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141. strafe penalties on HP mods - in Feedback/Requests [original thread]
CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using a mass calculation (substituting HP for mass), th...
- by Jaysyn Larrisen - at 2014.11.25 15:20:00
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142. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bluntly this needs to happen. Equipment substitutions and lemming rushes via uplink replace real tactics and a need for thought in DUST. People claim tthat this limits tactical options but the current meta is you spam or y...
- by Jaysyn Larrisen - at 2014.11.21 22:56:00
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143. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: I just want to keep the dps/range consistent so reducing range would need more dps. Reducing chargeup will help dps actually. The other ideas are all fine to consider, I just need more time to evaluate how the last changes ...
- by Jaysyn Larrisen - at 2014.11.20 06:28:00
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144. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Fox Gaden wrote: John Psi wrote: It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to ...
- by Jaysyn Larrisen - at 2014.11.18 15:41:00
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145. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
CCP Rattati wrote: Fox Gaden wrote: John Psi wrote: It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner onc...
- by Jaysyn Larrisen - at 2014.11.18 15:33:00
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146. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
CCP Rattati wrote: The only way to have team deploy is to have an either or system Create 16 man squad (can only exist in FW) Join FW queue, q-sync if you want to try and fight another specific 16 man team If no other 16 man squad is queuing, ...
- by Jaysyn Larrisen - at 2014.11.03 12:22:00
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147. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
John Demonsbane wrote: Jaysyn Larrisen wrote: You're 100% correct that usage =/= OP, and that the fact that people flock to a weapon alone doesn't mean it's OP, but it should certainly raise the eyebrows of the person who's job it is...
- by Jaysyn Larrisen - at 2014.11.01 00:40:00
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148. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: You are correct that kills and spawns go hand in hand, i am just underlining a few facts 1) even though players migrate over to RR, there is no dilution of efficiency as might be expected 2) the trajectory of RR kills and sp...
- by Jaysyn Larrisen - at 2014.10.31 14:05:00
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149. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: I have never played with the ARR before, just tried it out properly in a few matches, really can't deal with the chargeup. Anecdotally, it felt like a kicky breach, taking down most suits in 3-5 shots. I usually don't fire mo...
- by Jaysyn Larrisen - at 2014.10.30 15:17:00
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150. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: This is a bit of an eye opener and thanks for sharing. However, it still looks like a crucial element is missing, how rifles are being used in game. In my humble opinion, there is no reason for all ten ...
- by Jaysyn Larrisen - at 2014.10.29 14:43:00
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151. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CommanderBolt wrote: Maiden, the LR is not a general use rifle in any sense of the word. It does not generally get used it has very specific engagement ranges and lets be honest its not very popular because while it is an awesome weapon to ...
- by Jaysyn Larrisen - at 2014.10.29 14:30:00
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152. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Daddrobit wrote: Jaysyn Larrisen wrote: I have no doubt that RR needed to be addressed. My point is that there may be serious design concerns that are making the weapon difficult to balance without fully painting into a corner similar to ...
- by Jaysyn Larrisen - at 2014.10.29 14:27:00
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153. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Great lay down and honestly this is a dialogue I would prefer to have on coms or maybe you can come on to the Biomassed podcast with us one day. First...the stats seem quite solid, albeit difficult for me to interpret a bit. Note that I think the...
- by Jaysyn Larrisen - at 2014.10.29 08:04:00
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154. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Recoil on both the ARR and RR is over the top. The RR base weapon honestly needs to be re-thought a bit period. It's too hard to balance by simply nerfiing it...some fundamental changes need to be made to not make it be a niche weapon akin to LR.
- by Jaysyn Larrisen - at 2014.10.29 07:03:00
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155. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Middas Betancore wrote: Nice thread, short story, AAR is MY light weapon, love it on all my fits except sentinel Im gonna see how the next hotfix pans out before getting into performance 2 points Dmg% difference between adv and proto AAR is o...
- by Jaysyn Larrisen - at 2014.10.27 14:56:00
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156. Data Question for Rattati - in Feedback/Requests [original thread]
More information will definitely help us give CCP Rattati some better focused feedback and I applaud him for exploring how to get that information to us. Range of engagement, type of kills, # of kills, data on which map has kills with what weapon...
- by Jaysyn Larrisen - at 2014.10.27 14:53:00
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157. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Breakin Stuff wrote: Gallente default weapon should always have been the breach. Caldari default profile should always have been the assault. The idiotic balancing problems we have with the AR and RR would clear up quick. This is pretty ke...
- by Jaysyn Larrisen - at 2014.10.25 16:06:00
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158. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
CCP Rattati wrote: Many of these changes will be implemented on Tuesday, with the rest. ARR keeps it's chargeup at old value, Damage increased to 40 and 42, and something else I can't remember, writing this from a hotel room in Bejing. T...
- by Jaysyn Larrisen - at 2014.10.25 15:35:00
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159. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Bradric Banewolf wrote: I History lesson: the only nerf the RR ever saw was when all the rifles in the rifle class were nerfed together. Making it not a nerf at all. Not accurate; they've incrementally lowered a few stats here and there in...
- by Jaysyn Larrisen - at 2014.10.25 01:02:00
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160. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Alena Ventrallis wrote: NextDark Knight wrote: Remove the reload bonus from the Assault Cal Suit for the rail riffle and I'd probley biomass my toon. The bonus is fine just the way it is.. ...what? Yeah...i didn't get that either. T...
- by Jaysyn Larrisen - at 2014.10.24 15:20:00
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