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321. New FoTM and broken suit - in Feedback/Requests [original thread]
So you are saying the Min Assault suffers from the same issues as the scout? Which would be any fast suit being subject to getting shot but not taking damage? Well, it is a fast suit so that goes without saying. But it doesn't need a fix especia...
- by Imp Smash - at 2014.12.04 23:24:00
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322. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
As a Cal Sentinel I am 100% ok with fluxes. They don't instant blap me like locus do to many suits. And as a Caldari I should be fighting in a field where I have cover to duck behind while I get some shields back. And I think it is good that I hav...
- by Imp Smash - at 2014.12.04 07:47:00
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323. Thoughts On Redesigning The HMG And Sentinels - in Feedback/Requests [original thread]
Indy Strizer wrote: Lots of interesting stuff You are taking a middle of the road approach to heavy role between the general extremes on the forums I would like to point out that the maps are all CQC around points. Your proposal would weake...
- by Imp Smash - at 2014.12.03 01:19:00
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324. Assault HMG - in Feedback/Requests [original thread]
From how I understand it, hotfixes and releases are two different things. Releases (like 1.9 and the one that is coming on Dec 9th, 1.10) are for adding or removing content and changing game mechanics/netcode. Hotfixes like Alpha-Delta are for n...
- by Imp Smash - at 2014.12.03 00:58:00
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325. [IDEA] Streamlining Factional Warfare - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: My initial response is twofold: So, the problem I see is that the Am/Cal side can basically muster a whole team and a little bit of change. The Gal/Min side can muster roughly six teams worth of players. As it sta...
- by Imp Smash - at 2014.12.02 07:21:00
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326. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: I follow a lot of threads you happen to post in. Good ideas are good ideas no matter the source. Then where's my author credit
- by Imp Smash - at 2014.12.02 00:39:00
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327. Make shields on par with armor - in Feedback/Requests [original thread]
I think that if they were to remove the delay penalty to Shield Extenders Shields and Armor would be balanced. Many reasons -- but Ya'll are probably tired of text walls so I'll leave it at that. my 2 isk.
- by Imp Smash - at 2014.12.01 01:56:00
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328. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Meee One wrote: Wow,after the scanner and hive nerf,rep tools were the only thing not nerfed that badly. 1) "Teamworks is OP and a single assault should be able to easily overcome two suits working together." -lolwut,you're serious aren't you...
- by Imp Smash - at 2014.12.01 00:35:00
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329. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Meee One wrote: Imp Smash wrote: Funny you should mention that...because about an hour ago this was said. Honestly if reptools were nerfed as far as either rep speed or time allowed for usage continually (I would go with the former to h...
- by Imp Smash - at 2014.11.29 01:38:00
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330. Scrambler Rifle - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: The scrambler rifle is different from most other weapons in that it has an optional charge up feature. But the optional charge up feature only uses one ammo. In short, Why? Have it use up 5 ammo when using a charged shot. ...
- by Imp Smash - at 2014.11.28 03:52:00
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331. eWar is the most unbalanced thing in this game - in Feedback/Requests [original thread]
I'm not a scanner or a damper. I don't deal in Ewar. So I'm not gonna comment on the large majority of this thread. However, I do want to contest the point of "a seen scout is a dead scout." That is patently untrue. The whole reason scouts are OP ...
- by Imp Smash - at 2014.11.28 03:48:00
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332. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Megaman Trigger wrote: Powerh8er wrote: The heavy bolter in the warhammer 40k: space marine game is an example of a well designed machine gun. Where the machine gunner moves around in normal mode, but can only hipfire with low ROF and hig...
- by Imp Smash - at 2014.11.28 01:14:00
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333. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: Imp Smash wrote: Breakin Stuff wrote: Funkmaster Whale wrote: There's honestly nothing OP about Sentinels right now. the fact that you can type this and come off sincerely is amazing and frightening. teach me th...
- by Imp Smash - at 2014.11.28 01:12:00
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334. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
Checked out the map forums. Lots of good stuff that is map specfic. I would like to add something that would fit across multiple game modes and maps so I'll post it here as opposed to there since it would be difficult and unneeded text for a comme...
- by Imp Smash - at 2014.11.28 00:36:00
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335. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: Funkmaster Whale wrote: There's honestly nothing OP about Sentinels right now. the fact that you can type this and come off sincerely is amazing and frightening. teach me this secret so I can troll better. Probably...
- by Imp Smash - at 2014.11.27 23:46:00
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336. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
I have talked about this with him in other threads. So don't want to type out whole walls of text here. For example heavies used to have a hard cap to turn speed -- it did not go well for them. That's just one example though. Another is that I ...
- by Imp Smash - at 2014.11.27 07:41:00
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337. strafe penalties on HP mods - in Feedback/Requests [original thread]
Breakin Stuff wrote: @imp smash No sentinels weren't designed as the CQC kings. They got saddled with the "tank" label in the tank/dps/healer trinity. They got made as they are because people raged that the very concept of an HMG with a good...
- by Imp Smash - at 2014.11.27 04:14:00
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338. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Imp Smash wrote: Disagreed with and disliked, Sorry mate -- but I've seen you running non-sentinel in pubs... Just because someone occasionally pulls out a different suit from their main role in a pub match- or ...
- by Imp Smash - at 2014.11.27 04:11:00
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339. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Disagree. I agree with almost everything you said Breakin, but I disagree with your conclusion. You aren't including battle doctrine. People grab a gun and a suit and then try to force them to fit their preferred play style as opposed to grabbing...
- by Imp Smash - at 2014.11.27 00:10:00
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340. What to buff, What to Nerf & What to Get Rid of :D - in Feedback/Requests [original thread]
This: Gavr1lo Pr1nc1p wrote: Nerf alpha damage weapons that require skill to use! Buff heavy machine guns and fine rifles that do the work for you! makes me think this: Vitantur Nothus wrote: What to Add * Thumbs Down Button
- by Imp Smash - at 2014.11.27 00:00:00
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