Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 |
1. Battle Anthem Transmitter [B.A.T.] - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Jadek Menaheim wrote: Color me green, what games let you transmit songs via a ps3 streaming protocol (not via the sound over your mic)? Wouldn't this create some kind of network lag for people. Why would it cause ...
- by Jathniel - at 2015.07.18 16:37:00
|
2. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
I'm President Luvthis Idea. And I approve this message.
- by Jathniel - at 2015.03.12 17:54:00
|
3. 600x400 resolution option? - in Feedback/Requests [original thread]
Dust's graphics are bad, and they will always be bad.
- by Jathniel - at 2015.03.05 17:38:00
|
4. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Breakin Stuff wrote: Jathniel wrote: So what exactly do you have in mind? put the HMG heavies in a situation where their ideal combat arena is filled with snipers, forge gunners and rail rifles, ideally. If the HMG sucks ass in CQC this...
- by Jathniel - at 2015.02.15 07:48:00
|
5. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: Pagl1u M wrote: We need the kills/spawn ratio of hmg It's too damn high, ranking with top tier rifles. I am working on Hotfix Echo, where the plan is to rein in the range, and nothing else. They...
- by Jathniel - at 2015.02.14 22:22:00
|
6. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Aeon Amadi wrote: Jathniel wrote: Aeon Amadi wrote: I use the TAR frequently. Have a few videos posted where I use it. It's a very niche weapon that needs the correct environment. Scrambler Rifle is better and it's probably not surprisi...
- by Jathniel - at 2015.02.14 15:49:00
|
7. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Aeon Amadi wrote: I use the TAR frequently. Have a few videos posted where I use it. It's a very niche weapon that needs the correct environment. Scrambler Rifle is better and it's probably not surprising to anyone that I started using it in ...
- by Jathniel - at 2015.02.14 09:54:00
|
8. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
You really really do NOT need to buff that TAR. It's literally my primary weapon. On it's own, it's already extremely effective. With triple-damage mods, it's essentially as powerful as the old-school scrambler pistol..... except with range. ...
- by Jathniel - at 2015.02.13 08:33:00
|
9. Nova Bow - in Feedback/Requests [original thread]
lol REs on the tip? That's gonna make vehicle users cry. nah. lol
- by Jathniel - at 2015.01.27 02:02:00
|
10. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
John Psi wrote: Maybe you want to add to description of tactical rifles "Rifles for geniuses whose fingers can work twice as better than the fingers of other people"? We are dealing with a fantastic projection of a real gun . The trigger ...
- by Jathniel - at 2015.01.26 09:13:00
|
11. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
John Psi wrote: Dear Aeon Amadi, Rattati and Community, let me to offer some thoughts about high ROF tactical rifles . First of all, a scientific fact is that the most rapid muscle movement, which can perform a human being - an eye blink . T...
- by Jathniel - at 2015.01.26 05:59:00
|
12. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Jathniel wrote: -snip much discussion of what the threshold should be- There is such a thing as overcomplicating matters. Just having base suit numbers for thresholds will do fine, I think. The only complicatio...
- by Jathniel - at 2015.01.19 17:41:00
|
13. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We have wanted to bring back variety for the Vehicle Users of DUST 514 for some time now. I will be honest and admit that I thought it would be easier. After considerable groundwork, I see that there is no easy...
- by Jathniel - at 2015.01.18 17:38:00
|
14. Magsec still underpeforming - in Feedback/Requests [original thread]
The Magsec is garbage. I have to wait for it to spool up, just to get performance below that of a SMG? It has already been said, the Breach SMG is superior in every way. No firing delay. No ridiculous recoil. Sufficient range. When my primary ...
- by Jathniel - at 2015.01.18 17:31:00
|
15. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: 1. Threshold should be 10% of total shields. An amarr suit shouldn't have the same threshold as a Caldari 2. +1 to rechargers, energizers, and regulators buff. Its necessary ATM for the regen between shield and armor to b...
- by Jathniel - at 2015.01.17 20:56:00
|
16. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
Thanks for the feedback all. I usually just feel these balances out intuitively. Caldari suits are far from useless, but they are still disadvantaged at this point. I still see shield regulation and shield recharge speeds as areas that could...
- by Jathniel - at 2015.01.17 00:36:00
|
17. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
Seems everyone got caught up with the headshot modifier. It was meant to work as a system of 'the more damage done to the shield, the more damage done to the head'. And was meant as a sweetener for shields. Something that makes them appealing a...
- by Jathniel - at 2015.01.15 15:10:00
|
18. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
All Gucci wrote: You wasted you time typing up this? lmfao no that is just stupid as hell If sheilds get a damage threshhod then armor regen needs to be increased by 2 complex armor reps worth. The damage threshold is needed to break regen...
- by Jathniel - at 2015.01.15 14:55:00
|
19. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
A good suggestion made a long time ago, was introducing a small damage threshold that needs to be broken, to prevent shields from regenerating under fire. I encourage such a fix. I would suggest putting this 'prevention threshold' at about 100 d...
- by Jathniel - at 2015.01.15 07:11:00
|
20. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit It is obnoxious. Because the scrambler actually takes half a lick of skill to use prope...
- by Jathniel - at 2015.01.15 06:43:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |