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321. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
I really do like this idea. I understand some criticism about complexity, but in effect it's simply if you aren't active in-game at the timers you set then your districts become more and more vulnerable and also don't produce resources.
- by Kain Spero - at 2015.01.14 23:07:00
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322. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Seems reasonable enough. Only issue I see is what UI may be needed to explain what could be a crazy wait time for a battleforce going against another one in public matches. Battleforce leader selects deploy to pubs prompt comes up: "Wait times f...
- by Kain Spero - at 2015.01.14 12:29:00
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323. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
xAckie wrote: CCP Rattati wrote: Thanks everyone, I have requested technical evaluation of the following features: 1)Is it possible to seed Domination modes into the FW rotation Many of us don't like this game mode . Please let us unt...
- by Kain Spero - at 2015.01.14 10:53:00
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324. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
So.... many... badly formatted quotes..... the pain
- by Kain Spero - at 2015.01.14 07:07:00
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325. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: 4. FW stores don't have all of the gear that you need, especially if you are a loyalist. 5. How perfect does the matchmaking have to be before I can deploy into a match? Will my 8-man squad or 16-man platoon be forced to wait ...
- by Kain Spero - at 2015.01.13 23:46:00
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326. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Bright Cloud wrote: Sure reduce squad size to 4 for normal pubs but i demand that you increase it to 16 for FW. In for a penny, in for a pound. As long as we could get at least 8 man squads in FW and still q-sync like we do now I'd be super...
- by Kain Spero - at 2015.01.13 23:08:00
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327. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
I have to agree with some of the sentiments like Buwaro. Letting pubs be for more protected play (smaller squads) and then letting the gloves come off in FW seems to just make sense. If 4 man squads can improve matchmaking for pubs and improve th...
- by Kain Spero - at 2015.01.13 15:45:00
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328. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
rpastry wrote: is there some reason for the allergy to odd numbers? why not make squad limit 5 and have 30 man battles? bigger/smaller in multiples of 5. off peak might make sense for 20 min battles on the smaller maps. ive been in battles wh...
- by Kain Spero - at 2015.01.13 12:56:00
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329. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Sgt Kirk wrote: CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your fri...
- by Kain Spero - at 2015.01.13 12:08:00
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330. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: Breakin Stuff wrote: Numbers significantly higher than 2500 are deeply hard to hut without being a logi spammer. Anything above 3000 is impossible without boosting or being in the top 0.5% native shooter badass pl...
- by Kain Spero - at 2015.01.13 11:31:00
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331. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Tesfa Alem wrote: Regis Blackbird wrote: Unless I read it wrong, I am worried about the sudden jump from being classified as "New Player" and "Veteran". If your earnings suddenly drop like a rock, just because you are now a "Veteran", it mig...
- by Kain Spero - at 2015.01.13 11:24:00
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332. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Some of the vocabulary about the barge is a bit confusing. So a Warbarge comes with a platform that automatically has the Mobile Factory Subsystem if I understand what you are saying, Rattati. If you were looking at a Warbarge like a suit then th...
- by Kain Spero - at 2015.01.13 10:29:00
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333. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Increased salvage sounds great, but will there be an easier way to sell the salvage? Right now converting items you get from salvage is a time consuming process.
- by Kain Spero - at 2015.01.13 09:43:00
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334. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Looks like some great stuff and solves the age old of problem of trying to head off AFKing being something that hurts new players. I would start low with the minimum WP threshold like 100 to 300 WP, see how it works, and then go from there.
- by Kain Spero - at 2015.01.13 08:09:00
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335. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Reserved.
- by Kain Spero - at 2015.01.13 05:59:00
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336. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with y...
- by Kain Spero - at 2015.01.12 22:52:00
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337. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Kalante Schiffer wrote: i do agree with the 16 person squad. it would make organizing and deployment for pc way more easier for everybody. Heck even 8 man squads would make doing PC deployment easier as well as FW syncs.
- by Kain Spero - at 2015.01.12 21:35:00
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338. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
shaman oga wrote: I still think that squad of 8 will reduce stomp even in pub match, provided MM don't put 2 full squad on the same side. If you did this maybe you still have the squads of 4 that can link up? I do think that 8 man squads in ...
- by Kain Spero - at 2015.01.12 10:26:00
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339. To Rattati: selling assets - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Is it possible to get a sell all button assigned to make selling assets easier? Like have square autosell all assets that you have highlighted instead of manually having to do it? Would make cleaning house much easier. ...
- by Kain Spero - at 2015.01.12 08:19:00
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340. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
pumping up wrote: Though Team size 16 is evenly dividable by 4. Which makes me wonder if they could just increase match sizes to 18? If the game can be made to have areas where increasingly larger groups can be allowed is seems like it wou...
- by Kain Spero - at 2015.01.12 08:10:00
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