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101. Rattati: ASCR Balance Proposal, MATH + SPREADSHEET - in Feedback/Requests [original thread]
What were the definitions (conditions) of "best and worst case" in your scenario.
- by Jaysyn Larrisen - at 2014.12.15 15:41:00
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102. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
ishtellian wrote: I think all logis should have like a 3% bonus to all equipment use excluding their racial equipment, but than with their racial equipment they get a 5% - 10% bonus per level, this means that specializing will be obviously bett...
- by Jaysyn Larrisen - at 2014.12.15 15:33:00
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103. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Mister Goo wrote: I like, maybe even change the PE further instead of placing only 1 mine for 800-1200 damage maybe have one drop spread out 3 mines totaling the 800-1200 damage to get better coverage for same damage p...
- by Jaysyn Larrisen - at 2014.12.15 15:24:00
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104. 3RD PERSON RAG DOLL - in Feedback/Requests [original thread]
NAMINE PAOPU wrote: I think all of us want 3rd person rag doll like from team fortress 2. I mean who doesnt want to see their body fly across the map, when you get hit from a sniper or when you get forge gunned in the face. You already have...
- by Jaysyn Larrisen - at 2014.12.14 21:39:00
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105. To Rattati: Analysis of ASCR - in Feedback/Requests [original thread]
As noted in other threads...I think if the recoil and muzzle flash were toned down significantly it would help quite a bit.
- by Jaysyn Larrisen - at 2014.12.13 19:51:00
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106. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Vell0cet wrote: Aeon Amadi wrote: I seriously doubt the damage profile has much to do with it because if that were the case the SCR would have similar issues. The SCR is just comparably better. The ScR and the ScP have the alpha damage to ...
- by Jaysyn Larrisen - at 2014.12.13 17:11:00
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107. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
CCP Rattati wrote: the fix for the ascr is not to add new amarr weapons. Also, please base any comparisons to the other faction assault variants, not the scrambler rifle. Rattati, try the recoil / dispersion first. Bottom line...it the weapo...
- by Jaysyn Larrisen - at 2014.12.13 15:45:00
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108. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Using a Boundless Combat Rifle using the same methods: 54 rounds / 3 rounds per burst = 18 bursts per magazine 18 bursts over an average of 3.91 seconds = 4.60 bursts per second 29.70 damage * 3 rounds = 89.1 damage per burs...
- by Jaysyn Larrisen - at 2014.12.13 02:56:00
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109. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Ok, I can get behind the logic. Did you run a similar experiment on the CR? No one thinks its underperforming so I was curious how the he math plays out on this. Next question, what's the simplest fix? Increase damage per shot to about 36?
- by Jaysyn Larrisen - at 2014.12.13 02:10:00
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110. To Rattati: Deployable equipment. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Please increase the amount carried to about 6-8. Bandwidth and hard caps means spamming them is next to impossible, and it would really help logis move around the battlefield and set up shop without having to run to a su...
- by Jaysyn Larrisen - at 2014.12.12 23:18:00
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111. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Spademan wrote: CCP Rattati wrote: ASCR needs love and the Burst, any users that want to get their weapons buffed? I use the Burst from time to time, and often times I find that I just can't put someone down with it. I can hit and hurt the...
- by Jaysyn Larrisen - at 2014.12.12 22:58:00
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112. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: ASCR needs love and the Burst, any users that want to get their weapons buffed? For context, I used the ASCR pretty exclusively since it came out before dropping it for the RR & ARR. (More on this in a sec) The ASCR h...
- by Jaysyn Larrisen - at 2014.12.12 17:41:00
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113. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
SMB, I like the idea generally, however, this is clearly an area where we could actually use some economic stats from CCP. With the advent of the APEX BPO and BPO return in general this has adjusted things quiet a bit in meaning and value of ISK....
- by Jaysyn Larrisen - at 2014.12.11 05:25:00
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114. Things are being over balanced - in Feedback/Requests [original thread]
I generally agree with the OP on this, however, there are some areas that you can have a "best in class" but saying it should dominate is going too far and ultimately causes serious friction. Rifles are a good example of this. They aren't somethi...
- by Jaysyn Larrisen - at 2014.12.10 15:44:00
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115. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
CCP Rattati actually directly addressed this on Biomasses Podcast this weekend. I asked him about it and he is iterating on an idea with the CPM but he's generally looking at changing the base squad size to 4x players and eventually trying to li...
- by Jaysyn Larrisen - at 2014.12.09 02:38:00
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116. Now were getting new Scans - in Feedback/Requests [original thread]
Concur. More info you put on the in game fitting windo the better. Ideally it would be done like Protofits does it and gives you a value based on your skills as well.
- by Jaysyn Larrisen - at 2014.12.07 20:21:00
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117. give logistics 1 of their equipment slots in the sidearm slot - in Feedback/Requests [original thread]
I kinda like the idea of having quick switch to equipment...particularly rappers or scanners. Not sure if the technical answer is swapping it into a sidearm slot but the concept is good.
- by Jaysyn Larrisen - at 2014.12.07 14:20:00
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118. Equipment Bandwidth Question Dev or CPM please respond - in Feedback/Requests [original thread]
Derrith Erador wrote: one more question. Does anyone know what the uplink bandwidth is? I'm having trouble finding it, it's not on the update blog. I believe it's 4. The triage hives are getting 6 (mhz i think?) ...theory is that it would t...
- by Jaysyn Larrisen - at 2014.12.07 05:56:00
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119. Rattati: This logi wants to nerf uplinks hard, please read - in Feedback/Requests [original thread]
John, What's your thought on increasing the bandwidth of the uplinks over the current values in Rattati's proposal. Seems like that maybe an other way to approach this. Currently the highest BW usage belongs to triage hives...seems like a spawn...
- by Jaysyn Larrisen - at 2014.12.06 03:44:00
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120. @Rattati: Logi Slot Layouts - in Feedback/Requests [original thread]
I am a pretty big supporter medium frames (assault and log) have the same high / low count by race. For the equipment layout I do agree that the Cal / Gal / Min should have 3/4/4 progression and honestly there is no harm in trading the equipment s...
- by Jaysyn Larrisen - at 2014.12.06 02:46:00
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