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241. CCP do you know customer appreciation - in Feedback/Requests [original thread]
For Dust to be pay-to-win, there has to be clear and definite advantages to your gameplay that money gets for you, that playing free does not. There is a disconnect between how valuable CCP thinks its items and equipment are, and what we know it...
- by Jathniel - at 2013.09.11 01:32:00
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242. CCP do you know customer appreciation - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Why should you get it? You are able to look up what the pack offers before you buy it. Even in the forums everybody agreed that the pack is hardly worth 100 bucks. If you went ahead and bought it anyways, why should you su...
- by Jathniel - at 2013.09.10 19:36:00
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243. [Feedback] Stealth tweak to aim assist or hit detection? - in Feedback/Requests [original thread]
Oh yeah, for sure CCP has touched up the AA and Detection. Matches are getting 1.3 stupid again. Boring wins and frustrating losses. At least you listened to player feedback!
- by Jathniel - at 2013.09.10 19:22:00
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244. [Request] Less menus, more tangibility - in Feedback/Requests [original thread]
lol i wish Dust was actually in EVE as another career path. Dust should have simply been a massive expansion for EVE. Let us fly our own craft the same way, like in EVE. Let us do the same space combat, like in EVE. Just add the option to "Deploy...
- by Jathniel - at 2013.09.10 19:13:00
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245. [Feedback] Stealth tweak to aim assist or hit detection? - in Feedback/Requests [original thread]
...because matches seem to be slightly more 1-sided again. This is counterproductive.
- by Jathniel - at 2013.09.10 18:39:00
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246. Shield module Penalties - in Feedback/Requests [original thread]
It's okay. OP. With things as they are. Shield tanking doesn't really need any penalties. It's a fragile form of defense, but it bounces back quick, as it should. It's for speed assaults. No need for an additional.
- by Jathniel - at 2013.09.10 11:58:00
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247. Change the sniper rifle - in Feedback/Requests [original thread]
TheEnd762 wrote: Did you read my initial post where I said "I'm all for better scopes, but -1 for sway."? It's okay End. Right now sniper rifles have a "heavy" sway. Extreme egress of the reticule from the target before it finally settles,...
- by Jathniel - at 2013.09.10 09:01:00
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248. Change the sniper rifle - in Feedback/Requests [original thread]
Sniper Rifles need this fix right now. Their operation was balanced for Pre-Uprising maps. The sniper would be at appropriate ranges for all the sway to balance things out. But right now with the new game philosophy, sniper rifles just are not w...
- by Jathniel - at 2013.09.10 08:55:00
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249. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
pegasis prime wrote: Coplex armour plates on a gallente suit armed with an Imperial Scrambler Rifle backed up by a good logi = death machine. Fixed that for you.
- by Jathniel - at 2013.09.10 04:06:00
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250. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: CCP LogicLoop wrote: While you may think we are trying to prevent you from playing your role, we are not. You do not even know the actual meter count, or ranges that make up the rules. You only know that we have ...
- by Jathniel - at 2013.09.09 09:31:00
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251. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Jathniel wrote: CCP LogicLoop wrote: For the sniping rules. Remember. This applies to sockets only. For those believing we need a better system where players are the solution to snipers, we also believe this. Game de...
- by Jathniel - at 2013.09.09 01:51:00
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252. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
CCP LogicLoop wrote: For the sniping rules. Remember. This applies to sockets only. For those believing we need a better system where players are the solution to snipers, we also believe this. Game design will be working something for this out...
- by Jathniel - at 2013.09.09 01:17:00
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253. [REQUEST] Heavy laser rifle - AMARR Heavy - in Feedback/Requests [original thread]
True Adamance wrote: Personally I would rather see a Small Laser style weapon like the small laser turrets in MechWarrior. The gun fires a beam dealing X damage over Y time (this time being 1-2 sec) before recharging for the next shot, 3 conse...
- by Jathniel - at 2013.09.08 09:25:00
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254. Enough is Enough - in Feedback/Requests [original thread]
True Adamance wrote: AR have some ungodly range. ARs are hitting at range, but the damage is mitigated. The AR really is fine. It's not going to put you down fast at range. Check the range they are hitting you at It also may seem to be fur...
- by Jathniel - at 2013.09.08 08:41:00
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255. Enough is Enough - in Feedback/Requests [original thread]
I have less total hit points then you on my Gal Logi, and i really don't find the AR to be a problem. The AR is fine, the assault scrambler is probably the only automatic weapon next to the HMG that doesnt have a Sharpshooter skill. But also rem...
- by Jathniel - at 2013.09.08 08:36:00
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256. [request] Display Map in lobby while waiting for game to start - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This is something we want to do. I however do not know when it will be done or by what means specifically. The map on the table was originally meant to display the terrain / game mode. We may or may not do that in the futur...
- by Jathniel - at 2013.09.08 03:32:00
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257. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Yeah. +1 Sucks that squad vision is gone, but understandable. Passive Scanning is totally gone and that's a big loss. I mean, I don't want it back for everyone, but it would be good to give it to scouts-only, to enhance their role.
- by Jathniel - at 2013.09.08 02:57:00
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258. [Request] More Dust variations of Eve's music - in Feedback/Requests [original thread]
What no one likes music? Bump
- by Jathniel - at 2013.09.08 01:18:00
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259. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
Cass Caul wrote: Too bad a sniper can't call out where people are, because you can't see far enough. Another team mate has to have his eyes on them, in close range, before they will render. Last night I was in a PC match, my fitting was the A...
- by Jathniel - at 2013.09.08 01:16:00
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260. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
I agree. Take sniper rifles out of the game. They are rendered useless now. Before you had to be smart and use them at long range from on high. Now you can't use them at long-range from height, AND you sure as hell can't use them at mid-range i...
- by Jathniel - at 2013.09.08 01:06:00
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