Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
301. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
What do folks think about up to 2 people getting a kill count on their stats? The final blow and if someone does more than X% of damage (like over 50 or 75%) or the person that does the most damage?
- by Kain Spero - at 2015.01.16 22:37:00
|
302. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
^^ Seems like we've found someone that hates no shows worse than me. X)
- by Kain Spero - at 2015.01.16 14:27:00
|
303. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
I'd say that longer battles aren't outright a bad thing as long as things don't get too crazy. The example you've laid out sounds pretty good. I like the idea that you have somewhat of an escalation in potential match length as you get closer to ...
- by Kain Spero - at 2015.01.16 13:22:00
|
304. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: Regis Blackbird wrote: What about the following? For FW queue: - Standard squad (4) works as today (matched against other squads and solo players) and starts a 16 vs 16 game. - Preference will always be given to match Battl...
- by Kain Spero - at 2015.01.16 09:35:00
|
305. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Instead of replacing the swarms why not make this the amarr launcher weapon? Gallente- Plasma Cannon Minmatar - Mass Driver Caldari - Swarm Launcher Amarr- AV Grenade Missile (this new weapon)
- by Kain Spero - at 2015.01.16 08:42:00
|
306. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
I really think that Phase 2 and Phase 3 should be able to happen on the same day, or there needs to be a mechanic where if X defenders don't show up for a Phase 2 Attack the defenders auto loose and the Warbarge timer starts up again for a Phase 3...
- by Kain Spero - at 2015.01.16 07:33:00
|
307. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
cris bleu wrote: I dunno. I think this may be a solution to a problem that doesn't exist. If 3 mercs are going round in a group pumping plasma into the other side, say one has great gun game and typically does 60% damage to each opponent they...
- by Kain Spero - at 2015.01.16 02:21:00
|
308. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Godin is doing some live fire exploration of how the Battlefield 4 assist system works right now.
- by Kain Spero - at 2015.01.16 00:53:00
|
309. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Imp Smash wrote: Kain Spero wrote: Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets. Player that lands a kill shot gets ...
- by Kain Spero - at 2015.01.16 00:01:00
|
310. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Most work= most pay. That was kind of my thought on the issue in terms of where the ISK goes in a "keep what you kill" system.
- by Kain Spero - at 2015.01.15 22:20:00
|
311. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kuruld Sengar wrote: Mare assist points multiply the percentage of damage you did to the target by 50 so that the kill gets 50 and the assist can get up to 49 wp with enough damage dealt. Or as little as 1. Would be script intensive... Battl...
- by Kain Spero - at 2015.01.15 13:13:00
|
312. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Roman837 wrote: Interesting idea Kane..but...The kill should go to the person who got the kill. It sucks when somone "steals" your kill...but...that's part of this game it's not a 1v1 game. It would be nice tho to get a most damage done rewa...
- by Kain Spero - at 2015.01.15 12:28:00
|
313. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it. Not really a matter of dealing with it. I think you are missing the point behind adding a "Final Blow" reward. I'll use ...
- by Kain Spero - at 2015.01.15 12:00:00
|
314. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Jonny D Buelle wrote: Kain Spero wrote: Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets. Player that lands a kill shot ...
- by Kain Spero - at 2015.01.15 11:11:00
|
315. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets. Player that lands a kill shot gets an assist and a new "final blow" wp reward.
- by Kain Spero - at 2015.01.15 10:54:00
|
316. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
voidfaction wrote: Player retention is not going to go up if noobs are slaughtered over and over in pubs by proto players Vets and proto stompers make fun and laugh about getting players to quit. They do not care about player retention. If tho...
- by Kain Spero - at 2015.01.15 08:32:00
|
317. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
voidfaction wrote: Vitantur Nothus wrote: @ Voidfaction There's no reason to put words in Atiim's mouth. Doing so is neither fair nor is it constructive. We'd do well to hear him out so we can better understand his concerns and counterpoint...
- by Kain Spero - at 2015.01.15 06:40:00
|
318. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Atiim wrote: CCP Rattati wrote: I like it, but the 18 man requirement will reduce performance. Well at this point a performance reduction would be bad, but is it possible to implement the idea with the current team sizes? Again that...
- by Kain Spero - at 2015.01.15 04:55:00
|
319. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Echo 1991 wrote: Kain Spero wrote: Echo 1991 wrote: killertojo42 wrote: Oh and by the way i run a FW squad and we need to do pubs often to keep doing FW, my isk wallet isn't set to unlimited, I'm not screwing friend 5 and 6 on our isk ...
- by Kain Spero - at 2015.01.15 02:49:00
|
320. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Echo 1991 wrote: killertojo42 wrote: Oh and by the way i run a FW squad and we need to do pubs often to keep doing FW, my isk wallet isn't set to unlimited, I'm not screwing friend 5 and 6 on our isk grinds so this would be a deal breaker on...
- by Kain Spero - at 2015.01.14 23:20:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |