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181. LP standings - in Feedback/Requests [original thread]
The racial ideas of New Eden are mixed at best and it's tough to draw too many direct parallels to societies and cultures of today - by design from my understanding. There are some pretty clear areas where the four races were noticeably influence...
- by Jaysyn Larrisen - at 2014.08.02 17:01:00
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182. LP standings - in Feedback/Requests [original thread]
MINA Longstrike wrote: Jaysyn Larrisen wrote: Good suggestions guys ...but i would say that the Caldari recommendations are are leaning too far with the purely Japanese based titles. As noted several times by CCP they have some distance nort...
- by Jaysyn Larrisen - at 2014.08.02 13:47:00
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183. LP standings - in Feedback/Requests [original thread]
Good suggestions guys ...but i would say that the Caldari recommendations are are leaning too far with the purely Japanese based titles. As noted several times by CCP they have some distance northern European tones. Off the top of my head I don'...
- by Jaysyn Larrisen - at 2014.08.02 02:26:00
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184. Ey yo Rattati - in Feedback/Requests [original thread]
CCP Rattati wrote: Regis Blackbird wrote: While I agree with the OP that one sided matches that continues forever is boring for both sides, wouldn't it be better to introduce mechanics that help a "under-dog team" to pull themselfs back up? ...
- by Jaysyn Larrisen - at 2014.08.01 14:03:00
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185. Faction Warfare Loyalty Points, Standings, and Store changes? - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Ah, I see. Yeah, I can see the incentive for personal effort as a component of your reward. I would, however, say that my preference is that personal effort should be de-emphasised compared to pub matches. Remember, LP...
- by Jaysyn Larrisen - at 2014.07.30 07:32:00
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186. Faction Warfare Loyalty Points, Standings, and Store changes? - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Jaysyn Larrisen wrote: Sponk - I've done similar math but the breakdown in the formula is that in an ISK driven match my performance directly impacts my payout. Effort is mildly relevant in FW; it also doesn't incenti...
- by Jaysyn Larrisen - at 2014.07.30 06:02:00
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187. Faction Warfare Loyalty Points, Standings, and Store changes? - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Jaysyn Larrisen wrote: Thanks, Rattati. One serious question for you as you look into this: What should the balance be for "breaking even" in a FW match as far as risk vs reward? First, you have to work out a s...
- by Jaysyn Larrisen - at 2014.07.30 03:05:00
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188. Faction Warfare Loyalty Points, Standings, and Store changes? - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks for a detailed overview. We want to make start by multiplying the LP rewards as a simple kickstarter for people interested in FW and create a sustainable way of earning enough LP to fund their LP fittings. Second, we...
- by Jaysyn Larrisen - at 2014.07.29 03:58:00
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189. Probably too late but a Suggestion to fix matchmaking - in Feedback/Requests [original thread]
Interesting take on it...have you run the numbers to see what the delta is between the current payout system and your proposal is? I like the idea behind your premise but it's difficult to see how this helps. I know there is always a tinge of "fo...
- by Jaysyn Larrisen - at 2014.07.22 19:32:00
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190. ISK and Salvage payout formula changes - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Jaysyn Larrisen wrote: [quote=TYCHUS MAXWELL]I posted my suggestion which I think would actually more accurately give incentive to proper behavior. Essentially make salvage the biggest part of the equation and have ...
- by Jaysyn Larrisen - at 2014.07.22 15:10:00
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191. ISK and Salvage payout formula changes - in Feedback/Requests [original thread]
Kevall Longstride wrote: ...And would you like to know the formula that determines it all, especially salvage. I bring that up because in two years I've only ever got 3 Thale rifles and 6 Balac's Salvage as an incentive is pretty difficult...
- by Jaysyn Larrisen - at 2014.07.22 05:54:00
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192. ISK and Salvage payout formula changes - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: I posted my suggestion which I think would actually more accurately give incentive to proper behavior. Essentially make salvage the biggest part of the equation and have it distributed among the team based on whether they...
- by Jaysyn Larrisen - at 2014.07.22 05:42:00
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193. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Killer's Coys wrote: Jaysyn Larrisen wrote: Killer's Coys wrote: Hm...Why doesn't any DEV answer ? Because it's sunday ? And what ? Tomorrow it's Belgium National Day ! Don't work ! seriously... we are at the most important point (for as...
- by Jaysyn Larrisen - at 2014.07.20 21:59:00
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194. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Killer's Coys wrote: Hm...Why doesn't any DEV answer ? Because it's sunday ? And what ? Tomorrow it's Belgium National Day ! Don't work ! seriously... we are at the most important point (for assault) of Hotfix Charlie... Rattati has said there...
- by Jaysyn Larrisen - at 2014.07.20 21:24:00
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195. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
As a guy that runs Cal Logi to support a team as opposed to a pure Slayer fit... i'm not in favor of the sidearm for equipment exchange at the moment. When you tie the primary role bonus to equipment slots then you are giving a secondary nerf to ...
- by Jaysyn Larrisen - at 2014.07.20 21:04:00
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196. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
@ CCP Rattati... Frame of Reference: I run primarily Cal Logi in support role and not slayer builds so that's the lens I'm viewing this from. Also, without a better idea of CPU/PG changes you may make to the suits its more challenging to give you...
- by Jaysyn Larrisen - at 2014.07.17 15:36:00
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197. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
Lynn Beck wrote: Jaysyn Larrisen wrote: Lynn Beck wrote: Laser rifles' damage increases based off of shots fired(going up at a steady .1 per shot or something), while heat for all weaponry is based off of time fired. A laser rifle having...
- by Jaysyn Larrisen - at 2014.07.14 03:51:00
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198. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
Lynn Beck wrote: Laser rifles' damage increases based off of shots fired(going up at a steady .1 per shot or something), while heat for all weaponry is based off of time fired. A laser rifle having a Heat bonus of 25% will shoot for longer, bu...
- by Jaysyn Larrisen - at 2014.07.14 01:47:00
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199. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
True Adamance wrote: Jaysyn Larrisen wrote: the ASCR might actually overheat (not a bad thing) You know you say that like it doesn't happen. It really does. I know it does, True. I ran the ASCR on CalAssautl for many many months ...
- by Jaysyn Larrisen - at 2014.07.14 01:46:00
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200. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Commando role bonus: 5% reduction of light and sidearm weapon PG/CPU per level. Amarr commando bonus: 2% increase in rate of fire of laser weaponry per level.
Caldari commando bonus: 2% increase in rate of ...
- by Jaysyn Larrisen - at 2014.07.14 01:30:00
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