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181. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Some dialog between myself and a non-sniper on the changes, and other things related to sniper role. Arkena Wyrnspire wrote: Jathniel wrote: [quote=Arkena Wyrnspire] Now your OP is much more constructive, I'm going to also be more constru...
- by Jathniel - at 2013.09.17 07:07:00
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182. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
To expand on Border Gulch, areas D13 - H16 can also be used for complex elevated structures, which won't obstruct the road, and also allow long range fire from swarms, sniper rifles, and forge guns on to the bridge. Also at least consider allowi...
- by Jathniel - at 2013.09.17 07:01:00
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183. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Now for the map data that you provided: Here's my recommendation, because I believe this situation can be salvaged: CCP LogicLoop wrote: Hello community. With the release of the new Surface Infrastructure (Sockets) set, and the new terrain ...
- by Jathniel - at 2013.09.17 06:55:00
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184. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Now look at this other feedback. Green Living wrote: Doesn't feel bad for snipers, good riddance. The Terminator T-1000 wrote: I hate to get sniped so I love the new maps! Learn to adjust Arkena Wyrnspire wrote: How awful it wo...
- by Jathniel - at 2013.09.17 06:52:00
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185. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
CCP LogicLoop wrote: On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist are able to be en...
- by Jathniel - at 2013.09.17 06:42:00
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186. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Heinz Doofenshertz wrote: in research in two matches I have found 4 great sniper nests. while they might not have perfect sight lines, I can hit about a third of the map from all of them. Logicloop, love the map, Can you hit areas that matte...
- by Jathniel - at 2013.09.17 06:40:00
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187. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Ferindar wrote: CCP LogicLoop wrote: On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exis...
- by Jathniel - at 2013.09.17 06:34:00
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188. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Seeth Mensch wrote: It is really tedious to deal with sniper that is busily covering an objective. It is really tedious to deal with snipers in Ambush. Both are reasonable, though. Where snipers fail, and I see this more than I see the pr...
- by Jathniel - at 2013.09.17 06:31:00
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189. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Draco Cerberus wrote: While I admire your ability to follow a formula when designing sniper positions, reality says that i should not have to use a dropship to get to a "sniper pad". This defeats the purpose of sniping, to kill without being s...
- by Jathniel - at 2013.09.17 06:28:00
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190. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
First the feedback: Kadeim wrote: Your new maps are totally sniper unfriendly. No high points, most facilities have fences on the roof and around the building. So snipers have to find a spot where they can watch for targets, because a sniper ...
- by Jathniel - at 2013.09.17 06:26:00
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191. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
ladwar wrote: Beeeees wrote: CCP LogicLoop wrote: Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible. Im gonna get lynched for this, but dude, this is care-bear tier of balance. ...
- by Jathniel - at 2013.09.17 06:16:00
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192. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
excillon wrote: Do what I do when I snipe. Use an Caldari assault suit, sniper rifle and carry an SMG that you have fairly leveled up. Pull out the SMG while traveling, travel with teammates in case of a firefight, find a spot at ground level o...
- by Jathniel - at 2013.09.17 06:09:00
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193. New way to "fix" redline - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Quil Evrything wrote: there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet. CCP could make it so that team-specific...
- by Jathniel - at 2013.09.17 04:24:00
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194. New way to "fix" redline - in Feedback/Requests [original thread]
Shotty GoBang wrote: Tebu Gan wrote: I actually haven't seen any redline sniping with the new maps and sockets. I thought this was a thing of the past. Redline snipers are a bit less common in Skirm, but Dom's still pretty thick with 'em ...
- by Jathniel - at 2013.09.17 04:14:00
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195. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
lrian Locust wrote: CCP LogicLoop wrote: Poonmunch wrote: Lots of the new sockets are completely enclosed. This is ok but many of the doors, entrances and areas around them are hidden or are impossible to see from large parts (and often a...
- by Jathniel - at 2013.09.17 04:03:00
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196. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Poonmunch wrote: Looking back on all of this, I wish they had told us that the "new direction" was going to sniper-proof big parts of the game (NULL cannons, etc) and to promote CQC inside closed structures. Perhaps they could have gotten some...
- by Jathniel - at 2013.09.17 03:58:00
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197. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Cass Caul wrote: Poonmunch wrote: CCP LogicLoop has been responding in this thread, so don't lose hope. Keep the feedback reasoned and constructive. Correction: he has responded on this thread. He has not made any new remarks since. As ...
- by Jathniel - at 2013.09.16 20:10:00
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198. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
Echoist wrote: Snipers are only useless when they don't protect the objective or entrances to facilities. I had a match yesterday where this sniper and I were able to defend an objective by ourselves. He did his job stopping anybody from hack...
- by Jathniel - at 2013.09.16 20:04:00
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199. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
calisk galern wrote: Amy Artic wrote: I agree snipers have been stuffed with the new maps, and you have to understand that for me to admit this is hard, I have very little sympathy for you annoying people :P. When the new medium to long ran...
- by Jathniel - at 2013.09.16 13:51:00
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200. to help new players to stay - in Feedback/Requests [original thread]
Dexter307 wrote: Jathniel wrote: smartlayer wrote: Starting in the game and staying for more, need big mind resistance, staying after a few match having a kill / death ratio very negative, with the feeling that "i can't catch up people wh...
- by Jathniel - at 2013.09.16 13:41:00
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