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581. [Request] More forum options. - in Feedback/Requests [original thread]
Is there a specific reason why our forums don't have private messaging at least? Okay, I get it, we don't want to embed videos, or have .gifs and page-long sigs. But can we at least get a private message console?
- by Jathniel - at 2013.05.30 12:17:00
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582. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Daedric Lothar wrote: Vyzion Eyri wrote: SP, however, due to the system through which we gain it, cannot be moderated to allow new players to overcome the disadvantage they face when beginning the game years after our bitter old veterans hav...
- by Jathniel - at 2013.05.30 12:10:00
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583. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
The Amarr would have a lightsaber... I imagine it would be gold in color. Or just make it a golden high-frequency sword ala Metal Gear Revengeance?
- by Jathniel - at 2013.05.30 12:07:00
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584. Feedback: Uplink Spam needs to be stopped. - in Feedback/Requests [original thread]
Uplink Denial Radius. The amount of deployable uplinks is untouched. They simply shouldn't be within a certain range of each other. Dropped an uplink? Good. The next one you drop must be 50m away or more. Annoying as all hell, to get somewhere w...
- by Jathniel - at 2013.05.30 12:01:00
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585. [Feedback] Spawning - in Feedback/Requests [original thread]
Use Lore. Another person cannot deploy an uplink within X range of another because "they are wormholes and space/time fluctuations become to violent." or something odd like that. Every active uplink should have a 50m uplink denial radius or some...
- by Jathniel - at 2013.05.30 11:59:00
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586. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Vyzion Eyri wrote: GLiMPSE X wrote: This game might not be fore you. There isn't an 'obscene' advantage to be had after investing a bit of time in the game. 5 mil, specialized sp, can compete just fine with 10-15 mil. Things curve very hard...
- by Jathniel - at 2013.05.30 11:51:00
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587. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
I used to be so focused on just saving cash, and I took pride in knocking down players using protosuits, making sure to shoot their corpse to ensure it's lost. But they just keep coming back with proto. Over and over. By the next match, they have ...
- by Jathniel - at 2013.05.30 11:11:00
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588. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
The OP is right. You need only have 15 million or so SP, and be spec'd as an assault or logi. Game over. You win. Everything else is just there to be experimented with. Just enough SP to use an AR, have a good suit with a nice set of modules, and...
- by Jathniel - at 2013.05.30 11:00:00
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589. Things CCP did right the first time - in Feedback/Requests [original thread]
Ulysses Knapse wrote: BASSMEANT wrote: chromosome weaposn were fine. now it's all arsed up Tricanis MK2 wrote: Now That the patch has been out for awhile Please Tell me Guys if you take anyone serious if they shoot you with a laser ...
- by Jathniel - at 2013.05.30 09:49:00
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590. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
Mike Poole wrote: Wouldn't it be nice if it was possible to survive being instantly killed from full shields/armor? Even if just for a few precious seconds? Being instantly dropped is just so... cheap... especially when you have so much to los...
- by Jathniel - at 2013.05.30 09:14:00
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591. Things CCP did right the first time - in Feedback/Requests [original thread]
In Uprising, name something CCP did right the first time...? Scrambler Rifles - Give or take the charge up shot energy consumption. Burst Assault Rifles - They really are flawlessly well-balanced. Nova Knives - those are some lethal little fkers ...
- by Jathniel - at 2013.05.30 09:04:00
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592. Nerf the damn mcc and increase draw range/rendering - in Feedback/Requests [original thread]
Yeah, the rendering issue is a big problem. You sit in a sniper rifle, and vehicles render fine, but the pilots don't. So your tank or dropship can get shot at from long range, but the fker shooting at you will never render. It's very unfair.
- by Jathniel - at 2013.05.30 08:59:00
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593. Suns and Moons - in Feedback/Requests [original thread]
CCP Frame wrote: A-ha! I have something for you! DUST 514 - Reflecting the Universe: http://www.youtube.com/watch?v=nt_PLSh8qEY Hope you enjoy the presentation, and I hope it covers some of your questions/concerns. Very very insightful. ...
- by Jathniel - at 2013.05.30 08:55:00
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594. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Elimination of red line, in favor of an MCC perimeter defense mechanism.... I like it. I like it alot. Fits with lore, and can eliminate the immersion-breaing red zone. However, I would like ALL red zone removed and for the MCC's to be mobile fo...
- by Jathniel - at 2013.05.30 08:29:00
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595. Suggestion? Is Kill Cam like from CoD trademarked? - in Feedback/Requests [original thread]
N-O. No. No kill cam. Not now, not ever. Never. Not today. Not tomorrow. Not in a decade. Not in a century. Not in a millenium. Not in an eon. Not even after Armageddon. Never in a million galactic sunsets. No.
- by Jathniel - at 2013.05.30 08:23:00
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596. TAC rifles - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. W...
- by Jathniel - at 2013.05.30 08:17:00
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597. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
12 pages of rage and counting. I think it's pretty obvious that the Tac needs a hip-fire spread increase to reduce potency at CQC. (folks that say that wont make a difference, have clearly never used a Burst Scrambler Pistol... try to hip fire th...
- by Jathniel - at 2013.05.29 16:55:00
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598. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Cybus Trama'dol wrote: Lichsmash RN wrote: i see a lot of talk about reducing the rate of fire on the two tac' so that brings me to as a noob question isnt rate of fire irrelevant on a semi-auto weapon that fires as fast as you can pull the...
- by Jathniel - at 2013.05.29 13:51:00
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599. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
Bob Amarrley wrote: TheEnd762 wrote: I'm glad Lasers got nerfed. It's refreshing not to see 3+ instant death beams cascading back and forth from out of the cradle in Manus Peak, or off the raised platform in Line Harvest. Yeah, because th...
- by Jathniel - at 2013.05.29 08:28:00
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600. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
If the TAR is properly balanced and not nerfed to kingdom-come, I will enjoy using it more. If it's not... Hellooooo Burst AR. (The Allotek makes the mouth water. ) The battle rifles *ahem* Burst ARs are probably the most balanced ARs at the momen...
- by Jathniel - at 2013.05.29 08:25:00
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