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361. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative ...
- by Jaysyn Larrisen - at 2013.10.20 18:35:00
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362. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Quil Evrything wrote: Ya know.. I see a bunch of whining about TKing here, but after thinking about it for a bit... it shouldnt be THAT hard to avoid. Yes if you play the same way you do now, you're going to get banned. Well.. Good! The whol...
- by Jaysyn Larrisen - at 2013.10.20 18:08:00
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363. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Krom Ganesh wrote: What's to prevent entire squads (or teams when team deploy arrives) from awoxing matches? They could avoid any TK or damage monitoring systems by just loitering in the middle of nowhere and still cause their faction to lose (...
- by Jaysyn Larrisen - at 2013.10.20 17:46:00
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364. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Aero Yassavi wrote: CCP Nullarbor wrote: As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need ...
- by Jaysyn Larrisen - at 2013.10.20 14:13:00
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365. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
howard wrote: I am personally in full favor of making the loss of gear or even clones in Dust more expensive than it currently is. Increase Isk scarcity! Make profitability as necessary yet difficult as you can without negatively impacting p...
- by Jaysyn Larrisen - at 2013.10.20 13:53:00
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366. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Total ISK removal with out the player market running is a dangerous option. I understand the logic that the Devs layed out but I'm very leary of this. PC is definetly a rich man's game now, FW may very well eclipse that if this isn't monitored c...
- by Jaysyn Larrisen - at 2013.10.18 23:27:00
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367. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I pretty much am in line with the majority that the TK penalty needs to be toned way down. My recommendation is that you significantly lower the penalties to Faction Standings and institue a penalty to the actual LP earned in that specific match...
- by Jaysyn Larrisen - at 2013.10.18 23:17:00
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368. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Could the damage modifiers become available to all factions? They're of use to everyone. Also, I can't help but notice that the Gallentean LP store has no midslot modules. Great point... there probably needs to be ...
- by Jaysyn Larrisen - at 2013.10.18 22:24:00
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369. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Other LP related thoughts: 1) Recommend that LP items also include a few vanity items..example would be a camo pattern specifically offered by Ishakone Special Operations Division or something similar to that. 2) The other concept I would like ...
- by Jaysyn Larrisen - at 2013.10.18 22:15:00
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370. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Overall, the concept of LP is very sound and could be a significant boon to the game. My primary concerns are actually highlighted by the recent FW event we just finished. Great rewards for a managable grind on that one BTW. Here is the crux of t...
- by Jaysyn Larrisen - at 2013.10.18 20:07:00
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371. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
In the words of my sainted Grandmother, "F%ck Yeah!". +1 CCP Very solid vision for FW and how to make it meaningful and a critical part of the meta-game. Only comment for general discussion at the moment is what if anything will CCP be doing to...
- by Jaysyn Larrisen - at 2013.10.18 19:47:00
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372. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
Proto AScrm + Adv Assault SMG = Like a Boss. Just saying.
- by Jaysyn Larrisen - at 2013.10.13 14:58:00
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373. 'Logi' Warpoint Farming - Dispelling Myths and Suggesting Solutions. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Artificer Ghost wrote: Michael Arck wrote: Wow the Great Wall of texts lol 90% of Text Walls are Ghost-Manufactured. You can buy your TextWall(TM) License today, for the low price of 100 million ISK! Seriously ...
- by Jaysyn Larrisen - at 2013.10.10 22:54:00
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374. 'Logi' Warpoint Farming - Dispelling Myths and Suggesting Solutions. - in Feedback/Requests [original thread]
Artificer Ghost wrote: Michael Arck wrote: Wow the Great Wall of texts lol 90% of Text Walls are Ghost-Manufactured. You can buy your TextWall(TM) License today, for the low price of 100 million ISK! Seriously though, most of the text w...
- by Jaysyn Larrisen - at 2013.10.10 19:21:00
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375. [Request] Add the Last Online and In Match feature - in Feedback/Requests [original thread]
Absolutely. Small fix that would be a very handy feature.
- by Jaysyn Larrisen - at 2013.10.06 22:43:00
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376. [Request] Switching Merc Quarters - in Feedback/Requests [original thread]
Seems like an easy fix might be to select your Merc Quarters from a settings tab. Also...i would like it if you could access the other racial starter suits, perhaps tie them with the Merc quarter option.
- by Jaysyn Larrisen - at 2013.10.02 19:50:00
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377. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Clockwork Jester wrote: Also the skill trees you have suggested could easily be switched over to a squad leader skill tree. Only allowing those bonuses to be obtained in combat. How about Squad Leader Skills being a ...
- by Jaysyn Larrisen - at 2013.09.25 22:14:00
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378. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
CommanderBolt wrote: Hunter Junko wrote: Vel'sar Altruin wrote: Burn baby burn, disco inferno! No but seriously, give me this. Allow me to fulfill my dream of being a Space Marine with a Flamer. Pasanius! All my ISK to whoever knows wh...
- by Jaysyn Larrisen - at 2013.09.25 19:49:00
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379. [request] new weapons and equipment ideas - in Feedback/Requests [original thread]
Plasma Rifle in a 40 watt range.
- by Jaysyn Larrisen - at 2013.09.25 19:45:00
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380. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Novel idea...i like the approach to deepend corporate interaction. Lots of potential for skill trees here that could tie into the upcoming patch. Example...CFO skill tree might give you a small passive interest accrual to the main corp wallet per...
- by Jaysyn Larrisen - at 2013.09.25 19:42:00
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