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Thread Statistics | Show CCP posts - 3 post(s) |
RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
710
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Posted - 2014.12.16 18:22:00 -
[61] - Quote
Fox Gaden wrote:RedBleach LeSanglant wrote:Fox Gaden wrote:It would be easier to calculate accurate DPS is all Burst weapons acted like the Burst HMG and did not allow you to fire any faster by pulling the trigger repeatedly.
But maybe that is just my personal bias talking, as tendon problems prevent me from using semi automatic weapons. I have an injury to my right hand that limits my trigger pulling ability (deals with tendons too). I have never been very good with Semi Auto weapons because of it. :) but the problem is also tied into my right thumb if you can believe it. Every time i pull the trigger my right thumb presses down or pulls the controls to the south east. I should have probably switched to KB/M years ago... but I've always just played with controllers. So... Logi works best for me most of the time. I just compensate by finding other roles to play, different weapons to use or tactics to employ that let me play on the same field as those will skills. - I could never snipe :) - Just glad to hear from another injured player that plays FPS anyway I wonder if this could be why I melee instead of firing 50% of the time when I try to use the Shotgun? I have the melee problem with other weapons to a lesser extent. If I could deactivate Melee it would significantly improve my gun game with certain weapons. I have found that the HMG seems to work best for me, even before it was fixed when everyone considered it UP. I still melee instead of firing sometimes, but not nearly as often as with other weapons. I did order some of these which gave me a better grip on the stick so that I did not have to press as hard when holding it with my thumb. This reduced the effect of my thumb spasms, thus reducing the frequency at which I missed shots due to unintentionally meleeing. It did not solve the problem, but it did help.
Ha! I got a pair of them as well :) There have been a few controllers I have looked at that mod it in some way so I can shut down buttons and replace it with another button somewhere else on the controller - like underneath... but most of them were 360 controllers - and Sorry OP that this is way off topic. I got one... but it just never felt right in my hands.... but the advantage was not enough to force me to keep using it. So it collects dust.
I haven't thought about it in a year or more. Since I'm coming back to dust maybe I'll break it back out and see if it works again and try to stick with it. :)
The Logi Code. Creator, Believer, Follower
Trust CROSS
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1087
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Posted - 2014.12.22 13:54:00 -
[62] - Quote
Please check this nice post.
Please support fair play!
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Thor Odinson42
Molon Labe. General Tso's Alliance
5515
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Posted - 2014.12.22 15:48:00 -
[63] - Quote
Everyone of the threads that discuss burst type weapons ALWAYS have some dude bringing logic about the ability to abuse these types of weapons with modded controllers and they are always ignored for the most part.
It's really strange.
Only4-5KDRpubbiesCanRunADV24/7|PCplyrsRunPRO&smashSTD/MLTplyrs24/7. ThisIsHowIt'sAlwaysBeen,ThereforeMustStayThisWay.
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Jathniel
G I A N T
1348
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Posted - 2014.12.22 22:24:00 -
[64] - Quote
Thor Odinson42 wrote:Everyone of the threads that discuss burst type weapons ALWAYS have some dude bringing logic about the ability to abuse these types of weapons with modded controllers and they are always ignored for the most part.
It's really strange. There are two positions when it comes to ignoring those claiming that modded controllers are a problem:
1. The RoF caps on most of Dust's weapons prevent any and all abuse from modded controllers. If someone bought a modded controller to abuse semi-auto weapons for example, he just wasted his money. He will not shoot any faster than someone's finger. He might have a slight edge in accuracy, but that person would gain no real advantage in fire rate.
2. Burst weapons are NOT semi-automatic. They have a minimum burst delay mechanism that operates independently of a weapon's fire rate cap. Hence why its better to time your presses with a burst weapon, than to simply spam (usually). Again, completely independent of fire rate and input speed.
So those two things considered, when someone starts raising hell about modded controllers, they are basically the equivalent of an adult splashing and screaming about drowning in a kiddie pool. There's no actual threat. There's no actual abuse, because it simply can't exist.
So that person gets ignored.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1411
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Posted - 2014.12.23 15:24:00 -
[65] - Quote
After running the BuAR for about two weeks straight I can say that the only net positive from my perspective is the ammo increase.
I actually really preferred the 4 shot burst because it gives you much more punch. The ROF is nice but not spectacular.
All in all I would have preferred a smaller buff to ROF, keep the 4 shot burst, increase mag size, and minor dmg buff.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Nocturnal Soul
Primordial Threat
4852
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Posted - 2014.12.23 17:33:00 -
[66] - Quote
The damage buff to the ascr fixed it.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Jathniel
G I A N T
1350
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Posted - 2014.12.24 01:17:00 -
[67] - Quote
Nocturnal Soul wrote:The damage buff to the ascr fixed it.
Yeah, it's in a decent spot right now.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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KEROSIINI-TERO
The Rainbow Effect
1668
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Posted - 2015.01.04 12:49:00 -
[68] - Quote
John Psi wrote:. . ROF should be set no higher than the maximum possible MANUAL ROF, around 350. Volley damage should be increased to achieve the necessary reasonable DPS. . .
First, your analysis is absolutely correct. Both the numbers and I salute that.
Second, your supposed fix is wrong. I can safely say that it was already tested twice on Dust history. Did not work, ended on broken weapon with handling problems also on manual operation.
The correct fix is: Even while allowing very high rof, penalise using that high rof by making the fire uncontrollable. Uncontrollable thru kick and dispersion (kick&d). That way firing series of shots trying to take more actual dps becomes counterproductive. The glad news is that this is already in effect in Dust, and working reasonably well!
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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Jathniel
Ahrendee Mercenaries
1452
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Posted - 2015.01.26 05:59:00 -
[69] - Quote
John Psi wrote:Dear Aeon Amadi, Rattati and Community, let me to offer some thoughts about high ROF tactical rifles. First of all, a scientific fact is that the most rapid muscle movement, which can perform a human being - an eye blink. The most rapid blinking of the eyes, which can be achieved in 20 seconds - 120/130ms, followed by a muscle fatigue. Let's see, what can make fingers of average players: This simple test shows the number of clicks made in 20 seconds. I performed this test as much as possible by focusing on the number of clicks, and here is my result: 378 max manual ROF. Of course, doing a similar exercise in the game, the player is unable to accurately aim. Thus, the player uses a macro or a turbo controller will always have an advantage over honest players, because it has the ability to aim accurately, without being distracted by pressing the shot button. The first step to bringing tactical rifles in the normal state should not be fine-tuning DPS, Range and Ammo clip, but eliminating the possibility unfair play. ROF should be set no higher than the maximum possible MANUAL ROF, around 350. Volley damage should be increased to achieve the necessary reasonable DPS. Thank you for your attention, sorry for bad english.
No. Your evidence is anecdotal, and does not justify such a nerf.
Why?
Because... Here is my score...
I am slightly faster than the fastest average of players with my trigger finger. This is on a mouse. And this is why I am often seen with a tactical AR. I can take a TAR or a SCR and eat absolutely anyone alive.
However, I am NOWHERE as fast as a turbo controller. Turbo controllers can easily hit DOUBLE what I do. You simply cannot beat a machine.
600 RPM is just fine.
Am I supposed to be nerfed? Simply because you're not as fast on the trigger as me? gtfo
Retired
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1186
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Posted - 2015.01.26 06:56:00 -
[70] - Quote
Maybe you want to add to description of tactical rifles "Rifles for geniuses whose fingers can work twice as better than the fingers of other people"?
We are dealing with a fantastic projection of a real gun. The trigger of real rifle is not a button on the joystick.
In the world there are no special forces consisting of soldiers that can pull the trigger 100 times in a row several times faster than ordinary fighters.
If such soldiers existed it would be greatly slowed the development of automatic weapons.
Please support fair play!
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Jathniel
Ahrendee Mercenaries
1452
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Posted - 2015.01.26 09:13:00 -
[71] - Quote
John Psi wrote:Maybe you want to add to description of tactical rifles "Rifles for geniuses whose fingers can work twice as better than the fingers of other people"?
We are dealing with a fantastic projection of a real gun. The trigger of real rifle is not a button on the joystick.
In the world there are no special forces consisting of soldiers that can pull the trigger 100 times in a row several times faster than ordinary fighters.
If such soldiers existed it would be greatly slowed the development of automatic weapons.
If that was the description then that wouldn't be bad. At least the person will know before hand if the 'shoe is too big' for them so to speak. If one sucks with DMR weapons, then either practice, or don't use one; but don't penalize players that use tac weapons, under the pretense that you are fighting turbo controller spam.
600 RPM is well within human capability, and that is why it was selected. I demonstrated this. Twice. And that was the reason why the TAC weapons RPM cap was lowered to that point.
Block the machines, and allow the humans. That's what it did. It is semi-auto for a reason. To allow you to deliver its firepower as best as you HUMANLY and accurately can.
And as humans we are different from each other with different advantages. That is why some people can use a tactical weapon at an advantage, and others can't. I play as a marksman. That is what I am good at. I am accurate, precise, and I have a fast trigger finger. I do not demand that other niches be changed to suit or cater to me.
This has nothing to do with turbo controllers or balancing weapons, and everything to do with refusing to recognize when someone is simply better than you at something.
PS: I don't know what tangent you're running off on. A Gallente Assault Rifle is not a real gun. It never was, it never will be. All of this is a video game. All of this is fiction. There is no attempt, nor desire, to have the weapons in this game imitate physical reality. The very idea is absurd.
But I will add, that you are wrong. There are people in real life, that can accurately fire a semi-automatic weapon with a higher rate of fire than other people.
Observe this young guy firing a .50 cal Desert Eagle. vs. This old man who is clearly faster at the pull, and accurate with a sight.
Don't use real-life as means for balancing a video game. Don't use solely anecdotal evidence as means of balancing a game.
Retired
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rasputin900000
Subsonic Synthesis RISE of LEGION
27
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Posted - 2015.01.26 12:35:00 -
[72] - Quote
CCP Rattati wrote:now where are the Amarrians to come fix the ASCR ?
Didn't consider it broken, but my crd could use a little more damage, better accuracy, or increased clip size. Any one of the three would make it better but it only needs one of them not a combo of any of the three. What we really need is a fix for the turbo controller and the regular scr. Making it a charge to fire like a forge obviously with a quicker charge to fire time would weed out the people who want to use them from the people who use a modded controller for a crutch. I suppose rate of fire would have to be adjusted to fit the new configuration as well. |
Kevall Longstride
DUST University Ivy League
2330
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Posted - 2015.01.26 15:32:00 -
[73] - Quote
It also has an acog sight. Which blows.
For me personally, there isn't a single rifle in the game that can't be improved by removing the sights and using the iron sight. That's maybe just me perhaps.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Imp Smash
Molon Labe. General Tso's Alliance
582
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Posted - 2015.01.27 00:11:00 -
[74] - Quote
Theory - burst recoil.
Lowering burst delay will allow it to be spammed like an assault rifle. Raising base damage will give it higher than planned headshot DPS.
So change recoil. Each shot produces NO recoil, until the last shot in the burst which produces recoil equal to what the whole burst does combined.
This will allow you to land all shots on target in very tight groupings on the head. Lots of crit damage for marksmen. Maybe raise damage per bullet a little to match other guns if necessary. Prevents spamming the gun as the last bullet produces enough recoil that people have to reacquire target. Reward skill with tons of headshot damage.
My theory anyway.
Great post OP. +1 from me. |
hfderrtgvcd
1810
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Posted - 2015.01.27 00:41:00 -
[75] - Quote
Its already better than the CR in every way except for range. it does not need a buff.
You can't fight in here! This is the war room.
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rasputin900000
Subsonic Synthesis RISE of LEGION
28
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Posted - 2015.01.27 04:39:00 -
[76] - Quote
Kevall Longstride wrote:It also has an acog sight. Which blows.
For me personally, there isn't a single rifle in the game that can't be improved by removing the sights and using the iron sight. That's maybe just me perhaps.
Yup that would be your personal preference, the fact is most combat weapons have some kind of alternate sighting other than iron sights acog, reflex which is the SCR, or laser type. You learn to shoot in basic with iron sights so in case you break your acog or have to pick up an enemy weapon, but your duty rating is the weapon you're issued. For example you may love a m-16 but if you shoot better with a m-4 that is the weapon you're issued same thing with sidearms you may want to carry a desert eagle but if you shoot a 9mm better that's what you're issued. Personal preference isn't a luxury you're afforded it's about the best fit for your skill. |
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