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Lucifalic
Baked n Loaded
71
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Posted - 2013.09.03 15:13:00 -
[31] - Quote
They just need to introduce a grid onthe maps , ex enemy in g2, problem solved. |
Frost Kitty
Immortal Retribution
4
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Posted - 2013.09.03 16:15:00 -
[32] - Quote
WolfganGt3 wrote:Aikuchi Tomaru wrote:WolfganGt3 wrote:new Squad mate:orby Squad lead: ok orby ready where should I put it , cant see what you see Squad mate: put it next to the supply depot by the guy with the thing theres a bunch there! too late 0 kills eve pilot: You dumbledorfs! What are you doing down there!? This ammo is not cheap! Actually tactical ammunition is cheap. The reason why they removed passive scans is to make active scanners more important. You will still see your enemies. You just need somebody on your team who scanned them first. But I guess this will only take off with 1.5 when we finally get warpoints for scanning. I for one will use a scanner in 1.5 Yesh , I was just trying to liven it up a little. You did a good job. :3 I was laughing my ass off! |
Kuroiokami Tsukinaku
A.N.O.N.Y.M.O.U.S.
4
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Posted - 2013.09.04 02:16:00 -
[33] - Quote
Aikuchi Tomaru wrote:Kuroiokami Tsukinaku wrote:Problem as I see it, is that there is no practical alternative way to provide details about what's going on. Active scanners. If nobody in your team uses one then that's tough luck. I for one changed my repair tool with an active scanner for the patch. Minmatar Logi with 4 equipment slots got a stealth buff that way, because active scanners aren't as useless anymore.
I believe that your missing my point. If I as a scout see a sniper hundreds of meters out. On a hill that looks like all other hills. I have no practical way of relaying that information to my squad or team. Even if I have a squaddie with a kicking scanner, I have no practical way of telling him which way to scan or to know if it's the scanners range.
I'm excited that active scanners will be more useful, but please give me a way to communicate effectively. |
Nonya Bizznizz
DUST University Ivy League
40
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Posted - 2013.09.08 02:52:00 -
[34] - Quote
Oswald Rehnquist wrote:I actually am happy with the loss of enemy shared vision, the active scanner was near useless otherwise. So now CQC scouting becomes much more important and it gives scouts (a not yet rewarding) role near the forward force.
What I don't like is that we are losing the vision of our actual teammates, meaning if everyone is trenching over at objective A, it would give you an idea where the enemy was and give other squads info on what is needed (defend or open another front), as it stands only your squad mates will have arrows I invested about a mil SP into scanning and profile dampening and all of that unimportant E-War nonsense the moment I got my hands on Uprising 1.0. I was actually thinking during gameplay that I had just wasted a million SP on stuff that I don't even use a lot, until just recently when shared scan vision was removed. Now, I provide priceless info of some hidden away reds with my active scanner and my profile Dampeners keep my hidden while I skulk around the red line, flanking the enemy while dropping uplinks. What I don't like about this is that while I am scanning little green hit squads attack the flashing red enemies like buzzards, getting all of e WP in the process. I passively keep my greenies knowledgeable of their surroundings, yet I can't even get a 15 WP Scan Assist when one of them kill the scanned foes. I hope CCP adds a hotfix to this or a mini patch to add this, if not, I hope it's squeezed in when 1.5 hits us. |
Jathniel
G I A N T EoN.
860
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Posted - 2013.09.08 02:57:00 -
[35] - Quote
Yeah. +1
Sucks that squad vision is gone, but understandable.
Passive Scanning is totally gone and that's a big loss.
I mean, I don't want it back for everyone, but it would be good to give it to scouts-only, to enhance their role. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
423
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Posted - 2013.09.08 04:21:00 -
[36] - Quote
Although I currently like the no share approach there going with now I must say that it would be nice to introduce a "Scout" variant of the sniper rifle that has a built in active scanner that activates while aiming. It's range would be equal to the weapons effective range but will only work on LoS targets and you must be aiming pretty close to them. This new scanner wouldn't work through surfaces. Once an enemy is scanned then they will remain scanned until they break LoS with you but they will NOT be alerted that they have been scanned. To balance it's purpose it would deal damage = tactical sniper but have the base rifles fire rate and 4 rounds per clip. "Scout" would just be apart of the name but wouldn't be restricted to scouts.
`Sigh. Just another fun game of DUST. |
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