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BulletSnitcheZ
TRUE TEA BAGGERS
19
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Posted - 2013.04.10 20:44:00 -
[1] - Quote
Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a solo one.
Here's what i think CCP could do to fix this:
1. Give resistance, damage, and HP bonuses to the tank when 3 people are using it - This would reward tankers that utilize teamwork and penalize those that don't.
2. Give everyone in the HAV a specified role - Perhaps 1 person in the tank could be responsible for logistics (Shield Repairing, Shield Hardening, Scanning) while the other 2 could be responsible for killing targets. |
Ulysses Knapse
Nuevo Atlas Corporation
220
|
Posted - 2013.04.10 22:34:00 -
[2] - Quote
Better yet, buff Small Turrets. Doing so will both fix the underwhelming firepower of the LAV and Dropship as well as make HAVs want to work with others. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.10 22:39:00 -
[3] - Quote
BulletSnitcheZ wrote:Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a solo one.
Here's what i think CCP could do to fix this:
1. Give resistance, damage, and HP bonuses to the HAV when 3 people are using it - This would reward tankers that utilize teamwork and penalize those that don't.
2. Give everyone in the HAV a specified role - Perhaps 1 person in the tank could be responsible for logistics (Shield Repairing, Shield Hardening, Scanning) while the other 2 could be responsible for killing targets.
I'll be expanding this list soon. Please post your feedback and ideas people because HAV gameplay needs a serious overhaul. No. -1 I do not want to give the job of keeping me alive to random blue dots. |
BulletSnitcheZ
TRUE TEA BAGGERS
19
|
Posted - 2013.04.10 22:43:00 -
[4] - Quote
Ulysses Knapse wrote:Better yet, buff Small Turrets. Doing so will both fix the underwhelming firepower of the LAV and Dropship as well as make HAVs want to work with others.
I'll add that to the list |
Godin Thekiller
KNIGHTZ OF THE ROUND
36
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Posted - 2013.04.10 23:00:00 -
[5] - Quote
I like #1, but #2, that's a nerf. |
BulletSnitcheZ
TRUE TEA BAGGERS
19
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Posted - 2013.04.10 23:02:00 -
[6] - Quote
BOZ MR wrote: No. -1 I do not want to give the job of keeping me alive to random blue dots.
I think #2 could be implemented If CCP allowed us to set our vehicles to "squad only". Maybe they could give us the option to set the responsibilities of each crew member as well.
Switching & activating modules is very tedious for HAV drivers especially when you're fighting against infantry and other tanks. Having someone else do this for you would make your job easier while encouraging teamwork at the same time. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.10 23:05:00 -
[7] - Quote
BulletSnitcheZ wrote:BOZ MR wrote: No. -1 I do not want to give the job of keeping me alive to random blue dots.
I think #2 could be implemented If CCP allowed us to set our vehicles to "squad only". Maybe they could give us the option to set the responsibilities of each crew member as well. Switching & activating modules is very tedious for HAV drivers especially when you're fighting against infantry and other tanks. Having someone else do this for you would make your job easier while encouraging teamwork at the same time. If you give me option to divide or not to divide than I can say +1 |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
297
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Posted - 2013.04.10 23:10:00 -
[8] - Quote
BOZ MR wrote:BulletSnitcheZ wrote:Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a solo one.
Here's what i think CCP could do to fix this:
1. Give resistance, damage, and HP bonuses to the HAV when 3 people are using it - This would reward tankers that utilize teamwork and penalize those that don't.
2. Give everyone in the HAV a specified role - Perhaps 1 person in the tank could be responsible for logistics (Shield Repairing, Shield Hardening, Scanning) while the other 2 could be responsible for killing targets.
I'll be expanding this list soon. Please post your feedback and ideas people because HAV gameplay needs a serious overhaul. No. -1 I do not want to give the job of keeping me alive to random blue dots.
aww stop taking your tank solo into pub games. That's exactly what you said you were doing.
Tanks are better as team based co-op assets. Let MHACs be solothingies... |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
246
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Posted - 2013.04.10 23:14:00 -
[9] - Quote
It's funny how no one has a problem with dropsuits being perfectly viable to use solo, but if you expect a HAV to be viable solo you're a horrible person who just wants an insta-win button. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.10 23:37:00 -
[10] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:It's funny how no one has a problem with dropsuits being perfectly viable to use solo, but if you expect a HAV to be viable solo you're a horrible person who just wants an insta-win button. +1 |
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BOZ MR
BurgezzE.T.F Orion Empire
49
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Posted - 2013.04.10 23:41:00 -
[11] - Quote
KEROSIINI-TERO wrote:BOZ MR wrote:BulletSnitcheZ wrote:Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a solo one.
Here's what i think CCP could do to fix this:
1. Give resistance, damage, and HP bonuses to the HAV when 3 people are using it - This would reward tankers that utilize teamwork and penalize those that don't.
2. Give everyone in the HAV a specified role - Perhaps 1 person in the tank could be responsible for logistics (Shield Repairing, Shield Hardening, Scanning) while the other 2 could be responsible for killing targets.
I'll be expanding this list soon. Please post your feedback and ideas people because HAV gameplay needs a serious overhaul. No. -1 I do not want to give the job of keeping me alive to random blue dots. aww stop taking your tank solo into pub games. That's exactly what you said you were doing. Tanks are better as team based co-op assets. Let MHACs be solothingies...
Awwwwww. No one asked you how should I play my game. I can run everything myself. Let me do my role. Do not suggest anything related to how tanks operate if you are not a Tanker. Tanks got nerfed enough. Some people are even good enough to solo a proto tank |
slypie11
Planetary Response Organisation
135
|
Posted - 2013.04.11 00:29:00 -
[12] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:It's funny how no one has a problem with dropsuits being perfectly viable to use solo, but if you expect a HAV to be viable solo you're a horrible person who just wants an insta-win button. . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:GÇ¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .GÇ£~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . GÇ¥~,_. . . ..GÇ£~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .GÇ¥=,_. . . .GÇ£-,_. . . ,.-~-,}, .~GÇ¥; /. .. .} . . .. . .((. . .*~_. . . .GÇ¥=-._. . .GÇ£;,,./`. . /GÇ¥ . . . ./. .. ../ . . . .. . .\`~,. . ..GÇ£~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-GÇ¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\. Of course dropsuits can run solo, you can wear a tux without having someone else use the arms for you. Tanks on the other hand, are house sized, multiple heavy weapon toting machines of destruction, so of course you need more than one person using it. I think the OP's idea is awesome. It would encourage strategy and teamwork, instead of just piling on expensive guns and mods and mowing down hapless AV guys. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.11 02:12:00 -
[13] - Quote
slypie11 wrote:Alan-Ibn-Xuan Al-Alasabe wrote:It's funny how no one has a problem with dropsuits being perfectly viable to use solo, but if you expect a HAV to be viable solo you're a horrible person who just wants an insta-win button. . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:GÇ¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .GÇ£~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . GÇ¥~,_. . . ..GÇ£~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .GÇ¥=,_. . . .GÇ£-,_. . . ,.-~-,}, .~GÇ¥; /. .. .} . . .. . .((. . .*~_. . . .GÇ¥=-._. . .GÇ£;,,./`. . /GÇ¥ . . . ./. .. ../ . . . .. . .\`~,. . ..GÇ£~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-GÇ¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\. Of course dropsuits can run solo, you can wear a tux without having someone else use the arms for you. Tanks on the other hand, are house sized, multiple heavy weapon toting machines of destruction, so of course you need more than one person using it. I think the OP's idea is awesome. It would encourage strategy and teamwork, instead of just piling on expensive guns and mods and mowing down hapless AV guys. Give me a DS3 or KB/M and watch how I use it by myself.
. . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:GÇ¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .GÇ£~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . GÇ¥~,_. . . ..GÇ£~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .GÇ¥=,_. . . .GÇ£-,_. . . ,.-~-,}, .~GÇ¥; /. .. .} . . .. . .((. . .*~_. . . .GÇ¥=-._. . .GÇ£;,,./`. . /GÇ¥ . . . ./. .. ../ . . . .. . .\`~,. . ..GÇ£~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-GÇ¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\.
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
215
|
Posted - 2013.04.11 02:16:00 -
[14] - Quote
Just because you're using a tank solo does not mean that it is a solo weapon. It just means that you're a moron.
But if you want to buff HAVs by giving the gunners some really cool stuff, I'm totally down for that. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.11 02:21:00 -
[15] - Quote
0 Try Harder wrote:Just because you're using a tank solo does not mean that it is a solo weapon. It just means that you're a moron.
But if you want to buff HAVs by giving the gunners some really cool stuff, I'm totally down for that. You are moron by thinking that I mentioned them as a solo vehicle. They are meant to be runned WITH SQUADS AND NOT BY SQUADS. Although I think you are not, I hope you are capable of understanding the difference. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
152
|
Posted - 2013.04.11 02:22:00 -
[16] - Quote
BOZ MR wrote:KEROSIINI-TERO wrote:BOZ MR wrote:BulletSnitcheZ wrote:Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a solo one.
Here's what i think CCP could do to fix this:
1. Give resistance, damage, and HP bonuses to the HAV when 3 people are using it - This would reward tankers that utilize teamwork and penalize those that don't.
2. Give everyone in the HAV a specified role - Perhaps 1 person in the tank could be responsible for logistics (Shield Repairing, Shield Hardening, Scanning) while the other 2 could be responsible for killing targets.
I'll be expanding this list soon. Please post your feedback and ideas people because HAV gameplay needs a serious overhaul. No. -1 I do not want to give the job of keeping me alive to random blue dots. aww stop taking your tank solo into pub games. That's exactly what you said you were doing. Tanks are better as team based co-op assets. Let MHACs be solothingies... Awwwwww. No one asked you how should I play my game. I can run everything myself. Let me do my role. Do not suggest anything related to how tanks operate if you are not a Tanker. Tanks got nerfed enough. Some people are even good enough to solo a proto tank
Tanks have 3 seats and where obviously developed to be used solo. CCP likes to place +2 seats in vehicles because its good luck. (rule of 3s). 3 seats has absolutely nothing to do with 3 people being involved in the vehicles operation. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
152
|
Posted - 2013.04.11 02:23:00 -
[17] - Quote
BulletSnitcheZ wrote:Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a solo one.
Here's what i think CCP could do to fix this:
1. Give resistance, damage, and HP boosts to the HAV when more people are using it - This would reward tankers that utilize teamwork and penalize those that don't. These boosts would require a skill and will only work if everyone is in the same squad.
2. Give HAVs a 4th "Tactical" seat - This seat would be responsible for logistics (Scanning, Spotting). It gives you an enhanced view of the map, allowing you to view the fittings of any scanned target you select. It also allows you to request orbital strikes and installations, all from the safety of the tank.
3. Buff small turrets - Small turrets should play an important role in the firepower & survivability of a tank. This means an increase in the damage, range, and/or accuracy of small turrets.
***EDIT***
i changed #2 and replaced it with something better. Keep posting your ideas people, HAV gameplay needs to change.
+1 |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.11 02:28:00 -
[18] - Quote
Sextus Hardcock wrote:BulletSnitcheZ wrote:Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a solo one.
Here's what i think CCP could do to fix this:
1. Give resistance, damage, and HP boosts to the HAV when more people are using it - This would reward tankers that utilize teamwork and penalize those that don't. These boosts would require a skill and will only work if everyone is in the same squad.
2. Give HAVs a 4th "Tactical" seat - This seat would be responsible for logistics (Scanning, Spotting). It gives you an enhanced view of the map, allowing you to view the fittings of any scanned target you select. It also allows you to request orbital strikes and installations, all from the safety of the tank.
3. Buff small turrets - Small turrets should play an important role in the firepower & survivability of a tank. This means an increase in the damage, range, and/or accuracy of small turrets.
***EDIT***
i changed #2 and replaced it with something better. Keep posting your ideas people, HAV gameplay needs to change. +1 +1 after change.
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
251
|
Posted - 2013.04.11 02:53:00 -
[19] - Quote
See, here's how I see it.
Sometimes I can't dedicate two or three hours to gaming. In fact, most times I can't do that. This means I can't go into corp chat and find a group of dedicated squaddies to run with. I have twenty minutes, I'm going to play two ambush matches, and then I'm going to get back to work.
For one of you dropsuit guys, this wouldn't be an issue. You can just run around un-mic'd and spam grenades, or bullets, or reps, or whatever your thing is. And you're gonna do just fine. I can usually hit top 3 on my team in a militia logi suit this way.
For vehicle drivers, however, it's just flat out not possible. Especially under systems such as those outlined in the OP. It becomes such that if I want to be a vehicle operator I don't just benefit from being on comms. I have to be on comms with corpmates I'm accustomed to working with, or else I'm going to die. And that just isn't good balance.
Should HAVs be something that works best when used with friendlies? Like everything else in the game, yes. Should they, and all other vehicles, be completely inaccessible to casual players? Hell damn no. |
BulletSnitcheZ
TRUE TEA BAGGERS
19
|
Posted - 2013.04.11 03:40:00 -
[20] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:See, here's how I see it.
Sometimes I can't dedicate two or three hours to gaming. In fact, most times I can't do that. This means I can't go into corp chat and find a group of dedicated squaddies to run with. I have twenty minutes, I'm going to play two ambush matches, and then I'm going to get back to work.
For one of you dropsuit guys, this wouldn't be an issue. You can just run around un-mic'd and spam grenades, or bullets, or reps, or whatever your thing is. And you're gonna do just fine. I can usually hit top 3 on my team in a militia logi suit this way.
For vehicle drivers, however, it's just flat out not possible. Especially under systems such as those outlined in the OP. It becomes such that if I want to be a vehicle operator I don't just benefit from being on comms. I have to be on comms with corpmates I'm accustomed to working with, or else I'm going to die. And that just isn't good balance.
Should HAVs be something that works best when used with friendlies? Like everything else in the game, yes. Should they, and all other vehicles, be completely inaccessible to casual players? Hell damn no.
Can you explain how the suggestions i made would require you to run with a full squad? If anything, my suggestions greatly reward people that choose to use teamwork rather than going solo.
Tanks have 3 seats and cost 1 - 2 million ISK for a reason. They're not meant to be a one-man vehicle and they shouldn't be used like one. |
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slypie11
Planetary Response Organisation
135
|
Posted - 2013.04.11 03:44:00 -
[21] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:See, here's how I see it.
Sometimes I can't dedicate two or three hours to gaming. In fact, most times I can't do that. This means I can't go into corp chat and find a group of dedicated squaddies to run with. I have twenty minutes, I'm going to play two ambush matches, and then I'm going to get back to work.
For one of you dropsuit guys, this wouldn't be an issue. You can just run around un-mic'd and spam grenades, or bullets, or reps, or whatever your thing is. And you're gonna do just fine. I can usually hit top 3 on my team in a militia logi suit this way.
For vehicle drivers, however, it's just flat out not possible. Especially under systems such as those outlined in the OP. It becomes such that if I want to be a vehicle operator I don't just benefit from being on comms. I have to be on comms with corpmates I'm accustomed to working with, or else I'm going to die. And that just isn't good balance.
Should HAVs be something that works best when used with friendlies? Like everything else in the game, yes. Should they, and all other vehicles, be completely inaccessible to casual players? Hell damn no. It's not forcing you, it's incentivizing teamwork. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
251
|
Posted - 2013.04.11 03:48:00 -
[22] - Quote
Sure, I guess, in much the same way a mugger "incentivizes" you to give them your wallet. "Do it or you'll die" is technically an incentive. Just...not really in keeping with the way people normally use the term. |
BulletSnitcheZ
TRUE TEA BAGGERS
19
|
Posted - 2013.04.11 04:08:00 -
[23] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Sure, I guess, in much the same way a mugger "incentivizes" you to give them your wallet. "Do it or you'll die" is technically an incentive. Just...not really in keeping with the way people normally use the term.
The way people are using them right now isn't how they're meant to be used. Why should a solo tanker be able to 2-shot kill my HAV crew that's utilizing tactics and teamwork?
Dust 514 isn't call of duty, this game is built around tactics and teamwork. Why should solo-gameplay be on equal terms with team-oriented gameplay?
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
217
|
Posted - 2013.04.11 05:13:00 -
[24] - Quote
BulletSnitcheZ wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Sure, I guess, in much the same way a mugger "incentivizes" you to give them your wallet. "Do it or you'll die" is technically an incentive. Just...not really in keeping with the way people normally use the term. The way people are using tanks right now isn't how they're meant to be used. Why should a solo tanker be able to 2-shot kill an HAV crew that's utilizing tactics and teamwork? Dust 514 isn't call of duty, this game is built around tactics and teamwork. Why should solo-gameplay be on equal terms with team-oriented gameplay? It's not
---_______---
How about this. We do a 1v3 battle. You get a solo tank, I get two gunners. They will not use AV or anything like it on your HAV to keep it lolfair.
I'm going to bet that you are going to fail miserably. Why? Because HAVs are not solo vehicles. Again, just because people use them as such does not mean that they are. What you are actually doing is:
1) Forcing people to play how you want them to play. 2) Actually making the HAV a four to five person vehicle.
The second part is extremely important. Right now we have 8v8, and soon we will have 16 v 16 or 12 v 12. If you have to take four to five people out of a battle to operate ONE vehicle, it is just not worth it. Especially when one to two proto AV can destroy the HAV.
I do not want HAVs to go the way of LAVs and dropships, and that's exactly what adding more people is going to do. HAVs are already weak enough, and making more people operate them is going to make them even worse, unless you do something that will never happen. IE give HAVs a second large turret instead of a small one, or make it so that HAVs can fly. See what is needed to make it actually worth it to take even more people to operate one? |
Eris Ernaga
GamersForChrist
105
|
Posted - 2013.04.11 05:31:00 -
[25] - Quote
Ulysses Knapse wrote:Better yet, buff Small Turrets. Doing so will both fix the underwhelming firepower of the LAV and Dropship as well as make HAVs want to work with others.
I use the highest meta prototype blasters they are most definitely not under powered not to mention when I have my prototype large turret I will have even more firepower. I have enough shield and resistance to take on a small infantry force and take a moderate amount of damage from an instillation or vehicle. Tanks are fine how they are just keep on creating new effective fits and gaining in game experience. Yes tanks are some what of a 1 man show but they also can hold 2 passengers are expected to work with alliied tanks and some times infantry. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
254
|
Posted - 2013.04.11 07:31:00 -
[26] - Quote
BulletSnitcheZ wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Sure, I guess, in much the same way a mugger "incentivizes" you to give them your wallet. "Do it or you'll die" is technically an incentive. Just...not really in keeping with the way people normally use the term. The way people are using tanks right now isn't how they're meant to be used. Why should a solo tanker be able to 2-shot kill an HAV crew that's utilizing tactics and teamwork? Dust 514 isn't call of duty, this game is built around tactics and teamwork. Why should solo-gameplay be on equal terms with team-oriented gameplay? Because they're using bad tactics and teamwork. The small turrets on a HAV are for anti-infantry support. They're like the .50 caliber mounted on an Abrams. That thing plays absolutely no part in tank v tank fights, and neither, really, do the small turrets on HAVs.
Don't get me wrong, there's a lot about HAV balance I'd change (behold!). But completely gimping any HAV that isn't manned by a full squad isn't it. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
106
|
Posted - 2013.04.11 09:04:00 -
[27] - Quote
If battles were 128 v 128, then maybe, but until then, no. |
Takahiro Kashuken
Red Star. EoN.
203
|
Posted - 2013.04.11 10:21:00 -
[28] - Quote
BulletSnitcheZ wrote:Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a solo one.
Here's what i think CCP could do to fix this:
1. Give resistance, damage, and HP boosts to the HAV when more people are using it - This would reward tankers that utilize teamwork and penalize those that don't. These boosts would require a skill and will only work if everyone is in the same squad.
2. Give HAVs a 4th "Tactical" seat - This seat would be responsible for logistics (Scanning, Spotting). It gives you an enhanced view of the map, allowing you to view the fittings of any scanned target you select. It also allows you to request orbital strikes and installations, all from the safety of the tank.
3. Buff small turrets - Small turrets should play an important role in the firepower & survivability of a tank. This means an increase in the damage, range, and/or accuracy of small turrets.
***EDIT***
i changed #2 and replaced it with something better. Keep posting your ideas people, HAV gameplay needs to change.
The solo HAV driver can destroy that 3man crew because he most likely has range on them, a 3man crew in any HAV is normally a blaster tank which is for fighting infantry, 2 extra gunners help kill more infanrty and is even better if its friends or corpies in them seats for comms and extra eyes. The solo railgun tanker doesnt need any of that tbh, it just needs to know where that tank is so it can kill it and be done with it
So onto the points
1. How much resist/damage and HP boosts? also what happens if one of the gunners gets out to hack something, does the hp drop? it would have to be a decent boost to the HAV to make it a 3man vehicle but also you complain that a HAV with proto railgun can 2 shot most tanks, if it has a 3man crew and an increase to everything then it may 1 shot most tanks but also have more resistance and HP
2. 4th sounds okay
3. Its a no brainer small turrets are useless majority of the time since they have no range
Really we need pilot suits and the mods which interface with the vehicle and improve it depending on the mods you have on the suit
If you wanted to make it more team orientated the gunners would also be able to wear pilot suits and have mods which enhance the vehicle also, this makes the tank stronger with more ppl in it but also does require more SP into vehicle things so more specialization
Problem is we cannot lock the tanks, blueberrys can jump in if ther is a space and we also cannot eject blueberrys either and until then these 3man HAVs wont work
Until i can lock my tank or boot out randoms out of my tank then no to all ideas |
BulletSnitcheZ
TRUE TEA BAGGERS
19
|
Posted - 2013.04.11 11:53:00 -
[29] - Quote
Quote:How about this. We do a 1v3 battle. You get a solo tank, I get two gunners. They will not use AV or anything like it on your HAV to keep it lol fair. It wouldn't matter at all actually, especially if both of us are using Large Railgun Turrets. The fight will just come down to who gets hit with the first shot because small turrets barely do any damage to tanks. My prototype small railgun turrets needs 4 - 6 shots to kill an LAV and you're telling me those things are supposed to be useful in a tank fight? Why do you think people don't use the damage mods for small turrets when they're using an HAV?
Quote: 1) Forcing people to play how you want them to play.
#1 isn't forcing you to play with a full squad, it's just giving you an incentive for do so. These boosts would help protect the tank against AV and AT fire. Did you know that infantry squad boosters are confirmed and will be introduced into the game in the near future?
Quote:2) Actually making the HAV a four to five person vehicle. Once again, #2 is optional. It isn't forcing you to play with 4 people, it's just giving you incentives and advantages for doing so. You can still use an HAV like a one-man vehicle, but that would be just as stupid as using a dropship all by yourself.
Quote:I do not want HAVs to go the way of LAVs and dropships, and that's exactly what adding more people is going to do Every vehicle in the game so far is designed for squad gameplay. Your statement would be valid if the HAV only allowed 1 person to use it, but it doesn't. The best HAVs costs upwards of 2 millions ISK and can get destroyed far too easily by other tanks & AV fire. My proposal would buff tanks while encouraging teamwork & tactics at the same time. People would stop thinking of tanks as a 1-man vehicle, which they clearly aren't. |
KalOfTheRathi
Talon Strike Force LTD
330
|
Posted - 2013.04.11 12:21:00 -
[30] - Quote
No it doesn't have to stop, Kitten. Maybe it can stop when you personally Nerf the Thale Sniper Rifle to be a wiffle bat.
The entire game is built upon better gear and acquisition thereof, specifically Proto and Officer Gear. Skill up and get (and be able to use) the reward. While playing the way you want to play. Not while everyone Else has to play the way You Want them to play
If the mythical blaster tank you refer to can be one-shot killed it has less than 2500 Shields and Armor combined. That is about the maximum that can be dealt with the ~1900 HP Rail and the bonuses necessary to even equip it. That gun requires .3 seconds to spool and 2.2 seconds to fire a second round. When the first one hits the Blaster had better be moving and enabling modules.
By the was, did you add the numbers up regarding the Proto Swarm Launcher? You will find it does more damage than the rail gun in question and can go around corners. Let's make each missile require a crew member.
Blaster Tanks have to keep away from the Sniper Tank's LOS. Or it will die. For that matter most things require not getting into LOS when a Sniper is around, either Merc or Tank.
Finally, unbalanced gear is a fact. If you drop a tank on the battle field you need to be prepared to lose it. If you drop a Soma and a Sagaris arrives, well you had better be a good driver because the odds on you surviving just went down. |
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