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301. [Idea] Making Commandos useful (and moar) - in Feedback/Requests [original thread]
Pretty sure Swarms and missles in general are Minmatar. Checked out the Titan DDay weapon firing videos on you tube.
- by Imp Smash - at 2014.12.15 00:42:00
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302. New Sentinels? (dont be too harsh) - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Drake Whiteblade wrote: Forever ETC wrote: Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has a...
- by Imp Smash - at 2014.12.15 00:41:00
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303. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
I don't think you need to buff shields TBH. Maybe take away the delay regen penalty of extenders but that would be the extent of it. Armor HP should definitely NOT be nerfed.
- by Imp Smash - at 2014.12.15 00:39:00
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304. If the assault rifle worked like the ion pistol, would it better? - in Feedback/Requests [original thread]
Well, try using a forgegun against infantry rushing you. That's about what it would be like. Not so good for CQC...
- by Imp Smash - at 2014.12.15 00:36:00
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305. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
I see. That's pretty interesting. The above is assuming that the numbers are available in the first place. You have 4 common run game modes (Bush, Skirm, Dom, FW) that split numbers. Then you have 3 servers that further split players. Hence often ...
- by Imp Smash - at 2014.12.14 23:52:00
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306. Heavy Laser ETA... - in Feedback/Requests [original thread]
Looking forward to the Heavy Laser and the Heavy Mortar weapons. Mortars!!!!!
- by Imp Smash - at 2014.12.12 00:34:00
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307. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
You guys who are tired of having to eject sentinels from CQC can keep going around and around with ideas on how to weaken the class -- but y'all aren't getting anywhere. Y'all keep trying to figure out a way to make sentinels weaker you will reduc...
- by Imp Smash - at 2014.12.11 23:52:00
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308. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
Vitantur Nothus wrote: A few possible explanations ... A. Limited Population How many squads of six hardened vets are online at any one time? Of that sample, how many are playing on a common battle server? Of that reduced sample, how many ...
- by Imp Smash - at 2014.12.11 23:40:00
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309. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
Guess this issue isn't that important to the community. Sadface :(
- by Imp Smash - at 2014.12.11 07:00:00
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310. Hiding Everyone's Rank - in Feedback/Requests [original thread]
I thought you could turn off your own couldn't you?
- by Imp Smash - at 2014.12.11 06:51:00
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311. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: hfderrtgvcd wrote: Tac ar buff too much armor plate nerf too much scrambler nerf is irrelevant and not really a nerf at all Tac AR kills are 1% in PC. It's obviously not borderline OP. Remains to be seen. Scrambler is...
- by Imp Smash - at 2014.12.10 02:46:00
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312. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
Reserved (for when I get home from werkin and twerkin!)
- by Imp Smash - at 2014.12.10 00:44:00
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313. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
Fox Gaden wrote: I like this idea a lot. I suggest some of the squad functionality be kept for squads within the Platoon. The leader of squads 1 and 2 should be able to open their squads to their Corp, Alliance, or Public in the squad finder,...
- by Imp Smash - at 2014.12.09 23:29:00
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314. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: CCP Rattati actually directly addressed this on Biomasses Podcast this weekend. I asked him about it and he is iterating on an idea with the CPM but he's generally looking at changing the base squad size to 4x players a...
- by Imp Smash - at 2014.12.09 06:00:00
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315. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Imp Smash wrote: Disadvantages: --Corps and Large groups of mercs will not be able to go, as a large group, and pub stomp all on the same team. This is wrong... Because it's an advantage of the system, not a di...
- by Imp Smash - at 2014.12.08 23:18:00
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316. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
So there has been a bit of talk about squad sizes here and there and CCP has mentioned that they are discussing it as well. Squad size will have an effect on FW and (so some small extent) PC. I have an opinion on it, which I will soon explain, but...
- by Imp Smash - at 2014.12.08 07:38:00
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317. To Rattati: Bandwidth numbers make no sense. - in Feedback/Requests [original thread]
You guys do know that the aforementioned info about who has more/less bandwidth was a mistake right? They have it set as Amarr/Cal getting more BW for their deployables and Min/Gal getting less.
- by Imp Smash - at 2014.12.08 05:34:00
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318. Crazy thought for Basic Suits - in Feedback/Requests [original thread]
I think they get higher Bandwidth and Higher PG/CPU for fittings and deployables...
- by Imp Smash - at 2014.12.08 05:29:00
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319. [Request] Weapon range info - in Feedback/Requests [original thread]
Don't forget the Damage fall off curve. CCP hasn't stated this directly that I have seen -- but in my (possibly incorrect) experience weapons have a 'rate' at which the damage falls off from 100% as you pull from Optimal to Effective to Absolute. ...
- by Imp Smash - at 2014.12.06 02:42:00
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320. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
thehellisgoingon wrote: I asked my girl the same thing. I can only use one.... My girl runs a full 6. Time to stop running militia...
- by Imp Smash - at 2014.12.04 23:55:00
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