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341. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking ...
- by Kain Spero - at 2015.01.12 05:27:00
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342. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Terry Webber wrote: Fox Gaden wrote: Aeon Amadi wrote: Some spit-balled idea I had hidden away in my Imgur account that I thought of. Really high-level idea that probably isn't feasible at current but, yanno. http://i.imgur.com/h3bWsy7...
- by Kain Spero - at 2015.01.11 15:14:00
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343. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
This has been touched on a bit in this thread, but I really would consider moving away from specific clone counts on districts entirely. Leither posted some thoughts about that here: https://forums.dust514.com/default.aspx?g=posts&m=2549352#p...
- by Kain Spero - at 2015.01.11 11:50:00
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344. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
For Other Stuff how about a way to transfer a district as an additional diplomatic option? I would say to limit transfers to corps with a certain Corp Rank to help prevent some alt corp shenanigans. Also an idea for a district facility: Arena. ...
- by Kain Spero - at 2015.01.10 22:21:00
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345. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: Kain Spero wrote: Fox Gaden wrote: CCP Rattati wrote: I thought of something, what if we have 2 types of clonepacks, one that can not be used to win a district, and is more manageable to new corps, and initiates only 8...
- by Kain Spero - at 2015.01.10 15:42:00
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346. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: I thought of something, what if we have 2 types of clonepacks, one that can not be used to win a district, and is more manageable to new corps, and initiates only 8v8 or 12v12 attacks? And the other one is...
- by Kain Spero - at 2015.01.10 15:32:00
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347. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: Timers ? - Current system? - Hard coded timer for each district? - Hard coded timer for each district, with ability to move timber up to 3 hours in either direction? - Vulnerability window in which the attackers can initia...
- by Kain Spero - at 2015.01.10 15:10:00
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348. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
CCP Rattati wrote: I thought of something, what if we have 2 types of clonepacks, one that can not be used to win a district, and is more manageable to new corps, and initiates only 8v8 or 12v12 attacks? And the other one is the 16v16 and is ...
- by Kain Spero - at 2015.01.10 10:34:00
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349. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
One of the other things that caught my eye in the road map was the idea of fixed timers. My understanding from taking to the CPM is that these fixed timers would work just as they do today except you can never adjust them. The current timers would...
- by Kain Spero - at 2015.01.03 11:15:00
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350. [Idea] Unlink Clones and District Sov + Degranularize PC resources - in Feedback/Requests [original thread]
Leither Yiltron wrote: [list] Simplification of attacking, defending, and attrition - The granularity of clone movements is an over complication that doesn't add much tactical value. Attrition rates are crazy hard-to-intuit calculations, and...
- by Kain Spero - at 2015.01.03 09:07:00
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351. (Idea) District Resources: Adding Value PC - in Feedback/Requests [original thread]
Breakin Stuff wrote: Why not just let players use the goo to manufacture stuff rather than buying it on the market? Folks using personal barges to make stuff could work well in this kind of system, but what barges and their modules do hasn't...
- by Kain Spero - at 2015.01.02 19:26:00
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352. (Idea) District Resources: Adding Value PC - in Feedback/Requests [original thread]
District Resources: Rewarding planetary conquest Goal : To provide a powerful incentive to hold land and drive conflict over land without having to directly inject ISK into the Dust economy. Secondary goal : Create a resource that doesn't di...
- by Kain Spero - at 2015.01.02 06:56:00
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353. [Idea] 32vs32 - in Feedback/Requests [original thread]
32v32 will not happen on the PS3. I would love to hear if 18v18 is possible so we can have 3 even squads of 6
- by Kain Spero - at 2014.12.31 06:58:00
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354. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
I still see this as an elegant way to approach tieracide.
- by Kain Spero - at 2014.12.31 06:56:00
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355. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
OP has been updated to reflect community feedback regarding this concept.
- by Kain Spero - at 2014.12.30 15:11:00
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356. (Suggestion) PC database recording system - in Feedback/Requests [original thread]
SponkSponkSponk wrote: We have this capability already from CREST. timers? http://dusttimers.com/ Dashboards? http://www.dustcharts.com History? http://evemaps.dotlan.net/system/Aeditide/V-District-10 That these tools are available...
- by Kain Spero - at 2014.12.30 12:58:00
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357. minor laser/warbarge strikes - in Feedback/Requests [original thread]
Atiim wrote: Cat Merc wrote: Have you ever tried to hit a shield vehicle with a small flux? Screw trying to hit vehicles, those things can barely take out a piece of equipment. I took out a flying dropship with a small EMP strike. That...
- by Kain Spero - at 2014.12.30 06:44:00
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358. Plasma cannon - in Feedback/Requests [original thread]
No need to make it better against infantry. I'd rather it get similar direct damage to a breach forge.
- by Kain Spero - at 2014.12.30 06:06:00
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359. (Suggestion) PC database recording system - in Feedback/Requests [original thread]
Knowledge is power +1.
- by Kain Spero - at 2014.12.30 05:44:00
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360. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Zindorak wrote: I don't know about the sp but thats fun I'm not really sure if no SP for these matches would really be needed you are right. When it comes to PC you do have to look at potential boosting issues.
- by Kain Spero - at 2014.12.30 05:41:00
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