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341. Interest on Corp and Individual Wallet - in Feedback/Requests [original thread]
Player Banks in EVE work reeeall well don't they. ;)
- by Jaysyn Larrisen - at 2013.11.07 15:03:00
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342. Interest on Corp and Individual Wallet - in Feedback/Requests [original thread]
I absolutely think you would have to play with the numbers quite a bit to make it workable. My thought on that was treating it more like passive SP gain...who the heck wouldn't put the mad money we make in an account with interest?
- by Jaysyn Larrisen - at 2013.11.07 15:02:00
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343. Interest on Corp and Individual Wallet - in Feedback/Requests [original thread]
Simple recommendation... Could we accrue a small amount of interest on our earnings? Nothing major just 2 or three percent per week and a similar arrangement for our Corp wallet. That's all!
- by Jaysyn Larrisen - at 2013.11.07 08:48:00
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344. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Good thread, minimal (but obligatory) level of trolling. I can see this from both sides and it's a tough problem to solve. To that end, couple different options that might help: 1) I like the accelerated game end if you own all points and 75% ...
- by Jaysyn Larrisen - at 2013.11.04 19:17:00
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345. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Cosgar wrote: +1 We need more content and less SP sinks. I'd say remove the basic suits (keep the heavy though) and condense the skill tree. The SP we're putting into our class suits should be for T-II and faction ones. I like where you hea...
- by Jaysyn Larrisen - at 2013.11.01 13:49:00
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346. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
Nova Knife wrote: Jaysyn Larrisen wrote: Dude...is this the kind of stuff you are telling CCP that "we" want in Dust? . Not in the slightest. I'm a player, just like any of you. If I have an idea, I put it here first. People can then sa...
- by Jaysyn Larrisen - at 2013.10.31 23:41:00
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347. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
Dude...is this the kind of stuff you are telling CCP that "we" want in Dust? Other than roll over skill point pool i cant think of anything i would really adjust in the skill system. The RPG / MMO aspects that it brings is pretty complex and dee...
- by Jaysyn Larrisen - at 2013.10.31 22:32:00
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348. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
Ecshon Autorez wrote: ._. < meep mip meep meep meeeeeeeeep! mip! (Translation: There's this really cool thread that has to do with PVE, you guys should totally check it out! Link! ) I see what you did there, Beaker.
- by Jaysyn Larrisen - at 2013.10.31 01:40:00
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349. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Another reason to dislike the Caldari! Stick it to the corporate money men! Dislike all you want. We'll take payment for services rendered on a contract or performance being rewarded above some illogical concept like a ...
- by Jaysyn Larrisen - at 2013.10.31 01:11:00
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350. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
CCP Remnant wrote: Ishukone haved worked closely with the Minmatar in the past. Before his death, Otro Gariushi gave Maleatu Shakor Insorum, the antidote for Vitoc for FREE. When it could've been worth trillions. Seems only fitting that Ishuko...
- by Jaysyn Larrisen - at 2013.10.31 00:57:00
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351. Smart restock - in Feedback/Requests [original thread]
I like the idea of setting X number of fittings to be maintained. I it's way to ineffcient and costly to just hit the "restock" button since we usually don't need every item on the suit restocked. If' I'm running out of Standard Cardiac regulators...
- by Jaysyn Larrisen - at 2013.10.28 15:33:00
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352. Secondary SMG Trigger function now changed? - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: John Demonsbane wrote: Pocket Rocket Girl wrote: it sucks even more when you have a piece of equipment hit the bumper as you see some one and start to fire just to use the equipment instead. Oh god, I know! Ca...
- by Jaysyn Larrisen - at 2013.10.27 15:27:00
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353. [Request]Tweak Squad Order Lock-on - in Feedback/Requests [original thread]
Glad you posted on this...common issue that seems small but could be turned around into a really nice addition to the game. As it is now, 95% of the FRAGOs are Defend orders on a friendly target and the other functions get little use. If the SQD ...
- by Jaysyn Larrisen - at 2013.10.24 22:53:00
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354. (Request) Marketplace additions - in Feedback/Requests [original thread]
Solid set of recommendations. Some are more interesting to me than others but well thought out. +1
- by Jaysyn Larrisen - at 2013.10.24 22:37:00
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355. swarm launchers - in Feedback/Requests [original thread]
I'm a big AV player and I think you make several solid or at least viable recommendations; particularly the note about Assault Swarms. One thing I would actually like is a trade off in missle tracking for projectile speed. I there are some physi...
- by Jaysyn Larrisen - at 2013.10.24 17:31:00
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356. Fall off damage for projectile weapons? or bullet drop - in Feedback/Requests [original thread]
I've been curious about the topic of weapon fall off damage for bit. The ranges seem odd (very short) when you check the stats but in practical application I've been hammered by GEK / Duvolles from a loooong way away. Curious how this is reconci...
- by Jaysyn Larrisen - at 2013.10.24 17:17:00
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357. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Quil Evrything wrote: Jaysyn Larrisen wrote: Not sure what was ambiguous but I'll clarify; my concern about the other guy is not so much about him back shooting me on purpose. It's more focused on the lack of penalty of the guy that steps ...
- by Jaysyn Larrisen - at 2013.10.23 22:29:00
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358. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Quil Evrything wrote: I missed out on this earlier post... Jaysyn Larrisen wrote: Quil... I don't think you are addressing the primary concern. Most of the folks posting here probably have the awareness to check fire or make moderately sma...
- by Jaysyn Larrisen - at 2013.10.22 02:54:00
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359. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Jaysyn Larrisen wrote: Proto AScrm + Adv Assault SMG = Like a Boss. Just saying. You are talking about 85+k Just in 2 weapons. Like a Boss =/= Cost effective For that purpose: Duvolle + Six Kin SMG = 70k +...
- by Jaysyn Larrisen - at 2013.10.21 16:29:00
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360. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Quil Evrything wrote: Jaysyn Larrisen wrote: I think the trick will be figuring out how to make it expensive on those that use cheap Alts to grief. thats easy .dont allow cheap alts. I'm coming around to your way of thinking on this....
- by Jaysyn Larrisen - at 2013.10.20 23:17:00
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