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21. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
So, you want to limit Scouts to sidearms, in exchange for their old EWAR capabilities? I have no problem with this. You know all this would cause is the shifting of complaint right? Most scouts worth their salt can kill just as easily with an S...
- by Jathniel - at 2015.01.05 02:48:00
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22. Why isn't there a prone position in dust? - in Feedback/Requests [original thread]
They were many reasons why prone was never added. But one of the biggest, and probably biggest, reason, is because of hit detection issues. Going prone would cause your bullets to shoot into the floor, and at long range up in the hills, hit det...
- by Jathniel - at 2015.01.05 02:32:00
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23. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Low slot RoF mods for the low, and High slot damage mods for the high. I see some interesting glass cannon scout builds coming out of this. I see Scrambler Rifle lethality going through the roof. This would actually make Amarr Assaults even ...
- by Jathniel - at 2014.12.29 05:19:00
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24. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Nocturnal Soul wrote: The damage buff to the ascr fixed it. Yeah, it's in a decent spot right now.
- by Jathniel - at 2014.12.24 01:17:00
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25. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Everyone of the threads that discuss burst type weapons ALWAYS have some dude bringing logic about the ability to abuse these types of weapons with modded controllers and they are always ignored for the most part. It's re...
- by Jathniel - at 2014.12.22 22:24:00
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26. weapons that we tend to ignore and need fixing - in Feedback/Requests [original thread]
The Scrambler Pistol was actually the strongest weapon at one point. That's why its RoF was nerfed. Doesn't anyone remember? The Assault Scrambler Pistol had mad high dps. Easily outperformed most light weapons. And the headshot bonus with that ...
- by Jathniel - at 2014.12.21 07:06:00
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27. Updating the frontline starter fittings - in Feedback/Requests [original thread]
Agree on everything except the removal of the Sniper fit. So long as Sniper rifles are in the game, newbs should be aware of them, and how to use them. Removing it serves no objective purpose. Let them fall back on it when they're in over thei...
- by Jathniel - at 2014.12.20 06:44:00
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28. TacAR>ScR - in Feedback/Requests [original thread]
I think Rattati and his team did good with the 24 round magazine. Definitely a better decision than the 30 round magazine they were initially going to go for. I would have settled for no more than 20 rounds, but 24 seems to be a good place. I don...
- by Jathniel - at 2014.12.20 06:35:00
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29. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
CCP Rattati wrote: the fix for the ascr is not to add new amarr weapons. Also, please base any comparisons to the other faction assault variants, not the scrambler rifle. I tried to propose a dps modification HERE. Here are some proposals...
- by Jathniel - at 2014.12.16 01:54:00
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30. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
I don't mind seeing AA go. But as was said, with how bad lag, framerate, and hit detection is in PC... don't expect it to go anywhere.
- by Jathniel - at 2014.12.16 01:38:00
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31. [Suggestion] CCP Rattati. Assault Scrambler Rifle glitch? - in Feedback/Requests [original thread]
In game today, I noticed the advanced and prototype level assault scrambler rifles have the exact same damage output. Is this a glitch? Or a mistake? I recently specced into Amarr assaults, and I DO see why people complain about the assault sc...
- by Jathniel - at 2014.12.05 21:37:00
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32. Make shields on par with armor - in Feedback/Requests [original thread]
idk... ScRs and ARs annihilate caldari and minmatar suits a lot more efficiently than rails and CRs annihilate amarr and gallente suits. Though that has to do a lot more with anti-shield weapons generally being alpha weapons, in order to combat ...
- by Jathniel - at 2014.11.30 00:20:00
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33. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
korrah silain wrote: Jathniel wrote: Still putting pictures together. Is the proposal hard to understand? I believe I understand it, but am still concerned about the infinite range on remote hacking you proposed, I believe it should be l...
- by Jathniel - at 2014.11.21 19:10:00
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34. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Piercing Serenity wrote: Jathniel wrote: This is exactly how I pictured a Rail Rifle. This is ideal. But you will HAVE to implement it as a variant... and it will have to be called a "Tactical Rail Rifle". A Breach weapon excels at close r...
- by Jathniel - at 2014.11.21 02:15:00
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35. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
This is exactly how I pictured a Rail Rifle. This is ideal. But you will HAVE to implement it as a variant... and it will have to be called a "Tactical Rail Rifle". A Breach weapon excels at close range, and this is NOT a close range weapon. Yo...
- by Jathniel - at 2014.11.20 20:59:00
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36. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
I've been using the RR a lot recently. And that delay really is problematic. I don't like firing my weapon when I dont think my shot will connect, and or I don't think I will immediately make the kill. So I tend to fire my RR in bursts, or a sm...
- by Jathniel - at 2014.11.20 20:42:00
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37. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
Still putting pictures together. Is the proposal hard to understand?
- by Jathniel - at 2014.11.20 20:18:00
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38. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gamepl...
- by Jathniel - at 2014.11.19 23:00:00
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39. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Soraya Xel wrote: Flux grenades are basically EMPs. And I know they're already quite powerful, and there's hesitation to add additional power/functionality to them. Remote hacking seems troublesome, particularly if it ...
- by Jathniel - at 2014.11.19 21:46:00
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40. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
Soraya Xel wrote: Flux grenades are basically EMPs. And I know they're already quite powerful, and there's hesitation to add additional power/functionality to them. Remote hacking seems troublesome, particularly if it applies to existing hacka...
- by Jathniel - at 2014.11.19 21:33:00
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