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561. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
sammus420 wrote: Lunamaria Hawkeye wrote: I have seen a few suggestions that the limited clone reserves per fight will balance having an extremely high player count, and that a team of 150 clones fielding 50 players will quickly be cloned ...
- by Jathniel - at 2013.06.07 01:51:00
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562. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
Lunamaria Hawkeye wrote: Please.......no......... So your basic complaint is that current mechanics exclude certain groups from PC, and your suggestion is to expand the player count. This would only succeed in excluding corps who cant field th...
- by Jathniel - at 2013.06.07 01:34:00
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563. When is CCP going to take Dust as seriously as EVE? - in Feedback/Requests [original thread]
Well, ignoring the forum rule that you're not supposed to list your feedback. I can say that pretty much most of what you listed is on it's way. But to answer your question, I imagine they do take Dust seriously... but Dust isn't the golden egg-l...
- by Jathniel - at 2013.06.06 22:10:00
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564. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Berserker007 wrote: ok, time to simplify the problem here. TAR: + high damage + out ranges everything aside from SR + higher rof then full auto guns (as dont believe burst is doing a 900+ it says, but isnt used b/c to weak) + = hipfire to ful...
- by Jathniel - at 2013.06.06 22:03:00
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565. Charge Sniper Rifle Price - in Feedback/Requests [original thread]
-1 OP. Why the hell did you have to be a fkin "goody goody" and point it out? -1.....
- by Jathniel - at 2013.06.06 21:45:00
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566. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
dalt ud wrote: trollsroyce wrote: There is no room for bad or even average players in it. Same for ANY multiplayer shooter. 10% players have skill, 90% have no skill. Sad but true. On most important clan/corp battles - no room for bad a...
- by Jathniel - at 2013.06.06 21:42:00
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567. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Pent'noir wrote: I find long drawn out tutorial modes a waste of time. The information presented within the normal game should be informative enough for anyone to understand. Most of the listed items below are just to allow a new player to ...
- by Jathniel - at 2013.06.06 21:33:00
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568. Request - A petition for PvE, no matter it's state. - in Feedback/Requests [original thread]
"Incomplete PvE is better than none." Hell. CCP decided that incomplete PvP was perfectly okay, so they went Live on 5/14. How is incomplete PvE going to be any different? They're better off releasing it and letting us give feedback for its dev...
- by Jathniel - at 2013.06.06 21:02:00
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569. [Feedback & Request] Bring back previous overview map and menu mechanics. - in Feedback/Requests [original thread]
The overview map in Chromosome was far easier on the eyes. Uprising does have some nice changes; like the circle timers, those can stay. But the overview map in the previous builds was overall far cleaner, and a much greater utility than it curre...
- by Jathniel - at 2013.06.06 15:14:00
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570. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
I think you're overlooking the other side of the coin, OP. It is an absolute PAIN in the ASS to play with people who suck. Go, by yourself, into a random pub match during prime time and see for yourself. The torture of going into a match, being...
- by Jathniel - at 2013.06.06 14:48:00
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571. Request - A petition for PvE, no matter it's state. - in Feedback/Requests [original thread]
Cinnamon267 wrote: Petition? Forcing it out won't do anyone any good. Having no PvE, won't do anyone any good either. I've actually been going out more, and just not bothering to try and make it to every PC battle, because PvP just seems to...
- by Jathniel - at 2013.06.02 09:11:00
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572. [Suggestion] Dev-Post Projecting the Approximate Date of Future Updates - in Feedback/Requests [original thread]
Sete Clifton wrote: I'd like to seem something similar to what they do at the PS2 forums where they have a whole dedicated "roadmap" section. Basically the devs present their planned ideas with tentative dates and then let the community discuss...
- by Jathniel - at 2013.06.01 11:25:00
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573. Tweak the Burst Rifle - in Feedback/Requests [original thread]
Cosgar's Alt wrote: Burst Rifle is going to be the Minmatar combat rifle soon Gäó CCP Remnant wrote: Etero Narciss wrote: CCP Remnant wrote: We'll be making some adjustments to the rifle ranges in the near future. We're currently tes...
- by Jathniel - at 2013.06.01 11:03:00
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574. [Request] Allow players to view the front of there merc within merc quarters and... - in Feedback/Requests [original thread]
+1 and a bump. This can't possibly be THAT hard to implement. Character movement in MQ and Warbarge with left stick. Camera control with right-stick. Haven't you ever played Dead Space, CCP?
- by Jathniel - at 2013.06.01 10:58:00
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575. (dev feedback) when (if ever) can we expect to get some pve going? - in Feedback/Requests [original thread]
bacon blaster wrote: Right now, pve is in dev stages, as in, not ready. The biggest issue they will be working on with it is the ai. How do they want the drones (first pve, I assume) to behave? how should they fight? mindless wave after wave, o...
- by Jathniel - at 2013.06.01 10:50:00
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576. [Request] Annihilation Game Mode - in Feedback/Requests [original thread]
i like this thread. shooting the wind and hoping an idle dev will spot it is always nice. =)
- by Jathniel - at 2013.05.31 18:28:00
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577. (dev feedback) when (if ever) can we expect to get some pve going? - in Feedback/Requests [original thread]
Starne wrote: well while there working on pvp they can let us beta test pve so we can get that done sooner This is true. We all could use a break from the PvP. Just allowing us to screw around on our home districts would be nice... Yeah...
- by Jathniel - at 2013.05.31 18:26:00
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578. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
I wouldn't knock a heat build-up mechanic for the ARs. That WOULD address concerns for the TAR, and practically EVERY weapon. Even two-clip tangos would disappear. Hybrid weapons overheat too. (Blaster turrets, rail gun turrets), why would/should...
- by Jathniel - at 2013.05.31 18:20:00
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579. [Request] Annihilation Game Mode - in Feedback/Requests [original thread]
I remember something similar being proposed before... Wouldn't this basically mean that the MCC's are meaningless? Wouldn't be any need to capture objectives if MCC destruction doesn't translate to a victory. If the incentive is to simply remove ...
- by Jathniel - at 2013.05.31 17:39:00
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580. [Suggestion] Point Blank damage buff. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Jathniel wrote: Do it with Burst Scrambler Pistol. .. lol Remember 1 full clip into the back. That might be your problem. So because it's a burst scrambler pistol, it shouldn't kill at point blank range? ...
- by Jathniel - at 2013.05.31 10:51:00
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