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Justin Tymes
Dem Durrty Boyz
498
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Posted - 2013.11.18 00:50:00 -
[1] - Quote
Does anyone actually use these? Basic and Enhanced Reactive Plates are garbage. Proto is the only one worth looking at, and the PG cost is outrageous. 1 Complex Plate with 1 Complex Armor Repairer is just better than 2 Complex Reactive Plates, and is 9 PG cheaper.
The PG cost has to be cut. Enhanced Reactive Plates need to be recovering 2HP/s and Complex 3HP/s. Because as of right now, I don't see any reason to use Reactive Plates over regular plates. |
DeadlyAztec11
Gallente Federation
2629
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Posted - 2013.11.18 01:03:00 -
[2] - Quote
The enhanced one is beast on my Minmatar Scout.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Justin Tymes
Dem Durrty Boyz
499
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Posted - 2013.11.18 01:22:00 -
[3] - Quote
DeadlyAztec11 wrote:The enhanced one is beast on my Minmatar Scout.
You are aware that 80 HP and 2 HP/second is outclassed by 85 HP and 2/HP per second? Not to mention way cheaper CPU/PG with the exact same movement penalty? |
Templar 514
Amarr Templars Amarr Empire
48
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Posted - 2013.11.18 01:33:00 -
[4] - Quote
You are also aware that reactive plates consume only one low slot, rather than two like a plate+rep combo? And that Minja suits only have two low slots, and generally use one for something like, say, kincats? |
Justin Tymes
Dem Durrty Boyz
499
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Posted - 2013.11.18 02:00:00 -
[5] - Quote
Templar 514 wrote:You are also aware that reactive plates consume only one low slot, rather than two like a plate+rep combo? And that Minja suits only have two low slots, and generally use one for something like, say, kincats?
So you're saying 1 HP/second is making a difference? You might as well be using Militia Repair. 40HP sure as hell isn't worth it, that's not even surviving an AR bullet. |
Cosgar
ParagonX
7888
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Posted - 2013.11.18 02:14:00 -
[6] - Quote
Basically, the reactive plates are good for if you want to have some degree of repair without putting points in two skills.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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TechMechMeds
Swamp Marines Kleenex Inc.
1447
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Posted - 2013.11.18 02:41:00 -
[7] - Quote
Justin Tymes wrote:Does anyone actually use these? Basic and Enhanced Reactive Plates are garbage. Proto is the only one worth looking at, and the PG cost is outrageous. 1 Complex Plate with 1 Complex Armor Repairer is just better than 2 Complex Reactive Plates, and is 9 PG cheaper.
The PG cost has to be cut. Enhanced Reactive Plates need to be recovering 2HP/s and Complex 3HP/s. Because as of right now, I don't see any reason to use Reactive Plates over regular plates.
I would like the reactives and ferroscale to be high slots but I know that is asking too much lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
92
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Posted - 2013.11.18 02:56:00 -
[8] - Quote
Sometimes I feel like asking for anything is asking for too much in this area . Most items that are enhanced seem like a waste because of the computer / programming usage and the fact that most of the time the offer little in the way of ability , thinking in terms from militia to basic to advanced and prototype .
There should not be a basic because it just brings the computer and programming usage down . Advanced just boost what ever item a little and the only and best items are prototype but it seems like those items are only for prototype suits , with the increase of usage . Hell on an advanced suit its hard to place most advanced mods on .
You are right about the HP repair though being two per second for the advanced and three for the prototype . Some of these items just don't seem like they were well thought out . I mean , to have the advanced just give you what the basic does but with a slight buff in the HP's and the fact of usage cost , is really useless .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Meeko Fent
Commando Perkone Caldari State
1583
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Posted - 2013.11.18 03:19:00 -
[9] - Quote
Justin Tymes wrote:Templar 514 wrote:You are also aware that reactive plates consume only one low slot, rather than two like a plate+rep combo? And that Minja suits only have two low slots, and generally use one for something like, say, kincats? So you're saying 1 HP/second is making a difference? You might as well be using Militia Repair. 40HP sure as hell isn't worth it, that's not even surviving an AR bullet. Whats better? Getting 40HP and 1HPs, or 2HP/s?
Think about it.
I use one on all of my fits. I'm willing to sacrifice HP regen for being able to take a few more hits then the guy who only fit the repper with his plate.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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deepfried salad gilliam
Sanguine Knights
143
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Posted - 2013.11.18 03:27:00 -
[10] - Quote
I run them on my caldari std assault For their cpu cost,can't fit an actually repper and I like dual tanking
Christ is lord
Sanguine knights , open recruitment, join now.
Free tacos
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DeadlyAztec11
Gallente Federation
2633
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Posted - 2013.11.18 03:31:00 -
[11] - Quote
Bro, all I know is that a repper is useless if you don't live through the fight to benefit from it.
Those extra 40 have saved my buns from being taken so many times, it will surprise you how many times I have 10 or less points of armor.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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deepfried salad gilliam
Sanguine Knights
144
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Posted - 2013.11.18 03:32:00 -
[12] - Quote
And 1 hps usually does full repair by time my shields break again
Christ is lord
Sanguine knights , open recruitment, join now.
Free tacos
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Meeko Fent
Commando Perkone Caldari State
1584
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Posted - 2013.11.18 03:35:00 -
[13] - Quote
DeadlyAztec11 wrote:Bro, all I know is that a repper is useless if you don't live through the fight to benefit from it.
Those extra 40 have saved my buns from being taken so many times, it will surprise you how many times I have 10 or less points of armor. I've survived a Fight with 1HP left very often.
Those this are freaking great if you are willing to lose something.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Justin Tymes
Dem Durrty Boyz
501
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Posted - 2013.11.18 03:36:00 -
[14] - Quote
Meeko Fent wrote:Justin Tymes wrote:Templar 514 wrote:You are also aware that reactive plates consume only one low slot, rather than two like a plate+rep combo? And that Minja suits only have two low slots, and generally use one for something like, say, kincats? So you're saying 1 HP/second is making a difference? You might as well be using Militia Repair. 40HP sure as hell isn't worth it, that's not even surviving an AR bullet. Whats better? Getting 40HP and 1HPs, or 2HP/s? Think about it. I use one on all of my fits. I'm willing to sacrifice HP regen for being able to take a few more hits then the guy who only fit the repper with his plate.
2HP/s regain. Again 40HP isn't surviving an AR bullet. There is no "few more hits". But 2HP/second means you recover relevant health twice as fast. They are both pretty bad TBH. |
Galvan Nized
Deep Space Republic Top Men.
302
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Posted - 2013.11.18 05:56:00 -
[15] - Quote
Who uses feroscales right now? Noone.
Who uses shield recharger/energizer? Noone.
Who uses myofribil (sp?) anymore? Noone.
Not sure why people get so upset about reactive plates...there is a lot of worthless mods. |
Glitch116
T.R.I.A.D
10
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Posted - 2013.11.18 06:03:00 -
[16] - Quote
Galvan Nized wrote:Who uses feroscales right now? Noone.
Who uses shield recharger/energizer? Noone.
Who uses myofribil (sp?) anymore? Noone.
Not sure why people get so upset about reactive plates...there is a lot of worthless mods.
slowly raises hand........ |
Templar 514
Amarr Templars Amarr Empire
49
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Posted - 2013.11.18 06:15:00 -
[17] - Quote
Justin Tymes wrote:So you're saying 1 HP/second is making a difference? You might as well be using Militia Repair. 40HP sure as hell isn't worth it, that's not even surviving an AR bullet.
The Point<--
Your Head<--
So, listen, I'll lay it out as simply as I can: on dropsuits with limited numbers of low slots *cough*scouts*cough*, then reactive plates are a viable means of gaining both EHP and regen, even though it's worse than a plate+rep combination.
For example, even at STD-ADV level, both of the current racial scout suits/light frames have only TWO low slots. Most Minja suits that I have been able to glance at the mods fitted (mostly CEOPyrex's stuff, since I generally dig his Youtube shorts) tend to favor biotics modules like cardiac regulators or kinetic catalyzers.
Both cardiacs and kincats go into the low slot. Even at the PRO level, the Minja suit still only rocks two low slots, which means getting some additional armor EHP and some regen, while still having room for kincats, cardiacs, damps, fitting mods, or what-have-you, is an incredibly powerful ability.
This also applies to the Amarr Assault A-I, which has only one low slot to start off with, and running a plate+rep hive setup is either SP-prohibitive (K17D R hives), or has far too little endurance (Compact hives), for the majority of players running a STD level Amarr Assault suit.
I'll admit, when I do run them, I currently favor running full-plated setups on my Amarr Assault suits, but this is mostly because I try to squeeze as much armor EHP out of the suit as is possible, while also piling on damage mods for a laser or scrambler rifle.
TL;DR: reactive plates are good if you only have 1 or 2 low slots on your dropsuit, or you want to pile on biotics/EWAR mods, which occupy those same valuable low slots.
EDIT: for the record, I also have a few Amarr Assault suit fits laying around that slap a reactive plate into that lonely low slot and call it a day. |
Justin Tymes
Dem Durrty Boyz
504
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Posted - 2013.11.18 06:28:00 -
[18] - Quote
Templar 514 wrote:Justin Tymes wrote:So you're saying 1 HP/second is making a difference? You might as well be using Militia Repair. 40HP sure as hell isn't worth it, that's not even surviving an AR bullet. The Point<--
Your Head<-- So, listen, I'll lay it out as simply as I can: on dropsuits with limited numbers of low slots *cough*scouts*cough*, then reactive plates are a viable means of gaining both EHP and regen, even though it's worse than a plate+rep combination. For example, even at STD-ADV level, both of the current racial scout suits/light frames have only TWO low slots. Most Minja suits that I have been able to glance at the mods fitted (mostly CEOPyrex's stuff, since I generally dig his Youtube shorts) tend to favor biotics modules like cardiac regulators or kinetic catalyzers. Both cardiacs and kincats go into the low slot. Even at the PRO level, the Minja suit still only rocks two low slots, which means getting some additional armor EHP and some regen, while still having room for kincats, cardiacs, damps, fitting mods, or what-have-you, is an incredibly powerful ability. This also applies to the Amarr Assault A-I, which has only one low slot to start off with, and running a plate+rep hive setup is either SP-prohibitive (K17D R hives), or has far too little endurance (Compact hives), for the majority of players running a STD level Amarr Assault suit. I'll admit, when I do run them, I currently favor running full-plated setups on my Amarr Assault suits, but this is mostly because I try to squeeze as much armor EHP out of the suit as is possible, while also piling on damage mods for a laser or scrambler rifle. TL;DR: reactive plates are good if you only have 1 or 2 low slots on your dropsuit, or you want to pile on biotics/EWAR mods, which occupy those same valuable low slots. EDIT: for the record, I also have a few Amarr Assault suit fits laying around that slap a reactive plate into that lonely low slot and call it a day.
Again you're point doesn't make any sense. 1HP/s is garbage and not worth the space, you're better off using an Armor plate that can actually help you tank something. 2 HP/s is barely worth anything, especially at a cost of 16/PG, but at least 60HP is relevant enough to fit on your suit. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5197
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Posted - 2013.11.18 07:16:00 -
[19] - Quote
Cosgar wrote:Basically, the reactive plates are good for if you want to have some degree of repair without putting points in two skills. A militia plate and militia rep are better than most reactives.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Snagman 313
Carbon 7 CRONOS.
155
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Posted - 2013.11.18 07:29:00 -
[20] - Quote
I use reactives on my heavy suits as I sometimes get left to defend an objective by myself and I like to have a little bit of repping available. Since I refuse to use the sentinel suit I only have 3 low slots at proto and 2 at adv so to keep my armour up I slap an enhanced reactive on and I get a little bit of repping when between combat, it's better than nothing.
Snag
Closed Beta AV veteran
I drink because I play Dust
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Lynn Beck
Granite Mercenary Division Top Men.
234
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Posted - 2013.11.18 07:32:00 -
[21] - Quote
A basic reactive is a good way to get cheap reps. 20/1 for std rep 10/4 for basic reactive ! I use the basic one when i NEED that repair but don't have the cpu to fit one.
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
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IceShifter Childhaspawn
DUST University Ivy League
401
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Posted - 2013.11.18 12:38:00 -
[22] - Quote
Dual tanker in training.
We all considered the reactive plates to be a nod to the caldari and minmatar suits. To be useful to peeps who wanted a little rep and maybe a little armor. |
Glitch116
T.R.I.A.D
12
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Posted - 2013.11.18 18:26:00 -
[23] - Quote
Justin Tymes wrote:Templar 514 wrote:Justin Tymes wrote:So you're saying 1 HP/second is making a difference? You might as well be using Militia Repair. 40HP sure as hell isn't worth it, that's not even surviving an AR bullet. The Point<--
Your Head<-- So, listen, I'll lay it out as simply as I can: on dropsuits with limited numbers of low slots *cough*scouts*cough*, then reactive plates are a viable means of gaining both EHP and regen, even though it's worse than a plate+rep combination. For example, even at STD-ADV level, both of the current racial scout suits/light frames have only TWO low slots. Most Minja suits that I have been able to glance at the mods fitted (mostly CEOPyrex's stuff, since I generally dig his Youtube shorts) tend to favor biotics modules like cardiac regulators or kinetic catalyzers. Both cardiacs and kincats go into the low slot. Even at the PRO level, the Minja suit still only rocks two low slots, which means getting some additional armor EHP and some regen, while still having room for kincats, cardiacs, damps, fitting mods, or what-have-you, is an incredibly powerful ability. This also applies to the Amarr Assault A-I, which has only one low slot to start off with, and running a plate+rep hive setup is either SP-prohibitive (K17D R hives), or has far too little endurance (Compact hives), for the majority of players running a STD level Amarr Assault suit. I'll admit, when I do run them, I currently favor running full-plated setups on my Amarr Assault suits, but this is mostly because I try to squeeze as much armor EHP out of the suit as is possible, while also piling on damage mods for a laser or scrambler rifle. TL;DR: reactive plates are good if you only have 1 or 2 low slots on your dropsuit, or you want to pile on biotics/EWAR mods, which occupy those same valuable low slots. EDIT: for the record, I also have a few Amarr Assault suit fits laying around that slap a reactive plate into that lonely low slot and call it a day. Again you're point doesn't make any sense. 1HP/s is garbage and not worth the space, you're better off using an Armor plate that can actually help you tank something. 2 HP/s is barely worth anything, especially at a cost of 16/PG, but at least 60HP is relevant enough to fit on your suit.
http://tapiture.com/image/you-dense-mother |
Templar 514
Amarr Templars Amarr Empire
49
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Posted - 2013.11.18 20:14:00 -
[24] - Quote
Justin Tymes wrote:Again you're point doesn't make any sense. 1HP/s is garbage and not worth the space, you're better off using an Armor plate that can actually help you tank something. 2 HP/s is barely worth anything, especially at a cost of 16/PG, but at least 60HP is relevant enough to fit on your suit.
le sigh.
It's official, you're an idiot. The entire point of reactive armor plates is to give a degree of armor HP and some armor repping in a single slot. This is intended for dropsuits that have a very small number of low slots that they want to divide between increasing armor HP, adding armor rep, and adding other low slot modules.
For example, the STD-level Amarr Assault dropsuit has only one low slot. You can fit a rep, or a conventional plate, and either use shield extenders to increase your buffer (heresy for Amarr suits to have more shield than armor, BTW), or carry some kind of repping hive, which has the disadvantage of requiring significant SP investment (ADV/PRO rep hives), and also requires you to tie yourself to a particular location.
If your suit only has one low slot, and you want both armor and reps, and can't sacrifice an equipment slot for a rep hive, then reactive plates are incredibly attractive.
If you can only use one low slot for such purposes, because the rest are filled with biotics or EWAR mods, then, once again, reactive plates are attractive.
I'm not saying that reactive plates are good, because they are pretty terrible right now. But they do still provide viable alternatives to those who are willing to experiment with more fits that go off the beaten path.
Right now, if the choice was "have terrible reactive plates" or "have no reactive plates", I'd definitely pick the first one- more options is invariably better for games like DUST (and its progenitor, EVE), and even though the option isn't a very good one, it's still there for those who decide that it will provide them with a benefit.
Also, please learn how to edit quotes so that you are not chain-quoting incredibly large blocks of text. Doing so rapidly becomes an eye-bleeding wall-o'-text.
IceShifter Childhaspawn wrote:Dual tanker in training.
We all considered the reactive plates to be a nod to the caldari and minmatar suits. To be useful to peeps who wanted a little rep and maybe a little armor.
YES. This man understands reactive plates. |
Quil Evrything
DUST University Ivy League
406
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Posted - 2013.11.19 00:28:00 -
[25] - Quote
Something I didnt see mentioned, so I'll bring it up -- the oddity of reactive plates vs ferro vs repper.
If you have level 3 in armor modules, you can use 1 ferro plate, and one militia repper, for:
+50 HP, +2hp/sec, and no movement penalty You've used up 2 slots for that.
Or... you can use 2x BASIC reactive plates, for... +50HP, +2hp/sec and you use up less cpu/power as well.
So basically, level 3 armor seems to be pretty much a waste. That being said, I personally do like to use either the 2xreactive, for the combination above, or occasionally for extreme matches 1xbasic plate, 1xreactive plate, for +110hp, +1hp/sec, and only -2% movement (or 1xADV ferro, 1xbasic reactive)
As a scout, that extra 60hp armor can make a difference between OHK, or being able to scrape by with 15hp left. Then I run away and hide somewhere and it doesnt matter so much whether I'm getting 1hp/sec or 2hp/sec back at that point.
but 2xplate, with the -4% penalty, usually makes me too slow. |
Cosgar
ParagonX
7933
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Posted - 2013.11.19 08:44:00 -
[26] - Quote
Arkena Wyrnspire wrote:Cosgar wrote:Basically, the reactive plates are good for if you want to have some degree of repair without putting points in two skills. A militia plate and militia rep are better than most reactives. With so many good low slot modules, having a plate that can also repair is extremely helpful. But reactives do need a bit of a buff to reflect this. Better repair scaling, or less CPU/PG used could go a long way.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
451
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Posted - 2013.11.19 08:50:00 -
[27] - Quote
I use a basic reactive plate on my logi and assaults. The fitting is good and the speed boost is welcome, as well as the extra rep, which has saved me a couple of times and complements my armour's passive reps
"We demand rigidly defined areas of doubt and uncertainty!"
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Flint Beastgood III
GunFall Mobilization Covert Intervention
341
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Posted - 2013.11.19 09:03:00 -
[28] - Quote
Galvan Nized wrote:Who uses feroscales right now? Noone.
Who uses shield recharger/energizer? Noone.
Who uses myofribil (sp?) anymore? Noone.
Not sure why people get so upset about reactive plates...there is a lot of worthless mods.
Hey, the ferroscale speed boost bug is still active, so my name must be "Noone" ;)
Gÿó +¦ +¦ Gÿó
Meta Gaming V > Proficiency I
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