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121. [Suggestion] Rollback the Gallente Tactical Assault Rifle to 1.0 sta... - in Feedback/Requests [original thread]
I'm feeling a sense of obligation here, as I was the one that proposed the TAR's current stats in the first place. It was just slightly modified as people saw fit. We should seriously consider rolling back the changes, because the damage mods ar...
- by Jathniel - at 2014.03.30 13:48:00
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122. Scout needs to be really nerf. - in Feedback/Requests [original thread]
Sequal Rise wrote: tander09 wrote: Sequal Rise wrote: WAAAAHHH WAAAAH I SWUCK AT SHOOTING SCOUTS NERF PLOX CCP!!!!! Hahaha I'd like to meet you on the battlefield to shut your mouth up :) Funny how every scout who play as a assau...
- by Jathniel - at 2014.03.30 13:29:00
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123. Scout needs to be really nerf. - in Feedback/Requests [original thread]
Maken Tosch wrote: AAAAAAnnnnnnnnd now comes the real QQ about scouts. BTW, I have to disagree with you on at least one particular part of your post. This: Sequal Rise wrote: Ok so the aim of a scout in Dust 514 is supposed to hack points,...
- by Jathniel - at 2014.03.30 13:15:00
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124. [Suggestion] Rollback the Gallente Tactical Assault Rifle to 1.0 sta... - in Feedback/Requests [original thread]
Proposed changes for Gallente TAR. Compare for yourselves. Critique and adjustments are welcome. Invite your friends. Rate of Fire: 650-680 RPM Accuracy: 57.5 Clip Size: 36 Max Ammo: 216
- by Jathniel - at 2014.03.29 20:28:00
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125. [Suggestion] Rollback the Gallente Tactical Assault Rifle to 1.0 sta... - in Feedback/Requests [original thread]
Mobius Kaethis wrote: No. What you are asking for will lead to people with modded controllers spamming that weapon like it was going out of style, again. All it needs is a slight range buff (to just below the combat rifle's range) and it will b...
- by Jathniel - at 2014.03.29 20:13:00
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126. [Suggestion] Rollback the Gallente Tactical Assault Rifle to 1.0 sta... - in Feedback/Requests [original thread]
Considering that proficiencies have been rebalanced, the player proposed balances on the Gallente TAR are obsolete, and actually put the weapon at a serious disadvantage. Namely, the magazine is too small. It's 18 rounds, and this reduced clip s...
- by Jathniel - at 2014.03.29 19:02:00
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127. Brick Scouts - in Feedback/Requests [original thread]
We even said this a LONG time ago. Long before we even came to Uprising. Add a profile penalty to Complex shields and Complex plates. I would say to add the penalty only to Complex HP boosters, because thats what enables people to tank. This re...
- by Jathniel - at 2014.03.29 16:02:00
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128. It seems like the mouse hits dont hit - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Aim assist. Controller gets it. Mouse doesn't. Insane input lag, framerate lag, and hit detection make it really hard. I got an EagleEye M/KB converter to play Mouse with Aim Assist. Magically fixes all hit detection i...
- by Jathniel - at 2014.03.29 14:50:00
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129. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Celus Ivara wrote: Talos Alomar wrote: Jathniel wrote: You're not supposed to counter alpha-cloaks. They have successfully "snuck up on you and you deserve to die". Funny how that works huh? quoting to put emphasis on an importan...
- by Jathniel - at 2014.03.29 05:34:00
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130. Scout needs to be really nerf. - in Feedback/Requests [original thread]
The only thing to force scouts back into stealth gameplay is to give complex armor plates and complex shield extenders a scan profile penalty. Enough to make the cloak field useless. If the scout wants to tank, he needs to be obvious. When he wa...
- by Jathniel - at 2014.03.29 00:27:00
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131. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
One Eyed King wrote: Paul Ellinas wrote: Just lower the CPU/PG bonus on the cloak so the scouts can't have same HP with Assaults!!! I think the better option would be a buff to assaults, as they have more problems than having to go up wit...
- by Jathniel - at 2014.03.29 00:23:00
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132. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Jathniel wrote: Dingleburt Bangledack wrote: I've been toying around with the cloak lately to see why it's all the rage and I've noticed that the only real problem, as stated by others, is that you can shoot far too...
- by Jathniel - at 2014.03.28 17:41:00
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133. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: I've been toying around with the cloak lately to see why it's all the rage and I've noticed that the only real problem, as stated by others, is that you can shoot far too quickly after decloaking. I can switch to m...
- by Jathniel - at 2014.03.28 01:26:00
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134. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Jathniel wrote: Had a situation with 2 assholes putting in a concerted effort chasing me around a box in an Ambush. They shot me a few times, but I was able to outmaneuver them and separate enough distance to turn around...
- by Jathniel - at 2014.03.27 22:18:00
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135. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
General12912 wrote: Jathniel wrote: Had a situation with 2 assholes putting in a concerted effort chasing me around a box in an Ambush. They shot me a few times, but I was able to outmaneuver them and separate enough distance to turn around ...
- by Jathniel - at 2014.03.27 22:17:00
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136. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Had a situation with 2 assholes putting in a concerted effort chasing me around a box in an Ambush. They shot me a few times, but I was able to outmaneuver them and separate enough distance to turn around and finish them with the sniper rifle. I...
- by Jathniel - at 2014.03.27 21:52:00
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137. [Feedback & Suggestion] Magsec SMG kick reduction bonus not work... - in Feedback/Requests [original thread]
The muzzle climb on the Magsec is just a bit high, and the kick animation really throws you off. I have it maxed out, and I'm not seeing any improvement from the bonuses.
- by Jathniel - at 2014.03.26 20:23:00
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138. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Master Smurf wrote: Jathniel wrote: Negative. Cloaks do not need to decloak if they get shot. That would make them useless. Spray a min smg in that direction, and cloak gone? Furthermore, they are visible when they are running. Just a l...
- by Jathniel - at 2014.03.26 17:10:00
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139. [Feedback & Praise] Good job on the cloak and Magsec SMG - in Feedback/Requests [original thread]
This has restored a lot of whatever little faith I had left in this game, and I WILL be playing again a lot more often. I was originally a scout during closed beta, and open beta. A scout sniper specifically. (The old Scout B-Series suit) I dro...
- by Jathniel - at 2014.03.26 16:22:00
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140. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Negative. Cloaks do not need to decloak if they get shot. That would make them useless. Spray a min smg in that direction, and cloak gone? Furthermore, they are visible when they are running. Just a little situational awareness goes a long way...
- by Jathniel - at 2014.03.26 16:13:00
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