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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Dimitri Rascolovitch
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
281
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Posted - 2014.12.10 00:29:00 -
[31] - Quote
Luther Mandrix wrote:CCP Frame wrote:DUST 514 Uprising 1.10 has been successfully deployed! Please provide general feedback in this thread once you update your DUST 514 client. For issues on the Uprising 1.10 update, please use this thread. Thank you! Map game play issue with open ended Giant Crates,The ledge on the bottom makes your merc stick to it, i think it should be smooth walking going into a crate ,You have to hit jump to get in over a 3" ledge. Fixing things like this will help with the dust experience.
This is is how it is for EVERY heavy suit in the game, on all 3-5 inch ledges
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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Imp Smash
Molon Labe. General Tso's Alliance
472
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Posted - 2014.12.10 00:44:00 -
[32] - Quote
Reserved (for when I get home from werkin and twerkin!) |
Kaze Eyrou
Molon Labe. General Tso's Alliance
1094
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Posted - 2014.12.10 00:54:00 -
[33] - Quote
Reserved for after finishing bug smashing.
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Aniron308
Zumari Force Projection Caldari State
0
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Posted - 2014.12.10 01:23:00 -
[34] - Quote
You broke my equipment!!
I must politely rage for a short while. I think the Mb relay is a decent idea however there are some changes that need to be made. Logistics suits need a higher Mb relay than say... every other suit in the game(including heavies). I'm sure you didn't mean to do this. I really hope you didn't.
Every droplink is a 4 Mb relay. No matter how certed you are you get 2. The only bonus for those extra levels is the spawn count? That is horrible. No variance in the uplinks is just terrible. A scout or assault or even a commando can place as much equipment as a prototype logistics. I'll be surprised if I'm alone in thinking that is a terrible oversight.
I'm also not sure how I feel about the explosives being 2 Mb. I think 0.75 or 1 would be better. I'm not sure what nanohives were running but if you've been that far off with everything else they should probably take a lookesy.
Before I always enjoyed equipment because it wasn't hard to throw out a few uplinks and set up a tank/jeep trap. I really wouldn't have done the Mb system because it severely limits a players ability to be creative in the fight and set up solid staging areas.
You put the "max active" modifier on all this equipment for a reason!
I have uplinks at 4, its about the perfect level. Now a militia drop uplink and a drop uplink is pretty much just as effective as any other of the 6 more expensive models that I have access to. This saddens me tremendously.
I really hope you've fully considered how very badly you've hamstringed that system.
Also would it be too hard to set up dim yellow flash around your armor bar when you're getting repaired? That would help out heavies to no end. |
OP 4rce
Kinsho Swords Caldari State
2
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Posted - 2014.12.10 02:10:00 -
[35] - Quote
The game played beautifully this morning. The mechanics felt natural. I was really looking forward to this update and I was not let down. |
YAMEZsr
Kang Lo Directorate Gallente Federation
5
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Posted - 2014.12.10 02:12:00 -
[36] - Quote
OP 4rce wrote:The game played beautifully this morning. The mechanics felt natural. I was really looking forward to this update and I was not let down. Just re-quoting myself
=ƒö+Officer Cadet=ƒö+
Yamezsr
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G Felix
Titans of Phoenix
327
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Posted - 2014.12.10 02:22:00 -
[37] - Quote
The only thing that stands out to me as a mistake is the automatic inertia dampener. This strikes me as a change no one asked for, and while it may save a brand new player that first fall out of the MCC to their death, really it only takes away the choice to sacrifice health for the element of surprise. I can't recall ever hearing a complaint that the inertia dampener was too difficult to use as it was, and would at least like the option to switch it to manual.
Dust can be frustrating. (Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+)
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Vash Warren
Tankers United Covert Intervention
30
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Posted - 2014.12.10 03:39:00 -
[38] - Quote
The 300 Point OB will not work on roof tops for me, Playing factional today dropped one on the mushroom building did not get rid of one after 2 OBs.
Heavy's are the the moving walls of one man that force everything else into retreat. Show some love for Logi Bros.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2372
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Posted - 2014.12.10 03:59:00 -
[39] - Quote
OP 4rce wrote:The game played beautifully this morning. The mechanics felt natural. I was really looking forward to this update and I was not let down. I agree. Bugs/teething problems aside, the game also played well for me this morning for the for matches i played.
Maybe just luck of the draw, but my galscout felt much stronger than my minsault this morning.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2372
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Posted - 2014.12.10 04:04:00 -
[40] - Quote
G Felix wrote:The only thing that stands out to me as a mistake is the automatic inertia dampener. This strikes me as a change no one asked for, and while it may save a brand new player that first fall out of the MCC to their death, really it only takes away the choice to sacrifice health for the element of surprise. I can't recall ever hearing a complaint that the inertia dampener was too difficult to use as it was, and would at least like the option to switch it to manual. I agree. Only upside is it saves a player from lagsplatting.
But i imagine there are very few mercs who like giving up the control. I think it takes away from the game just a little bit. I want to be responsible for my own splats, tyvm.
That initial drop hitting the dampers a fraction of a second before impact was good gameplay and factored in the early objective rush gameplay for scouts.
I would like this mechanic to save me from lagsplatting but not selfsplatting. Is that possible, CCP?
PSN: RationalSpark
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One Eyed King
Land of the BIind
6505
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Posted - 2014.12.10 05:12:00 -
[41] - Quote
Vrain Matari wrote:G Felix wrote:The only thing that stands out to me as a mistake is the automatic inertia dampener. This strikes me as a change no one asked for, and while it may save a brand new player that first fall out of the MCC to their death, really it only takes away the choice to sacrifice health for the element of surprise. I can't recall ever hearing a complaint that the inertia dampener was too difficult to use as it was, and would at least like the option to switch it to manual. I agree. Only upside is it saves a player from lagsplatting. But i imagine there are very few mercs who like giving up the control. I think it takes away from the game just a little bit. I want to be responsible for my own splats, tyvm. That initial drop hitting the dampers a fraction of a second before impact was good gameplay and factored in the early objective rush gameplay for scouts. I would like this mechanic to save me from lagsplatting but not selfsplatting. Is that possible, CCP? Not to mention those occasions when one is able to push an AFKer out of the MCC. What kind of lesson does it teach them now?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2373
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Posted - 2014.12.10 06:17:00 -
[42] - Quote
One Eyed King wrote:Vrain Matari wrote:G Felix wrote:The only thing that stands out to me as a mistake is the automatic inertia dampener. This strikes me as a change no one asked for, and while it may save a brand new player that first fall out of the MCC to their death, really it only takes away the choice to sacrifice health for the element of surprise. I can't recall ever hearing a complaint that the inertia dampener was too difficult to use as it was, and would at least like the option to switch it to manual. I agree. Only upside is it saves a player from lagsplatting. But i imagine there are very few mercs who like giving up the control. I think it takes away from the game just a little bit. I want to be responsible for my own splats, tyvm. That initial drop hitting the dampers a fraction of a second before impact was good gameplay and factored in the early objective rush gameplay for scouts. I would like this mechanic to save me from lagsplatting but not selfsplatting. Is that possible, CCP? Not to mention those occasions when one is able to push an AFKer out of the MCC. What kind of lesson does it teach them now? +1. Very good point.
PSN: RationalSpark
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
1305
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Posted - 2014.12.10 06:37:00 -
[43] - Quote
Echoing what others have said, the Inertial Dampener change was unnecessary, and stamps out some emergent gameplay.
What if I want to drop fast and immediately start shooting? What if I'm a scout and don't want to notify everyone around me as to where I am?
Hitting X is not a hard skill to learn, and taking away the option to press it removes a feature from the game, rather than improving it.
Playing for Gallente is like killing kittens. There's no honor in it.
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Maken Tosch
DUST University Ivy League
10442
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Posted - 2014.12.10 06:58:00 -
[44] - Quote
/brace yourselves /Maken's critique is coming
First and foremost, I may have to point out the following in case some people don't know me or may have already forgotten what my specialty is in this game.
Introduction
Hello,
I'm a dedicated nova knifer since the days of old who enjoying wearing that duct tape of a suit called the Minmatar scout. You know, the suit that has a Nintendo Wii strapped to the chest and somehow relies heavily on a pair of Caldari knives. I am what you would call "that scout who has been a scout when scouts were strictly hard-mode only".
Now for my critique.
First off, I'm finally glad that the cloak has been balanced. As you as you deactivate the cloak or swap to something else, you instantly decloak while still having to deal with the firing delay. No more being able to shotgun me while still in cloak. Of course, this affects me as a knifer as well as I now have to be careful on when to decloak before I attack with my Ishukone nova knives. I have been doing just fine without the cloak, but in light of recent changes to EWAR mechanics especially with the strong precision that every suit now has at close range (remember Rattati's concentric circles?) I'm now finding myself in a situation where I have no choice but to utilize the cloak far more often than usual. Especially since the Minmatar scout is not really EWAR-centric at all outside of just hacking fast. I also find myself have to fit a complex dampener on top of that for good measure. I lose my 11.11m/s sprint speed I always enjoyed but I have adapted to do just fine with 10m/s.
Second, I am enjoying the new daily missions. In just a span of a few hours, I was able to complete all 10 of the daily missions. Some of which I managed to achieve in just one match. I have yet to encounter the infamous 12,000 SP prerequisite but I'll be ready for it with my 1-Day Active Omega Booster, which is what I have earned as a reward for completing all 10 daily missions today. I guess I got lucky.
Proof: https://plus.google.com/109956220065876189966/posts/EE8cNrCzuPg
I must say that earning an Omega Booster was not what I expected as part of the rewards. Thank you, CCP.
Third, I was kind of irked by the automatic inertia dampening. Although from what I see it seems to engage automatically when I reach a certain speed while falling and when I'm at a certain height above the ground while at said speed. I guess this is a safety measure for situations in which some players reported they were unable to engage inertia dampening while falling, correct? Unfortunately, this has created the unintended side effect of no longer being able to kill an AFK player who is spinning around in the MCC by nudging them slowly to the hole in the floor. Of course, this is no problem in faction warfare since all you have to do is shoot them in the face and not worry about being punished because they are not there to press the PUNISH button when they die. XD
Fourth, the strong boxes have added a level of mystique to the game but I seem to be having a slight difficulty in salvaging encryption keys to break them open. I have player a few faction warfare matches where I earned a crap-ton of salvage but no key in sight. I have also played a bunch of pub matches to finish the daily missions but I have yet to get much salvage there at all let alone an encryption key. I don't want to spend AUR for a key so I'll keep on grinding FW until I find one. Wish me luck.
Fifth, I was surprised to see that the minor flux strikes were not as annoying as I predicted them to be despite them being very easy to earn. They seem to be just right in both bombardment duration and blast radius. I was expecting to experience frame rate issues with these being so common but so far that hasn't happened to me.
Sixth, I am sexy.
Seventh, that new SALVAGE section in the assets window is neat to have. Unfortunately it's not much useful since it only displays the strong boxes I earned. None of the other salvage I get like suits, weapons, and modules appear within this section. I still have to browse through every other section and subsection to find the salvage and then sell them from there. It would be most convenient if we were at least able to see all of the day's salvage posted in that section for easy selling.
That is all.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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RedPencil
Abandoned Privilege Top Men.
156
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Posted - 2014.12.10 08:01:00 -
[45] - Quote
Hit me more with your nerf bat.
Scout will survive no matter what you try!
Beware Paper cut M[;..;]M
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Mregomies
Beer For Evil Mercs
311
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Posted - 2014.12.10 10:13:00 -
[46] - Quote
As a cal logi I need my >30 mb/s not 9 mb/s. I can throw only 2 ishu hives at once. (not enough WP for dailymission SP) I almost completed daily missions... 7/10 I didn't manage to gain 8.999,9.999 and 14.999 SP in one battle If I have had any boosters it could be done... (7.999 SP in one battle = cleared) I like these new missions.
Suomi, Finland, PERKELE!
Logibro
Logibro2
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
378
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Posted - 2014.12.10 10:27:00 -
[47] - Quote
Prox mines are now 2 bandwidth each mine so Boundless that you can deploy 5 ,the fifth one in a sever suit will Pop. 2,4,6,8,10 Bandwidth Sever Logi suit 9 Bandwidth Please correct me if I am wrong but Prox mines were not Op that I know off, We had to deploy 12 mines to even try to kill a tank. Will Prox Damage be increased to remote damage ? If you increased the Damage of the prox mine I would like that.if we can't deploy them like we used to. Feedback requested Please. |
Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
15
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Posted - 2014.12.10 11:45:00 -
[48] - Quote
As I usually wear Militia suits I can confirm everything still kills me equally as quickly as before.
I too dislike the auto activating inertia dampeners.
and I three think that, although it's a minor thing, the new daily missions button is really out ok keeping with the rest of the UI in the quarters.
Looking forwards to having a good play over the weekend though, so thanks again everybody for all the work so far. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
378
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Posted - 2014.12.10 12:09:00 -
[49] - Quote
In Eve missions were optional .You go to a Agent accept or decline the mission. These missions are mandatory more like a trophy than a mission. Agent Mission fight for Cal FW for one week 3 battles a day = x amount of LP and Isk .Fight for opposing side during this time X amount of Isk /LP or how about this one skill level drop Or Faction Embargo of certain equipment. You contract to fight for Joe and you fight for Sue Guess what you can't buy anymore Rail Rifles and NanoHives during contract period. You skilled in Gallente Suits you contract to fight for Gallentee and you fight for Caldri one weapon and one Gal suit Embargoed |
One Eyed King
Land of the BIind
6517
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Posted - 2014.12.10 16:41:00 -
[50] - Quote
@ Maken
You specifically mentioned the cloak delay, but what you described sounds like a different delay than what was in 1.9.
1.9 had a gradual decloak, which was annoying, and the whole process felt clunky.
It could be especially noticeable when switching from an inactive yet equipped cloak.
Is the delay mechanically different in 1.10, or am I just reading into your review too much?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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3Spin
Ostrakon Agency Gallente Federation
1
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Posted - 2014.12.10 17:41:00 -
[51] - Quote
Flint Beastgood III wrote:3Spin wrote:the - point-of - war - sp- is -me- they - put - in - negative - Fix it -How - it - possible? I friend of mine said this same thing, but in English, lol. He loaded up the patch to suddenly find himself with negative SP.
thank you it is a problem google traductor |
Cyrus Grevare
WarRavens Capital Punishment.
379
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Posted - 2014.12.10 18:21:00 -
[52] - Quote
Hello,
Could we get a 1.10 SDE dump? would greatly appreciate it o7 Regards
www.protofits.com - a Dust 514 fitting tool
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
285
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Posted - 2014.12.10 19:15:00 -
[53] - Quote
from barbershop:
Kaeru Nayiri wrote:I played 1.10 yesterday and wanted to leave my thoughts from the Min Scout's POV.
1. My biggest gripe is back peddle speed. This seriously irritates me.
2. Auto-Activating Inertia Dampeners are really frustrating. It's IMPOSSIBLE to stealth into an area from on high. Really dislike this.
3. Decloak animation has been brought down to 0 Frames again, this is good.
4. Weapon swap from cloak now changes equipment and decloaks asynchronously, YESS!! Finally people will not be able to complain about being shot from cloak anymore. GREAT ! --but,
5. Sprinting during equipment swap STILL cancels out the swap. Trying to decloak and then sprinting results in you becoming visible but not switching to your weapon. VERY frustrating.
6. I love the scan fall off and everything that comes with it, including the super powerful inner scan circle. I appreciate that I show up as a red blip before taking out a target with Nova Knives and I in turn appreciate being able to see a red blip before getting shotgunned. This was done well.
7. I am happy to see directional arrows still work for Active Scanner. Why wasn't this mentioned in the thread for feedback on the subject? It would've saved a lot of discussion.
8. The fitting screen says 3000.00 meters when it in fact means 30.00 meters or 3000.00 cm (either would be fine). |
Stile451
Red Star. EoN.
380
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Posted - 2014.12.10 20:11:00 -
[54] - Quote
Mex-0 wrote:Stile451 wrote:Also, the next time you're tinkering with the cloak could you set it to have 2 different equipment switch speeds - one for an active cloak and one for an inactive cloak? ...That's called profile dampening... No, it's not. Dampening is fine.
When you change to a weapon while using a cloak(active) there is a noticeable delay as it is intended to prevent firing when leaving the cloak. What isn't intended is that when you aren't using the cloak(inactive) but have it selected(not on but ready) the delay remains when it shouldn't.
One Eyed King wrote:@ Maken
You specifically mentioned the cloak delay, but what you described sounds like a different delay than what was in 1.9.
1.9 had a gradual decloak, which was annoying, and the whole process felt clunky.
It could be especially noticeable when switching from an inactive yet equipped cloak.
Is the delay mechanically different in 1.10, or am I just reading into your review too much? Maken was referring to it from the other players perspective, not as a cloaked scout. As to your question see above. |
Maken Tosch
DUST University Ivy League
10444
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Posted - 2014.12.10 20:21:00 -
[55] - Quote
One Eyed King wrote:@ Maken
You specifically mentioned the cloak delay, but what you described sounds like a different delay than what was in 1.9.
1.9 had a gradual decloak, which was annoying, and the whole process felt clunky.
It could be especially noticeable when switching from an inactive yet equipped cloak.
Is the delay mechanically different in 1.10, or am I just reading into your review too much?
It looks mechanically different in 1.10 than it did in 1.9. Let me elaborate in simple steps.
1.9
1. Equip cloaking retina (that display you see on your left wrist). 2. Cloak by hitting the trigger. 3. Decloak by either hitting the trigger again or swap to a weapon. 4. Still cloaked but hands are slowly receding. 5. Weapon appears and you are finally visible and ready to fire.
1.10
1. Same as above. 2. Same as above. 3. Same as above. 4. You are instantly decloaked and fully visible. 5. Hand slowly receding. 6. Weapon appears and you are ready to fire.
The difference is major. In 1.9 all you had to do to compensate for the decloak delay is hit the decloak trigger ahead of time so by the time you get your target you are ready to kill by the time you are visible. This is no longer the case in 1.10 since now you have to decloak somewhere further away otherwise you are vulnerable for about a second which is enough time to get yourself killed if you're in a scout suit. This forces cloakers to actually think strategically this time. The days when shotgun cloaky scouts would kill you by the time they are done decloaking are finally gone. Good riddance. Those people gave cloaking a bad name.
But as I said before in my previous post, I'm finding myself having to rely on the cloak more often as a Minmatar scout as a result of the recent overhaul of the EWAR mechanics.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
293
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Posted - 2014.12.10 21:26:00 -
[56] - Quote
Not to mention that if you start sprinting anytime after step 3, the cloak interface snaps right back and the whole thing gets cancelled, like a weapon reload. |
Mex-0
230
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Posted - 2014.12.11 00:18:00 -
[57] - Quote
Stile451 wrote:Mex-0 wrote:Stile451 wrote:Also, the next time you're tinkering with the cloak could you set it to have 2 different equipment switch speeds - one for an active cloak and one for an inactive cloak? ...That's called profile dampening... No, it's not. Dampening is fine. When you change to a weapon while using a cloak(active) there is a noticeable delay as it is intended to prevent firing when leaving the cloak. What isn't intended is that when you aren't using the cloak(inactive) but have it selected(not on but ready) the delay remains when it shouldn't. One Eyed King wrote:@ Maken
You specifically mentioned the cloak delay, but what you described sounds like a different delay than what was in 1.9.
1.9 had a gradual decloak, which was annoying, and the whole process felt clunky.
It could be especially noticeable when switching from an inactive yet equipped cloak.
Is the delay mechanically different in 1.10, or am I just reading into your review too much? Maken was referring to it from the other players perspective, not as a cloaked scout. As to your question see above.
I meant inactive cloaking.
Meh, I give up on FW.
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Dergle
Fatal Absolution
58
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Posted - 2014.12.11 01:19:00 -
[58] - Quote
Sorry if this has been said, I'm not gonna read everyones post lol
However, I would like the loyalty rank to be a little more pleasing to the eye, Instead of: [MAJOR] Dergle I'd like to see : Major Dergle
Any way to make that happen? It will cut down on clutter and look much much better.
Ignore your instincts at your peril.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
365
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Posted - 2014.12.11 05:30:00 -
[59] - Quote
I'm sorry, but the "Private", "Major", Sargent" stuff seems so backwater and CoD corny, for a game that has impressed me so far for having cool "innovative, even if it kills us" stones between its legs. (... I can say "stones", right?)
To shorten the text line (and tone down the earth-combat reference), may I suggest just an "R-04" for 4th Rank, and "R-09" for 9th, etc.?
Those players interested in the competitiveness that "killed by higher rank number" represents should be happy....
And those players who don't care much about "your rank" and only care about your name should be happy too...
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Alena Ventrallis
Vengeance Unbound
2251
|
Posted - 2014.12.11 07:14:00 -
[60] - Quote
Any way we can get bandwidth used/available displayed on the HUD?
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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