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41. [Feedback & Suggestion] EWAR 3 - EMP Grenades. - in Feedback/Requests [original thread]
korrah silain wrote: Atiim wrote: Flux Grenades already are the EMP Grenades. IIRC they also belong to a Damage Profile called "EMP" which is 100/0. ...so? relabel it as flux damage and make an emp grenade with suggested effects. keeps go...
- by Jathniel - at 2014.11.19 20:56:00
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42. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
There are notable potential additions to this system: Including Hack Relays and augmentation mechanics for Active Scanners. Details of which have not yet been worked out.
- by Jathniel - at 2014.11.19 20:46:00
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43. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
PART 1 - TACNET Jammers A deployable TACNET jammer that completely disables active and passive scanning for all hostile suits within X meters radius (range increases with tier). - The jammer will also create a barrier preventing an attacker...
- by Jathniel - at 2014.11.19 20:45:00
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44. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
This is a 3-piece EWAR system proposal. Thesis: This proposed system is meant to externally balance, and expand EWAR gameplay in Dust 514; by the use of TACNET Jammers, LoS Hacking mechanics, and EMP Grenades. The tacnet jammers, are meant to ...
- by Jathniel - at 2014.11.19 20:44:00
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45. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
Fox Gaden wrote: I would prefer a Hack Relay. You place it on an Objective terminal, and then can hack the terminal remotely from up to 30m away. The Hack Relay can be destroyed to stop the hack, or the hacker can be killed to stop the hack. It...
- by Jathniel - at 2014.11.19 20:21:00
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46. [Feedback & Suggestion] EWAR 3 - EMP Grenades. - in Feedback/Requests [original thread]
korrah silain wrote: To the op Might I suggest rolling all of your 3 threads into one because I like the ideas by feel that within a single thread we could more effectivly highlight cross play and counterplay ideas to deepen the wear game beyon...
- by Jathniel - at 2014.11.19 20:05:00
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47. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
Ku Shala wrote: module alchemy would be cool too like add 2 modules divide base stats by two example: complex profile dampener + complex kinetic catalyzer = complex kinetic profile dampener costs 30 cpu 8 pg gains -13%db and 6 % movement speed...
- by Jathniel - at 2014.11.19 20:04:00
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48. [Feedback & Suggestion] EWAR 3 - EMP Grenades. - in Feedback/Requests [original thread]
korrah silain wrote: I feel permanent destruction of all deployed eqs will make it too close to the flux, where as a temporary disruption would effectivly disrupt reinforcements and restock/repair hives, creating a vital opening to strike. The...
- by Jathniel - at 2014.11.19 18:48:00
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49. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
korrah silain wrote: I believe so, and I like the idea of jammers, as well as the emp grenade (which I have expanded on in a reply in that flux thread) my only caveat is the idea of remote hacking. While "cool" I believe it begins to take away...
- by Jathniel - at 2014.11.19 18:19:00
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50. [Feedback & Suggestion] EWAR 3 - EMP Grenades. - in Feedback/Requests [original thread]
Kensai Dragon wrote: I vote a temporary disconnect from TACNET on both vehicle and infantry. Otherwise, 'like' Okay, I'll update it. I would prefer permanent disconnection, because that would make repair tools even more vital to have on...
- by Jathniel - at 2014.11.19 17:41:00
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51. [Feedback & Suggestion] EWAR 1 - Electronic Jammer for equipment... - in Feedback/Requests [original thread]
Terry Webber wrote: Actually, hfderrtgvcd, if the jammer just decreases the profile of the AV infantry, you just need a scanner powerful enough to beat the jammer. The intent is to completely neutralize scanning for all suits within a HOSTIL...
- by Jathniel - at 2014.11.19 17:35:00
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52. Requesting KBM users help - in Feedback/Requests [original thread]
I have seen this as well. When people feel that they have to resort to expensive niche peripherals like XIM and EagleEye (which for all intents and purposes could be considered cheating), and it STILL doesn't work. That really does mean that th...
- by Jathniel - at 2014.11.19 15:15:00
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53. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
I will try to better describe how this works, what this accomplishes. The tacnet jammers, are meant to blind all hostile suits within range; and there is nothing to stop the enemy team from throwing down their own. Mutually-assured blindness in ...
- by Jathniel - at 2014.11.19 07:06:00
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54. Krin's SIN-11 Assault rifle proposal - in Feedback/Requests [original thread]
Well, I like your idea. +1 But I don't like the idea of exclusive sights. I really want to see custom scopes. An electronic scope on the Krin's with a nice bit of zoom, would make it less about raw damage, and more about utility, which I like.
- by Jathniel - at 2014.11.19 04:15:00
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55. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
True Adamance wrote: Sounds cool, not sure how practical but damn cool. Does LoS refer to direct "hack beam" or does it go through things like people? LoS = hack beam. You must maintain line of sight. A person therefore standing in front ...
- by Jathniel - at 2014.11.19 03:18:00
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56. [Feedback & Suggestion] EWAR 3 - EMP Grenades. - in Feedback/Requests [original thread]
(Part of set of equipment ideas and proposals to help balance and expand EWAR.) (For a little background, this was explored a little in the thread titled: "Should flux grenades kill the cloak field?" by xavier zor ) I propose EMP grenades. ...
- by Jathniel - at 2014.11.19 03:15:00
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57. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
(Part of set of equipment ideas and proposals to help balance and expand EWAR.) Enhance the roles of hackers in the game. A remote hacking device for long range hacks. (IR sight? Laser device? apply whatever name makes sense.) - Hacking rang...
- by Jathniel - at 2014.11.19 03:10:00
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58. [Feedback & Suggestion] EWAR 1 - Electronic Jammer for equipment... - in Feedback/Requests [original thread]
(Part of a set of equipment ideas and proposals to help balance and expand EWAR.) I propose a deployable TACNET jammer that completely disables active and passive scanning for all hostile suits within X meters radius (range increases with tier)....
- by Jathniel - at 2014.11.19 03:05:00
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59. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
Fix strafing? How? Introducing an impact stun when shot, and lowering TTK even more? TTK is at a decent level right now... and people would hate stun damage. So how do we fix strafing? Perhaps, blurring vision when shot? Like in Battlefield?
- by Jathniel - at 2014.11.07 20:18:00
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60. [Request] Make the PS Move a viable alternative to DS3, KB/M - in Feedback/Requests [original thread]
The-Errorist wrote: Basically a revival of this thread . The PlayStation-ĞMove implementation in Dust 514 needs lots of improvements and is not a viable alternative controller for infantry and vehicle combat. Here's a TL;DR Version of what c...
- by Jathniel - at 2014.11.07 05:45:00
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