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381. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Bendtner92 wrote: Well, apparently the problem would already be solved, I guess. Caldari Logis will have less shields come 1.3 and since they're your only problem everything should be fine come tuesday. What are you ranting about then? They di...
- by Jathniel - at 2013.07.28 16:14:00
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382. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
It's NOT necessary, but just SLIGHTLY tighter hip fire and about 15m more for it's optimal range would make the scrambler pistol absolutely wonderful to use. Although this isn't necessary. It's in NO WAY underpowered. Wouldn't compare the scrambl...
- by Jathniel - at 2013.07.28 16:04:00
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383. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Why hasn't this thread been blue-tagged yet? This is the most productive thread I've seen in months.
- by Jathniel - at 2013.07.28 15:57:00
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384. Redzone Sniping? - in Feedback/Requests [original thread]
lithkul devant wrote: Rusty Shallows wrote: xDeceiver wrote: Honestly I have sniped people from the red zone before but I don't anymore because I realized that its not fair , You have unlimited ammo and you can't be seen as well to othe...
- by Jathniel - at 2013.07.28 15:07:00
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385. [Feedback & Suggestion] Limited, fluid SP. - in Feedback/Requests [original thread]
Well, I hope the things that makes it worthwhile, isn't what ends up killing it. :(
- by Jathniel - at 2013.07.28 15:02:00
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386. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Bendtner92 wrote: Jathniel wrote: So basically, you're telling me I'm absolutely wrong, but I'm absolutely right? Sits there and admits that the problem is present because of the *intended* damage profile; exacerbated by the fact that the ...
- by Jathniel - at 2013.07.28 14:54:00
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387. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Bendtner92 wrote: Jathniel wrote: That was before the Damage Profile change. I don't want a a single thing to be done to the base damages. Sniper Rifles were absolutely perfectly fine before the Damage Profile "nerf", but every 35 points o...
- by Jathniel - at 2013.07.28 12:27:00
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388. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
Hagintora wrote: Django Quik wrote: True Adamance wrote: I can understand that but you don't get noticeable bonuses over newer players in more successful/ established shooters such a Battlefield or Call of Duty. Your expansion/ developm...
- by Jathniel - at 2013.07.28 12:04:00
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389. [Feedback & Suggestion] Limited, fluid SP. - in Feedback/Requests [original thread]
The current SP system gives us some pros and cons: Pros - Game life. - Versatility in match. But the cons aren't worth the pros right now (imo): Cons - Player SP gap is anti-growth for the game. - Versatility brings frustration. It should chang...
- by Jathniel - at 2013.07.28 11:45:00
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390. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Kane Fyea wrote: Jathniel wrote: ? I can lock on to neutral installations just fine? Are you high? Seriously I'm a dedicated swarm launcher user and I know you cannot lock onto neutral installations. Me too. Proto swarms with max profi...
- by Jathniel - at 2013.07.28 10:00:00
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391. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Bendtner92 wrote: I haven't read through this thread but I just want to chime in with some points. When Negative-Feedback was active in Planetary Conquest at the start of it we usually used a sniper. In some matches we even used two snipers bu...
- by Jathniel - at 2013.07.28 09:56:00
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392. Redzone Sniping? - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Jax Saurian wrote: As a redline sniper their are plenty of ways to kill me more then you would think and against all sanity and reason I'll tell you a few 1. drop ships - these things scare me mostly because they have...
- by Jathniel - at 2013.07.28 09:46:00
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393. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Spirit Charm wrote: Niuvo wrote: I'm glad there are smart snipers that see how incompetant sniping is. I have prof. 5 with pro snipers, I got enhanced mods. I hear that the complex mods aren't cutting it either, what a joke. We need a buff...
- by Jathniel - at 2013.07.28 09:36:00
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394. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
TechMechMeds wrote: Jathniel wrote: TechMechMeds wrote: Yeah agreed that when sniping actually takes alot more skill then yeah, at the moment dust sniping is the easiest in any game iv ever played next to auto aim as a kid gamer. If there...
- by Jathniel - at 2013.07.28 09:18:00
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395. [Feedback & Suggestion] Modifying mouse input to be similar to PS Move? - in Feedback/Requests [original thread]
Orion Vahid wrote: What? NO. That PS Move system sucks. I don't want my mouse to jerk around like that. Not fair. A simple toggle in the menu to switch the mouse to work like it would be nice. You don't have to use it if you don't want to....
- by Jathniel - at 2013.07.26 15:25:00
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396. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
? I can lock on to neutral installations just fine?
- by Jathniel - at 2013.07.26 11:03:00
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397. [Feedback & Suggestion] Modifying mouse input to be similar to PS Move? - in Feedback/Requests [original thread]
Or an option for a switch? As in. Being able to use your mouse and choose between regular: http://www.youtube.com/watch?v=d1vEETvCwx0 And this: http://www.youtube.com/watch?v=_-DhVBcbEKM Would be pretty cool if there was an option to swit...
- by Jathniel - at 2013.07.26 09:58:00
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398. To the CCP OVERLORDS - in Feedback/Requests [original thread]
lol... i know what you're thinking OP..... equipment on the number keys. You dirty rascal you.......
- by Jathniel - at 2013.07.26 09:52:00
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399. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Bendtner92 wrote: Lance 2ballzStrong wrote: bu...but you mean the current bonus to reload time and feedback dmg isn't helping the suit? i just had to lol... maybe another suit will have a bonus like the one you mentioned. To be fair tho...
- by Jathniel - at 2013.07.26 09:47:00
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400. Environmental additions - in Feedback/Requests [original thread]
Malkai Inos wrote: Impossible CCPs doors never open. Urban maps would be cool though. I'm tired of these muddafukkin doors that never open in this muddafukkin game!
- by Jathniel - at 2013.07.26 09:38:00
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