15MB the only suits that could use this would be Logis and proto assaults. A drop uplink for example requires 4MB each. With the current meta a proto scout can deploy 3 links, assault 4 and a logi can deploy 8 at a time. It would deffo come in handy in PC for people who play assault but dont want to bother with the deployment of proto links.
Overall this would be copy pasting spawning on squadmates like you can on battlefield. Im sure this is possible though it would suffer from the same issue mobile CRU's have and that is that you cannot select them when you havent bleed out yet. Then copy and paste from normal uplink's halfway? Ever thought of that? Whatever make's the uplink's no successful can/should easily be a halfway copy and paste right? Well we have this basically allready in the game with mobile cru's for vehicles. However they are bugged and dont work half of the time. To implement this CCP has to fix the mcru bug first otherwise this thing would be a failure on day 1. And as im aware of it fixing MCRU's is not on their list to do.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Jaran Vilktar
Ultimate Spawn Smart Deploy
242
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Posted - 2015.06.14 13:43:00 -
[37] - Quote
Ok, so some things i'd like to suggest. The "Uplink Backpack" should work somewhat differently to what the current uplinks do. I agree with the claim that active unlimited spawns on any one player plus allowing them to extensively tank a fit would be rather OP. The fitting costs for this link SHOULD be high across tiers, all links at each tier should somewhat mimic those of the normal uplinks but should have a lower percentage of spawn time modifier at each tier (say, 5-10% lower) OR they could have the highest spawn time modifier percentage available at each tier. Also, I think it'd be best that this module would become an equipment module similar to the cloak that you could activate and deactivate at will. While active the link would boost the users profile to make him easier to spot and have a set maximum number of spawns per each active period and then require a cooldown period before reactivation, the spawns would still be infinite but would require the user to decide when to use this module rather than having it active the whole match. Not to mention that if spawns were unlimited 24/7 a well made squad could protect the user of this link and gain complete swarm control over an extended period completely negating the profile increase drawbacks (hell, they'd probably use the logi as bait and tackle all enemies foolish enough to attempt a move against the logi). This link should NOT limit your movement in the slightest, maybe a small mobility delay at the time of an allied spawn but that's it, the high fitting costs wouldn't make it impossible to fit it on other suits, but the logi bonus would make it easier to fit. The bandwith required to use this link should be set in a way that makes it more effective to use it on a logi, 14-16 BW seems okay to me. Though I don't like locking a class out of potential new content I can see the issues with a link moving at 10-11m sprint speed , however let's not forget that logi's also use nanohives, having such a high bw cost would mean that activating this module would likely destroy some of their deployable equipment for lower tiered logi's so that's something to consider. Also, about MCR+Ü's, you should all know that there're some places where vehicles can't/shouldn't get into. By limiting the number of spawns per active duration and requiring a cooldown after each spawn session is completed it means that this link won't be as reliable as an MCRU because there's no telling when the user will decide to pull the plug on the link while the MCRU would be a spawn inside a highly armored/shielded vehicle that is more than likely to survive long enough for you to spawn... though MCRU's would need to work first. Just my 2 ISK.
As some have suggested anyone spawning on a merc equipped with this link should always spawn behind him. Also, while active they should make a similar sound as the "hum" drop uplinks make, maybe a muffled version of it.
P.S. HAIL O GLORIOUS WALL OF TEXT!
TL;DR: As a penalty, while active make the users scan profile go slightly up and make them emit the "hum" of drop uplinks and make it an equipment that you activate and deactivate at will with a set number (say 5-10) of maximum spawns and once those spawns are up make the link require a cooldown/recharge period before it can be used again (similar to how the cloak works) to prevent exploitation of constant unlimited spawns. Also make it's stats similar to that of current drop uplinks with minor tweaks and give them a spawn time modifier that is either lower or higher than the current drop uplinks at each tier.
I can't believe I did it. 514 Logins
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
84
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Posted - 2015.06.14 19:24:00 -
[38] - Quote
Jaran Vilktar wrote:Ok, so some things i'd like to suggest. The "Uplink Backpack" should work somewhat differently to what the current uplinks do. I agree with the claim that active unlimited spawns on any one player plus allowing them to extensively tank a fit would be rather OP. The fitting costs for this link SHOULD be high across tiers, all links at each tier should somewhat mimic those of the normal uplinks but should have a lower percentage of spawn time modifier at each tier (say, 5-10% lower) OR they could have the highest spawn time modifier percentage available at each tier. Also, I think it'd be best that this module would become an equipment module similar to the cloak that you could activate and deactivate at will. While active the link would boost the users profile to make him easier to spot and have a set maximum number of spawns per each active period and then require a cooldown period before reactivation, the spawns would still be infinite but would require the user to decide when to use this module rather than having it active the whole match. Not to mention that if spawns were unlimited 24/7 a well made squad could protect the user of this link and gain complete swarm control over an extended period completely negating the profile increase drawbacks (hell, they'd probably use the logi as bait and tackle all enemies foolish enough to attempt a move against the logi). This link should NOT limit your movement in the slightest, maybe a small mobility delay at the time of an allied spawn but that's it, the high fitting costs wouldn't make it impossible to fit it on other suits, but the logi bonus would make it easier to fit. The bandwith required to use this link should be set in a way that makes it more effective to use it on a logi, 14-16 BW seems okay to me. Though I don't like locking a class out of potential new content I can see the issues with a link moving at 10-11m sprint speed , however let's not forget that logi's also use nanohives, having such a high bw cost would mean that activating this module would likely destroy some of their deployable equipment for lower tiered logi's so that's something to consider. Also, about MCR+Ü's, you should all know that there're some places where vehicles can't/shouldn't get into. By limiting the number of spawns per active duration and requiring a cooldown after each spawn session is completed it means that this link won't be as reliable as an MCRU because there's no telling when the user will decide to pull the plug on the link while the MCRU would be a spawn inside a highly armored/shielded vehicle that is more than likely to survive long enough for you to spawn... though MCRU's would need to work first. Just my 2 ISK. As some have suggested anyone spawning on a merc equipped with this link should always spawn behind him. Also, while active they should make a similar sound as the "hum" drop uplinks make, maybe a muffled version of it. P.S. HAIL O GLORIOUS WALL OF TEXT!TL;DR: As a penalty, while active make the users scan profile go slightly up and make them emit the "hum" of drop uplinks and make it an equipment that you activate and deactivate at will with a set number (say 5-10) of maximum spawns and once those spawns are up make the link require a cooldown/recharge period before it can be used again (similar to how the cloak works) to prevent exploitation of constant unlimited spawns. Also make it's stats similar to that of current drop uplinks with minor tweaks and give them a spawn time modifier that is either lower or higher than the current drop uplinks at each tier.
Uhh... Yeah no, just make sure the equipment has enough CPU and PG that only logi's can fit it, make it so that that logi's can't brick or use advanced weaponry, and make it so that it has an activation time and a recharge time, probably have = to the activation time at proto level or like this: 10/25 basic, 15/20 adv, and 20/15.
If the logi want's to hide he/she needs to put on profile damps, again they won't be able to put on high levels of modules, so they won't be able to hide from all scanners, and voila a balanced mobile link. And finally it should only be used for squads, so as to avoid massive team zerg swarm, as well as make the uplink noise when the module is active. That's all it need's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.14 19:41:00 -
[39] - Quote
I think the most important thing I'm reading here is no one is opposed to the idea of spawning on infantry. Looks like the debate is fitting cost more than anything.
It seems that using uplik code would be the best bet. I did some testing and the logic behind where to spawn for uplinks seems pretty robust and likely going to be lest glitchy since you can't throw a merc under a crate. :)
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
142
|
Posted - 2015.06.14 19:46:00 -
[40] - Quote
Kain Spero wrote:I think the most important thing I'm reading here is no one is opposed to the idea of spawning on infantry. Looks like the debate is fitting cost more than anything.
It seems that using uplik code would be the best bet. I did some testing and the logic behind where to spawn for uplinks seems pretty robust and likely going to be lest glitchy since you can't throw a merc under a crate. :)
And so long as they spawn behind the logi and not in front.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Thokk Nightshade
Montana Militia
941
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Posted - 2015.06.14 20:11:00 -
[41] - Quote
I am in agreement with the general thoughts on the thread. The bw + fitting seem to be the points of conversation. I agree on the "spawn behind always" is a solid idea.
The only other point of conversation is whether it is permanently active like an uplink or something that has to be turned on/off a la a cloak. I think both ideas could be acceptable given we have the fitting costs/ISK costs etc. set to be comparable. Maybe have 2 seperate ones, 1 always on and 1 that has to be turned off/on, similar to regular and triage nanohives. There isn't really a need fir a "one or the other mentality."
Thokk Kill. Thokk Crush. Thokk Smash.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
142
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Posted - 2015.06.15 03:04:00 -
[42] - Quote
Thokk Nightshade wrote:I am in agreement with the general thoughts on the thread. The bw + fitting seem to be the points of conversation. I agree on the "spawn behind always" is a solid idea.
The only other point of conversation is whether it is permanently active like an uplink or something that has to be turned on/off a la a cloak. I think both ideas could be acceptable given we have the fitting costs/ISK costs etc. set to be comparable. Maybe have 2 seperate ones, 1 always on and 1 that has to be turned off/on, similar to regular and triage nanohives. There isn't really a need fir a "one or the other mentality."
Then, the one that is active, has to be like the RDV thing's are que'd when their being brought down, and given time to drop (spawn).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Thokk Nightshade
Montana Militia
941
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Posted - 2015.06.15 20:21:00 -
[43] - Quote
Zan Azikuchi wrote:Thokk Nightshade wrote:I am in agreement with the general thoughts on the thread. The bw + fitting seem to be the points of conversation. I agree on the "spawn behind always" is a solid idea.
The only other point of conversation is whether it is permanently active like an uplink or something that has to be turned on/off a la a cloak. I think both ideas could be acceptable given we have the fitting costs/ISK costs etc. set to be comparable. Maybe have 2 seperate ones, 1 always on and 1 that has to be turned off/on, similar to regular and triage nanohives. There isn't really a need fir a "one or the other mentality." Then, the one that is active, has to be like the RDV thing's are que'd when their being brought down, and given time to drop (spawn).
Might be a little excessive. I don't think the people playing are going to want to wait for the spawn and then sit and wait on the RDV to drop them down. Most likely they will get hung up in the air by their head and get slapped around until they get either get killed or someone comes up and shoots them while hanging from the RDV. It would be funny but I don't think the people spawning would appreciate it.
Thokk Kill. Thokk Crush. Thokk Smash.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
142
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Posted - 2015.06.15 20:42:00 -
[44] - Quote
Thokk Nightshade wrote:Zan Azikuchi wrote:Thokk Nightshade wrote:I am in agreement with the general thoughts on the thread. The bw + fitting seem to be the points of conversation. I agree on the "spawn behind always" is a solid idea.
The only other point of conversation is whether it is permanently active like an uplink or something that has to be turned on/off a la a cloak. I think both ideas could be acceptable given we have the fitting costs/ISK costs etc. set to be comparable. Maybe have 2 seperate ones, 1 always on and 1 that has to be turned off/on, similar to regular and triage nanohives. There isn't really a need fir a "one or the other mentality." Then, the one that is active, has to be like the RDV thing's are que'd when their being brought down, and given time to drop (spawn). Might be a little excessive. I don't think the people playing are going to want to wait for the spawn and then sit and wait on the RDV to drop them down. Most likely they will get hung up in the air by their head and get slapped around until they get either get killed or someone comes up and shoots them while hanging from the RDV. It would be funny but I don't think the people spawning would appreciate it.
I meant simply them being que'd before they spawned behind the logi... Where were you getting THAT from?
That's interesting however, a type of spawn link that spawns you in the air instead of the ground, would be good for open field/space gameplay.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.27 09:29:00 -
[45] - Quote
Thokk Nightshade wrote:I am in agreement with the general thoughts on the thread. The bw + fitting seem to be the points of conversation. I agree on the "spawn behind always" is a solid idea.
The only other point of conversation is whether it is permanently active like an uplink or something that has to be turned on/off a la a cloak. I think both ideas could be acceptable given we have the fitting costs/ISK costs etc. set to be comparable. Maybe have 2 seperate ones, 1 always on and 1 that has to be turned off/on, similar to regular and triage nanohives. There isn't really a need fir a "one or the other mentality."
I think the main idea behind being able to turn the module on and off would be to manage bandwidth if needed.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.06.27 22:14:00 -
[46] - Quote
Was hoping for awesome tale of Tash Murkon random Amarrlogi blueberry carrying failing teams to success with strategic deployment options in faction warfare. Oh well.
Mobile CRU fannypack? I kind of like our non-teammate spawning, when I play BF4 now its always disorienting to kill a dude then be shot at by one his squadmates spawning in on his corpse. But thats just me.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
143
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Posted - 2015.06.27 22:43:00 -
[47] - Quote
Kain Spero wrote:Thokk Nightshade wrote:I am in agreement with the general thoughts on the thread. The bw + fitting seem to be the points of conversation. I agree on the "spawn behind always" is a solid idea.
The only other point of conversation is whether it is permanently active like an uplink or something that has to be turned on/off a la a cloak. I think both ideas could be acceptable given we have the fitting costs/ISK costs etc. set to be comparable. Maybe have 2 seperate ones, 1 always on and 1 that has to be turned off/on, similar to regular and triage nanohives. There isn't really a need fir a "one or the other mentality." I think the main idea behind being able to turn the module on and off would be to manage bandwidth if needed.
But then what'd be the point of turning it off when you can just carry a MUP and a repair tool? Repair tool's don't use bandwith last time I checked.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.28 00:17:00 -
[48] - Quote
Zan, in case you need to drop some repair hives, other uplinks etc.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Thokk Nightshade
Montana Militia
941
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Posted - 2015.06.28 04:23:00 -
[49] - Quote
Zan Azikuchi wrote:
But then what'd be the point of turning it off when you can just carry a MUP and a repair tool? Repair tool's don't use bandwith last time I checked.
Kain touched on it but to expand on his. You can run wirh this/rep tool and nanite injector and let it run the whole match. However, you could also roll with nanohives and RE's / uplinks etc... you are in a squad on rhe move and your squad mates are running low on ammo. You shut off the Backpack, drop some nanohives to restock, then restart it.
Another scenario.. you are rolling and all of a sudden your squadmates get wiped. You know the enemy is closing in. You know you are toast and anyone spawning in is basically committing auicide. Instead of burimg clones, shut it off and take your death without anyone else dying unnecessarily.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
941
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Posted - 2015.06.28 04:25:00 -
[50] - Quote
el OPERATOR wrote:Was hoping for awesome tale of Tash Murkon random Amarrlogi blueberry carrying failing teams to success with strategic deployment options in faction warfare. Oh well.
Mobile CRU fannypack? I kind of like our non-teammate spawning, when I play BF4 now its always disorienting to kill a dude then be shot at by one his squadmates spawning in on his corpse. But thats just me.
Is it different than hacking a CRU and someone spawning in on it amd taking you out when you are hacking it? Situational awareness is going to just play a bigger part.
Thokk Kill. Thokk Crush. Thokk Smash.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
146
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Posted - 2015.06.29 02:29:00 -
[51] - Quote
Still think it should be more like the cloak, cause then you won't have to constantly worry about your enemies spawning in against you, need's to be timed. Otherwise new FOTM, also because it would completely over shadow the use of normal Uplink's, because EVERYONE often carries hive's of their own, any squad with enough common sense is gonna have someone with link's and someone else with hive's, or just carry their own basic hive. Anything to keep themselves or the squad sustained.
Let's not turn this into a "This is what's right, your wrong" kind of thread because that's where this is heading right now.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Thokk Nightshade
Montana Militia
946
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Posted - 2015.06.29 02:42:00 -
[52] - Quote
Zan Azikuchi wrote:Still think it should be more like the cloak, cause then you won't have to constantly worry about your enemies spawning in against you, need's to be timed. Otherwise new FOTM, also because it would completely over shadow the use of normal Uplink's, because EVERYONE often carries hive's of their own, any squad with enough common sense is gonna have someone with link's and someone else with hive's, or just carry their own basic hive. Anything to keep themselves or the squad sustained.
Let's not turn this into a "This is what's right, your wrong" kind of thread because that's where this is heading right now.
Naw, agree completely. This is for discussion and we are getting a lot of it, and good discussion at that.
I can see both variants working as long as the fitting costs are appropriate. If the CPU/PG is high enough on the "permalink" version, it would dissuade enough people (I believe) from it becoming FOTM.
The idea of making it like a cloak module that has to be turned on / off is plausible as well. We would just have to look at duration/fitting costs. I could see an issue with someone trying to spawn in on you and the timer runs out on the "open window" so he has to re-queue on a normal uplink.
I do honestly believe there is room for both versions just like the variations of nanohives, burst amd regular weapons, etc. Give people variety and let them decide if the bonus of a permalink is worth the CPU/PG/ISK costs and gimping the rest of the fit or if they would prefer to have an infinite uplink but they have to manually control it more.
The idea of this lighting up your scan profile seems to me it would benefit the person using it off/on becsuse it can be killed to hide. Risk/reward plays in. Do you run the perma that, once on, puts a beacon on our ass but gives a greater chance for WP or run the manual one that give s you less of a chance for WP but more security and hiding ability?
That is a question I would lve to have an opportunity to answer.
Thokk Kill. Thokk Crush. Thokk Smash.
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Gitgud Tryhard
Montana Militia
3
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Posted - 2015.07.01 22:59:00 -
[53] - Quote
Thokk Nightshade wrote:
The idea of this lighting up your scan profile seems to me it would benefit the person using it off/on becsuse it can be killed to hide. Risk/reward plays in. Do you run the perma that, once on, puts a beacon on our ass but gives a greater chance for WP or run the manual one that give s you less of a chance for WP but more security and hiding ability?
That is a question I would lve to have an opportunity to answer.
Agreed. |
Devadander
Woodgrain Atari
341
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Posted - 2015.07.02 07:22:00 -
[54] - Quote
So far so good. Couple things though.
Needs to be to logi, what cloak is to scout. Usable(ish) by other roles but at great cost. (Sacrifice) Perhaps a slight fitting bonus for logi if the equipment fitting bonus isn't enough.
Extreme bandwidth cost that can't be negated. Sprinkle or wear. Suits without enough can use but nothing else, suits with enough can try to sprinkle a little. Don't forget, there's four popular equipment that cost no bandwidth. A walking uplink with scans needles and reps is powerful enough.
Following that line of reason, always on.
The mcru timing is nice, if that could be debugged. If not I have no suggestions there. Just really don't want to fight a 1v1 that suddenly becomes 1v8.
Profile increase I like, but not extreme ranges. And a huge no to a noise. Please no. Less for giving my position and more for my headache lol.
As a neat suggestion, there could be an augment equipment that a logi could sac another equip slot for spawn modifiers. Skilling crupack gives the related augment tier, or just another tree for sp sink, either one.
Mods could include; reduced profile, faster spawns, fitting reduction ( as the mods would cost little to no pg cpu ) more spawns at once, etc.
Loving it, lets not let this one fade guys.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.02 08:05:00 -
[55] - Quote
Devadander wrote:And a huge no to a noise. Please no. Less for giving my position and more for my headache lol.
I actually hadn't thought of that, but that's a really good point. A constant noise from the mobile uplink would drive folks insane.
The more I think about this idea the more I think that this would actually be a better method for infantry spawning instead of uplinks.
Want to camp that high ground and spawn people in? You have to sacrifice someone to stay on that high ground and if they get killed that's it. No separate uplink to come back in on and repeat the process.
Owner of Spero Escrow Services
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Thokk Nightshade
Montana Militia
982
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Posted - 2015.07.03 19:15:00 -
[56] - Quote
Devadander wrote:So far so good. Couple things though.
Needs to be to logi, what cloak is to scout. Usable(ish) by other roles but at great cost. (Sacrifice) Perhaps a slight fitting bonus for logi if the equipment fitting bonus isn't enough.
Extreme bandwidth cost that can't be negated. Sprinkle or wear. Suits without enough can use but nothing else, suits with enough can try to sprinkle a little. Don't forget, there's four popular equipment that cost no bandwidth. A walking uplink with scans needles and reps is powerful enough.
Following that line of reason, always on.
The mcru timing is nice, if that could be debugged. If not I have no suggestions there. Just really don't want to fight a 1v1 that suddenly becomes 1v8.
Profile increase I like, but not extreme ranges. And a huge no to a noise. Please no. Less for giving my position and more for my headache lol.
As a neat suggestion, there could be an augment equipment that a logi could sac another equip slot for spawn modifiers. Skilling crupack gives the related augment tier, or just another tree for sp sink, either one.
Mods could include; reduced profile, faster spawns, fitting reduction ( as the mods would cost little to no pg cpu ) more spawns at once, etc.
Loving it, lets not let this one fade guys.
Thanks for the great feedback Devadander. I think most of your ideas are definitely a step in the right direction.
I see what your saying about the cloak. I just don't like the idea (it was mentioned before) of a scout being able to sneak in somewhere with a cloak, turn this on, and spawn in a whole team. Of course, with fitting costs for CPU and PG high enough, the ability to put this and a cloak on would mean they have room for almost nothing else so it may not be as bad as I'm thinking.
I agree on the bandwidth cost but remember, at Proto a logi has, what, 32 bandwidth? If the bandwidth cost is too high, only proto logis will be able to use it. We need to have it so even a standard logi can use this, even if it can use nothing else. Make it 18 and give Logis a 20% fitting cost so a std. Logi can use it.
The two paragraphs above highlight a major issue. If we want everyone to be able to use it, the bandwidth has to be low enough to allow that. If we want extreme bandwidth, it limits it to exclusively logis. So we have to determine which is more important; the ability for everyone to use it or to make it cost so much they can use only this and nothing else.
I personally like the idea of limiting it to logis. It gives them SOMETHING that is strictly theirs
I love your idea of the augments. Giving up a second slot to make it have faster spawns, etc. You can make this even better if you are willing to sacrifice something else to get it. However, I think putting this into the skill tree for SP is a better use of it. I can't see people sacrificing their one logi bonus (more equipment slots) to make 1 piece of equipment better.
I also put out, on a different thread, the idea of having Std/adv/proto be a difference in scan profile (removing 1 possible modifier). 25/15/5 db increase in profile at std/adv/pro (officer would have 0db difference if we want to go that far).
Again, thanks for the feedback. What's your take on my suggestions to your ideas. I love the overall concept and it definitely points out some positives/negatives of the overall idea.
Thokk Kill. Thokk Crush. Thokk Smash.
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.29 16:03:00 -
[57] - Quote
Bumping for visibility.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Devadander
Woodgrain Atari
468
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Posted - 2015.07.29 16:27:00 -
[58] - Quote
My thoughts aren't always the most coherent.
When I mentioned cloaks I meant this should be like the cloak. Others can technically use it, but not like a scout.
I want the bandwidth high enough that you can't scatter much with one on at pro, and nothing else at lower levels. (keeping bandwidth-less equipment in mind this is not a big setback) One or the other, or being mediocre at both.
Also, with that high bandwidth, it will still be equipable/usable by suits with not enough bandwidth Lore; Bandwidth is in use keeping jump stream open. idk But the cost keeps one from using other items that deploy.
Example: Jonny Newberry has his callogi at adv and his crupack at pro. He can indeed put a pro crupack on his std logi and goto town. However, costs and requirements keep him from being a litter-logi, and also from fitting crazy tank.
This makes a few new classes of logi / gives logis more than just "fit one of each and brick out"
Glad to see this topic come back. o7
Discuss
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.07.29 21:16:00 -
[59] - Quote
0 Bw to let other classes use it. Logis get a fitting bonus,amarr logi bonus applies.
Consumes 1 equipment slot.
Just like the cloak you must keep the activator out for it to work. Switching to a weapon disables it.
You can move,it doesn't effect your signature.
Capacitor based.
4 spawns at basic. 7 at ADV. 10 at Pro. Giving preference to squad mates.
Then the capacitor must refill.
Same cost as equivalent tier uplink.
So,dedicated large spawn counts. Or small mobile spawn counts.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.30 00:13:00 -
[60] - Quote
Meee One wrote:0 Bw to let other classes use it. Logis get a fitting bonus,amarr logi bonus applies.
Consumes 1 equipment slot.
Just like the cloak you must keep the activator out for it to work. Switching to a weapon disables it.
You can move,it doesn't effect your signature.
Capacitor based.
4 spawns at basic. 7 at ADV. 10 at Pro. Giving preference to squad mates.
Then the capacitor must refill.
Same cost as equivalent tier uplink.
So,dedicated large spawn counts. Or small mobile spawn counts.
I like the idea of the capacitor that limits how many can spawn in on a particular level. This would give a reason to use higher rated backpacks.
The capacitor could have a set recharge time of 30 seconds/ 45 seconds or something like that so after my adv. uplink backpack has 7 clones spawn in, it becomes inoperable for 30 seconds while it "refills" and then an additional 7 can spawn in..
I do think, if that was implemented, it should have something like a recharge where, if no one spawns in for so many seconds, that limit slowly refills (like 1 clone added up to max for every 15 seconds there is no spawn on it. If I have 3 spawns left, and no one spawns on me for 45 seconds, I have 6. It is just like reloading a 1/2 empty magazine.)
However, I don't agree with not being able to use a weapon. This does nothing to take away from visibility. In fact, with some of the suggestions, we would have greater visibility because it would increase our scan profile. By not allowing someone to use a weapon (by extention a rep tool, nanite injector, scanner or swapping to anything else) is too excessive and too much of a penalty. They need to be able to do other things besides be a moving target and spawn point. Even a MCRU on a dropship can defend itself, right?
I also don't agree with the 0 bandwidth. A sentinel should not be allowed to also be a mobile spawn point. I also don't like the idea of assaults or scouts running around with this ability. If they put it at 16, a proto assault or any logi can use it. That is a solid baseline in my opinion.
Good ideas and solid imput overall. Thanks for the ideas.
Thokk Kill. Thokk Crush. Thokk Smash.
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