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Thread Statistics | Show CCP posts - 5 post(s) |
ZymposieR Rusty
Dead Man's Game RUST415
15
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Posted - 2015.01.20 21:57:00 -
[31] - Quote
CCP Rattati wrote:Dear players, another topic on PC, but now on self attacking to lock Districts. There are multiple ways to use alts and clone packs to self lock. One way is to create a corp, fill it with alts, send them ISK from your overflowing wallets, and have them attack districts, and then do the minimum fighting to secure the desired lock. This was of course way worse with passive ISK. There are more ways to skin this cat and I want to discuss "exploit free" PC mechanics. Because, holding land should be worthwhile, in some way. Some are not in favor of passive ISK, but you should be rewarded for holding land, that's the purpose of owning land, to become rich and powerful. One simple way is to require some minimum corporation threshold to actually initiate an attack. The minimum is basically "these players should be true player characters, who want to raid (gain more than they lost) or win the district. There should be no other motivation, and no other behavior should be possible. Let's discuss a few options: A) The attacking Corp has a minimum of X players (players) B) The attacking Corp has a minimum total/average SP per player (veterans) C) The attacking Corp has completed X Daily Missions in the last 7 days (engagement) D) The attacking Corp has at least 16 players that have not joined this corporation in the last 7 days. (corp hopping) E) The attacking Corp has at least x average Loyalty Rank (LR measures investment, both lifetime engagement and AUR, a really hard metric to exploit) F) A mix of a few of the above I will add more, but now it's your turn.
A and b and d: no because of alts C YES, but make wp affect warbarge and warbarge affect clones.
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Jadek Menaheim
Xer Cloud Consortium
5160
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Posted - 2015.01.20 22:14:00 -
[32] - Quote
Kaze Eyrou wrote:What about using Corporation Activity points as a "Fuel" of sorts that would prevent alt corps from farming? This fuel would need to be used not just for attacking, but defending as well.
Corporation Activity points could be earned for a mercenary by participating in Public and Factional Contracts. Corporation Activity points could rise after completing Daily Missions, either personal or Corporation Dailies.
The Corporation Activity points have a 7 day lifespan. For example:
Day 1: I earn 10 points from public matches and 10 more for completing some daily missions. The Corp Fuel is now at 20.
Day 2: A corpmate earns 20 points from factional warfare matches and 5 more from completing his dailies. The Corp Fuel is now at 45.
Day 8: Corp fuel tank drops to 25 since that 20 is more than 7 days old and went unused.
What about something like that? Damn fine idea Kaze. This would certainly help bring activity and corp numbers into the power projection game. I would also like to be able to track how much 'fuel' I produce for the corp war machine and allow corp leaders to track all of this data.
Try the new Planetary Conquest Mode!
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iKILLu osborne
Dead Man's Game RUST415
603
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Posted - 2015.01.20 22:32:00 -
[33] - Quote
all of them are achievable by someone's toon who plays regularly, so why not use all of them.
i find district locking pathetic and it destroys the pc gamemode so i say put an end to the scrub'ery
if you shoot me from the redline i will ensure your death will be a swift one
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Oceltot Mortalis
51
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Posted - 2015.01.20 22:50:00 -
[34] - Quote
Here's my two cents on the whole matter.
If a corporation cannot field a minimum number of players for an attack (i.e. trying to lock a district) said corporation should have to pay a heavy fine before able to attack another district. This number should not be a 16 man minimum, more like 8-10. This fine would not be a revolutionary idea as EVE already has fines/bills to pay for war declaration. And this would further encourage communication and working together as active players.
The people who can join this attack should only be allowed to come from the corporation or alliance (minimizing the alt work around.) And compounding this, there should be a minimum time in corp/alliance to further reduce work-arounds.
Sure you can create a new corp every time, but maybe we should increase the cost of corp creation as a fix as well.
In life, I have this to regret. That too often, when I acquired ISK, I did not have enough of it.
-everyone in EVE, ever
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el OPERATOR
Capital Acquisitions LLC Bad Intention
751
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Posted - 2015.01.20 23:49:00 -
[35] - Quote
Kuruld Sengar wrote:zex ll X wrote:I suggest limiting using ringers.This will make alt corps hard to defend and attack districts.Corps that have many districts will recruit new players and train them. Do you mean limiting pc to only the members of the corporation/alliance? That would make sense, so long as we ignore the "Mercenary" part of "Immortal Clone Mercenary" and what the word "Mercenary" means.
FTFY
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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501st Headstrong
0uter.Heaven
802
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Posted - 2015.01.21 01:57:00 -
[36] - Quote
Reserved
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Imp Smash
Molon Labe. General Tso's Alliance
547
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Posted - 2015.01.21 08:02:00 -
[37] - Quote
I would be heavily opposed to C. Some of us don't do daily missions. Some of us can only play SOME Dust a day and choose to use that time for PC (hello family folks) |
xAckie
Ghost. Mob
477
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Posted - 2015.01.21 08:11:00 -
[38] - Quote
CCP Rattati wrote:Tesfa Alem wrote: Loyalty ranks is not so good, stops new players from getting involved and is more tied to AUR than paytime.
Well, new players shouldn't "really" be jumping into PC. This guarantees that you are using your proper character, that in most cases has spent a few AUR on SP boosters. Very few players would bother creating alts, dumping aur into them to self attack districts, just to get ISK.
You have just closed the sandbox. It a player can or wants to and the corps says sure why not allow them to play
Overall I think your pc suggestions over complicate the situation. What is needed is an increase in timers. Personally I would like to see 24/7 attacks on a district. I realise this is not feasible due to low play count and realistic time zones etc. what you could do is make the attack window for a district 8 /10/ 12 hours. Take your pick. That way a corp couldn't stack timers as they are open to attack in a broad time window.
So staggering timers won't help. If a corp at the moment has timers at 17/18/19 gmt etc they can go into battle back to back. And this allows a corp that can only field 16 or 10 players or less defeat stickers without any real attrition. With a broad attack window.: coalitions can attack these 3 districts at say 1700 or even 2200 when the broad 8 hour timer for the corp is open. And they corp can then decide which district the corp wants to defend/ keep.
If districts allow different team sizes such as 8 or 12 you can alter the broad attack window to a smaller band of hours. This would match with rewards for owning the district being less.
Pc is such a chore due to the launch/ 24 hour wait/ wait, organise, fight / lock nature. It needs to become more fluid. I think his would help it. |
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CCP Rattati
C C P C C P Alliance
15305
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Posted - 2015.01.21 08:13:00 -
[39] - Quote
Imp Smash wrote:I would be heavily opposed to C. Some of us don't do daily missions. Some of us can only play SOME Dust a day and choose to use that time for PC (hello family folks)
It would not be "those that fight need to do Daily Missions", it's at least a number of Missions need to be completed for the Corporation to be eligible to launch PC attacks. not the same people. So ringers can obviously fight as they should.
This would mean that grooming a group of new players/training corps,in the main corp, just to earn Dailies, trust and training with an elite PC corp.
I think this is what the game needs, Vitantur had ideas exactly along these lines, so I am not alone
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Benjamin Ciscko
Fatal Absolution
3621
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Posted - 2015.01.21 12:29:00 -
[40] - Quote
For "D" does that 16 players have to have played in the past X weeks because what good is a metric for #of players when you could have 5-6 active players but are a part of a dead corp so you have the inactive vets to fill all of those except maybe "C"
Fatal Absolution Director
Shield tanking is hard mode /period.
Proud FA.G http://imgur.com/VwYJUI3
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Kain Spero
Negative-Feedback
4311
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Posted - 2015.01.21 13:25:00 -
[41] - Quote
CCP Rattati wrote:Imp Smash wrote:I would be heavily opposed to C. Some of us don't do daily missions. Some of us can only play SOME Dust a day and choose to use that time for PC (hello family folks) It would not be "those that fight need to do Daily Missions", it's at least a number of Missions need to be completed for the Corporation to be eligible to launch PC attacks. not the same people. So ringers can obviously fight as they should. This would mean that grooming a group of new players/training corps,in the main corp, just to earn Dailies, trust and training with an elite PC corp. I think this is what the game needs, Vitantur had ideas exactly along these lines, so I am not alone
The AUR part of daily missions is what is hanging people up. Requiring a certain amount of Daily Missions per week seems to make perfect sense if you can adjust it by a factor that reflects how much you guys have coded AUR missions to pop up in the queue.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4452
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Posted - 2015.01.21 15:29:00 -
[42] - Quote
Kain Spero wrote:CCP Rattati wrote:Imp Smash wrote:I would be heavily opposed to C. Some of us don't do daily missions. Some of us can only play SOME Dust a day and choose to use that time for PC (hello family folks) It would not be "those that fight need to do Daily Missions", it's at least a number of Missions need to be completed for the Corporation to be eligible to launch PC attacks. not the same people. So ringers can obviously fight as they should. This would mean that grooming a group of new players/training corps,in the main corp, just to earn Dailies, trust and training with an elite PC corp. I think this is what the game needs, Vitantur had ideas exactly along these lines, so I am not alone The AUR part of daily missions is what is hanging people up. Requiring a certain amount of Daily Missions per week seems to make perfect sense if you can adjust it by a factor that reflects how much you guys have coded AUR missions to pop up in the queue.
Somewhat sidebar, but a function/bonus of a player's Warbarge could produce a handful of Mission Re-Rolls every week to allow players to bypass some of the AUR-required missions if they wanted.
However it would be nice if Activity could be measured in a more general sense for all game modes, and not just missions which typically are completed in public match. Unfortunately you also have to protect the system from excessive player abuse, in which case the mission system is nice because you can't really abuse it too easily with traditional methods.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Kain Spero
Negative-Feedback
4311
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Posted - 2015.01.21 15:36:00 -
[43] - Quote
Pokey Dravon wrote:Kain Spero wrote:CCP Rattati wrote:Imp Smash wrote:I would be heavily opposed to C. Some of us don't do daily missions. Some of us can only play SOME Dust a day and choose to use that time for PC (hello family folks) It would not be "those that fight need to do Daily Missions", it's at least a number of Missions need to be completed for the Corporation to be eligible to launch PC attacks. not the same people. So ringers can obviously fight as they should. This would mean that grooming a group of new players/training corps,in the main corp, just to earn Dailies, trust and training with an elite PC corp. I think this is what the game needs, Vitantur had ideas exactly along these lines, so I am not alone The AUR part of daily missions is what is hanging people up. Requiring a certain amount of Daily Missions per week seems to make perfect sense if you can adjust it by a factor that reflects how much you guys have coded AUR missions to pop up in the queue. Somewhat sidebar, but a function/bonus of a player's Warbarge could produce a handful of Mission Re-Rolls every week to allow players to bypass some of the AUR-required missions if they wanted. However it would be nice if Activity could be measured in a more general sense for all game modes, and not just missions which typically are completed in public match. Unfortunately you also have to protect the system from excessive player abuse, in which case the mission system is nice because you can't really abuse it too easily with traditional methods.
I don't know. I've found that it's pretty straight forward to accomplish missions in Pubs or FW. If we had a way to play PC more instantaneously I could see that expanding to Planetary Conquest as well. I like the idea of re-roll tokens, but I think if we just got 1 free reroll a day it would satisfy most people. I have to agree that daily missions seem like one of the least gameable ways to measure activity.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Duke Noobiam
The Dukes of Death
347
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Posted - 2015.01.21 15:40:00 -
[44] - Quote
CCP Rattati wrote:Dear players, another topic on PC, but now on self attacking to lock Districts. There are multiple ways to use alts and clone packs to self lock. One way is to create a corp, fill it with alts, send them ISK from your overflowing wallets, and have them attack districts, and then do the minimum fighting to secure the desired lock. This was of course way worse with passive ISK. There are more ways to skin this cat and I want to discuss "exploit free" PC mechanics. Because, holding land should be worthwhile, in some way. Some are not in favor of passive ISK, but you should be rewarded for holding land, that's the purpose of owning land, to become rich and powerful. One simple way is to require some minimum corporation threshold to actually initiate an attack. The minimum is basically "these players should be true player characters, who want to raid (gain more than they lost) or win the district. There should be no other motivation, and no other behavior should be possible. Let's discuss a few options: A) The attacking Corp has a minimum of X players (players) B) The attacking Corp has a minimum total/average SP per player (veterans) C) The attacking Corp has completed X Daily Missions in the last 7 days (engagement) D) The attacking Corp has at least 16 players that have not joined this corporation in the last 7 days. (corp hopping) E) The attacking Corp has at least x average Loyalty Rank (LR measures investment, both lifetime engagement and AUR, a really hard metric to exploit) F) A mix of a few of the above I will add more, but now it's your turn.
A) I think small corps should be able to perform raids. B) Could work, but exploiters either have alts with high SP or will quickly build them. C) This is pretty good, although I don't think it can be used by itself. D) Too easy/little effort to work around. E) I like this one, although not by itself. F) Out of the proposed I would combine C and E.
I think another avenue that needs to be explored is a post battle analysis that determines if the attack was legit. From what I've heard, while district locking, corps would not engage in actual combat during the battle so that no one would suffer loses and to maximize the farming of ISK.
The post battle analysis could take the following (and other criteria) into account... - Number of deaths. - ISK expended in the battle. - Composition of the teams (was one team all alts, or only a few attackers showed up). - Maybe some fuzzy logic based on Mu could also be used.
If the attack is deemed to not be legit, then the district should not be locked and passive ISK should not be gained for the period that the district was and would have been unavailable to be attacked by other corps. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4452
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Posted - 2015.01.21 15:44:00 -
[45] - Quote
Well it is straightforward to accomplish them, my point is that do we want corps that are PC Only and don't play the game otherwise? I don't think that's necessarily a bad thing, but it's also harder for them to complete missions if they only play PC. So I can understand backlash there.
Now as Rattati said it would be more of a corporate pool of Mission Points, so personal completion of missions doesn't really matter so long as a corporation has people that actually do play pubs/complete missions. I kinda wonder if this would be more of a fringe problem.... I mean how many corps are 100% PC and never play pubs?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Kain Spero
Negative-Feedback
4311
|
Posted - 2015.01.21 15:58:00 -
[46] - Quote
Pokey Dravon wrote:Well it is straightforward to accomplish them, my point is that do we want corps that are PC Only and don't play the game otherwise? I don't think that's necessarily a bad thing, but it's also harder for them to complete missions if they only play PC. So I can understand backlash there.
Now as Rattati said it would be more of a corporate pool of Mission Points, so personal completion of missions doesn't really matter so long as a corporation has people that actually do play pubs/complete missions. I kinda wonder if this would be more of a fringe problem.... I mean how many corps are 100% PC and never play pubs?
I would venture to say basically none. I think the idea that you may recruit people for the sake of playing pubs is fine. Having a purpose in the corp for PC players and pubstars isn't the worst thing in the world. The idea of everyone contributing to the corp as a whole is something that I find pretty appealing really.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Mr.Pepe Le Pew
Art.of.Death VP Gaming Alliance
25
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Posted - 2015.01.21 16:07:00 -
[47] - Quote
Maybe the idea of PC is natively difficult because there is no back story. There's no fighting for something other than finding ways to exploit mechanics. This is the only thing PC is good for at the moment. Dust has such an intriguing story, yet the game itself fails to accentuate those points. Having 4 primary races that war should be the focal point of PC. Defending your story, defending your heritage and even abandoning your roots to fight for whats right, should be reasons players to join Corps that stand for those values. On the flip side, Corps that wish to become pirates or neutral entities should also be part of the story. The question is, How do we make this a practical change?
-Corps have to decide which race they want to fight for. -districts should have race hot zones where it is a lot more difficult to take over a district. This is the hub of the particular race, and the odds are against the attacker. -districts change color on the star-map to show which race is advancing in the war. -Corps decide which role they wish to take, if they want to be race-loyalists/pirates/hired mercs/aggressors.
These all may be impossible ideas or silly. i just hope I get the conversation started. Thoughts?
CEO / Art.of.Death
We fight together now. We look forward to the future in Legion.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4452
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Posted - 2015.01.21 16:14:00 -
[48] - Quote
Mr.Pepe Le Pew wrote:Maybe the idea of PC is natively difficult because there is no back story. There's no fighting for something other than finding ways to exploit mechanics. This is the only thing PC is good for at the moment. Dust has such an intriguing story, yet the game itself fails to accentuate those points. Having 4 primary races that war should be the focal point of PC. Defending your story, defending your heritage and even abandoning your roots to fight for whats right, should be reasons players to join Corps that stand for those values. On the flip side, Corps that wish to become pirates or neutral entities should also be part of the story. The question is, How do we make this a practical change?
-Corps have to decide which race they want to fight for. -districts should have race hot zones where it is a lot more difficult to take over a district. This is the hub of the particular race, and the odds are against the attacker. -districts change color on the star-map to show which race is advancing in the war. -Corps decide which role they wish to take, if they want to be race-loyalists/pirates/hired mercs/aggressors.
These all may be impossible ideas or silly. i just hope I get the conversation started. Thoughts?
Well for one, EVE and Dust have always provided a backstory, but the real story is player driven.
Also you basically described Faction Warfare in a nutshell, not Planetary Conquest.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Mr.Pepe Le Pew
Art.of.Death VP Gaming Alliance
25
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Posted - 2015.01.21 16:55:00 -
[49] - Quote
Pokey Dravon wrote:Mr.Pepe Le Pew wrote:Maybe the idea of PC is natively difficult because there is no back story. There's no fighting for something other than finding ways to exploit mechanics. This is the only thing PC is good for at the moment. Dust has such an intriguing story, yet the game itself fails to accentuate those points. Having 4 primary races that war should be the focal point of PC. Defending your story, defending your heritage and even abandoning your roots to fight for whats right, should be reasons players to join Corps that stand for those values. On the flip side, Corps that wish to become pirates or neutral entities should also be part of the story. The question is, How do we make this a practical change?
-Corps have to decide which race they want to fight for. -districts should have race hot zones where it is a lot more difficult to take over a district. This is the hub of the particular race, and the odds are against the attacker. -districts change color on the star-map to show which race is advancing in the war. -Corps decide which role they wish to take, if they want to be race-loyalists/pirates/hired mercs/aggressors.
These all may be impossible ideas or silly. i just hope I get the conversation started. Thoughts? Well for one, EVE and Dust have always provided a backstory, but the real story is player driven. Also you basically described Faction Warfare in a nutshell, not Planetary Conquest.
We don't disagree that Eve and Dust provide a backstory, hence my fourth sentence in my previous post. The problem is executing on the backstory. FW is not decided by corps, it is decided by individual players that select their faction to earn LP. In my description of PC, the only thing to describe is exploiting mechanics, hence this thread. If we think of PC as being part of the backstory and implement mechanics that will remind us why PC is important then it will all change having that vision first.
There's nothing going on in PC that is appealing to the majority of the corps in Dust right now because it has been abused by the mega corps in the past, (granted it's not their fault for being opportunists).
The decisions will always be player driven, but it needs to be within confines of the backstory. Otherwise, it will stay as is right now; dull and abused. Those are my two cents.
CEO / Art.of.Death
We fight together now. We look forward to the future in Legion.
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Sarus Rambo
Isuuaya Tactical Caldari State
177
|
Posted - 2015.01.21 22:56:00 -
[50] - Quote
Here is an idea:
Step 1: Make districts not make any income when under attack/locked. Keeping a district locked here gives the owner 0 benefit. Step 2: Make it cost quite a bit of money to attack/lock a district. This keeps people from locking districts continuously as a form of griefing. This should be directly proportional to the amount of money you can make for owning a district. Lets say 5x more then what the corp would make during the time span if the district wasnt locked.
These two things would stop district locking completely. No one would be able to make any money district locking because they make no money from the district when it is locked. Combined with a larger up front cost to attack an alt corp makes this impossible to do and still be profitable.
Your welcome.
This sums up 75% of forum posts.
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Zaria Min Deir
0uter.Heaven
1068
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Posted - 2015.01.22 05:56:00 -
[51] - Quote
CCP Rattati wrote:Dear players, another topic on PC, but now on self attacking to lock Districts. There are multiple ways to use alts and clone packs to self lock. One way is to create a corp, fill it with alts, send them ISK from your overflowing wallets, and have them attack districts, and then do the minimum fighting to secure the desired lock. This was of course way worse with passive ISK. There are more ways to skin this cat and I want to discuss "exploit free" PC mechanics. Because, holding land should be worthwhile, in some way. Some are not in favor of passive ISK, but you should be rewarded for holding land, that's the purpose of owning land, to become rich and powerful. One simple way is to require some minimum corporation threshold to actually initiate an attack. The minimum is basically "these players should be true player characters, who want to raid (gain more than they lost) or win the district. There should be no other motivation, and no other behavior should be possible. Let's discuss a few options: A) The attacking Corp has a minimum of X players (players) B) The attacking Corp has a minimum total/average SP per player (veterans) C) The attacking Corp has completed X Daily Missions in the last 7 days (engagement) D) The attacking Corp has at least 16 players that have not joined this corporation in the last 7 days. (corp hopping) E) The attacking Corp has at least x average Loyalty Rank (LR measures investment, both lifetime engagement and AUR, a really hard metric to exploit) F) A mix of a few of the above I will add more, but now it's your turn. A) Would not work at all. Make alts, place in corp, countered. To make this a feasible screening process, as in, make X high enough to be too much effort, would eliminate too many actual corps from PC. B) Maybe a useful metric, but how to determine what this average SP? Many, many players have multiple alts that have had passive SP running for a long time... slightly harder to game this requirement, but not impossible. So, would need to carefully set SP requirement high enough to not be countered by alts, but low enough that the participation threshold isn't too high either... C) This actually measures activity of the corp, so, sure. D) I don't see this being meaningful at all, at least not as is... anyone could just make a corp and park 16 alts in it for a week, and then be good to go. And "corp hopping"? how is that even relevant? People should be allowed to move from corp to corp as they want, I don't see what that has to do with PC? E) >.< Can we just please leave the aurum rank of players out of this? Unless you actually are intending to change the formula of how ranks are calculated to be more about actual activity and less about aur spent, I don't see why this is even on the list.
Some mix of B and C woudl probably lead to best results...
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2457
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Posted - 2015.01.22 15:09:00 -
[52] - Quote
We are mercenaries. When we look at the list of proposed fixes for district-locking they all seem very artificial and forced. Why would any of those factors affect the decision of a group of mercs in regards to attacking a district?
We need something that makes sense, drives lots of entertaining battles, and allows players to generate meaningful content.
Step 1: Drive PC district attack and defense through a contract system where attackers/defenders can set a robust set of filters for choosing mercs(alliance, corp, stats, etc.). Allow auto-defense contracts.
Step 2: Get rid of timers.
PSN: RationalSpark
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4482
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Posted - 2015.01.22 15:18:00 -
[53] - Quote
Sarus Rambo wrote: Step 2: Make it cost quite a bit of money to attack/lock a district. This keeps people from locking districts continuously as a form of griefing. This should be directly proportional to the amount of money you can make for owning a district. Lets say 5x more then what the corp would make during the time span if the district wasnt locked.
This would make the barrier of entry into PC even higher, which is the opposite of what we want.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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steadyhand amarr
shadows of 514
3496
|
Posted - 2015.01.22 15:22:00 -
[54] - Quote
Pokey Dravon wrote:Sarus Rambo wrote: Step 2: Make it cost quite a bit of money to attack/lock a district. This keeps people from locking districts continuously as a form of griefing. This should be directly proportional to the amount of money you can make for owning a district. Lets say 5x more then what the corp would make during the time span if the district wasnt locked.
This would make the barrier of entry into PC even higher, which is the opposite of what we want.
It also leads to bid locking alt corps very easy to game
You can never have to many chaples
-Templar True adamance
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Atiim
Titans of Phoenix
15189
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Posted - 2015.01.22 15:24:00 -
[55] - Quote
Vrain Matari wrote: Step 2: Get rid of timers.
This is a terrible idea, as that means you wouldn't need to fight a corp for their district and instead attack them when most of their members are offline.
The 1st Matari Commando
-HAND
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4483
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Posted - 2015.01.22 15:41:00 -
[56] - Quote
steadyhand amarr wrote:Pokey Dravon wrote:Sarus Rambo wrote: Step 2: Make it cost quite a bit of money to attack/lock a district. This keeps people from locking districts continuously as a form of griefing. This should be directly proportional to the amount of money you can make for owning a district. Lets say 5x more then what the corp would make during the time span if the district wasnt locked.
This would make the barrier of entry into PC even higher, which is the opposite of what we want. It also leads to bid locking alt corps very easy to game
Base attacks off of player activity, not ISK. Simply blocking off the barrier of entry is about as bad as district locking.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Sarus Rambo
Isuuaya Tactical Caldari State
177
|
Posted - 2015.01.22 16:13:00 -
[57] - Quote
If you own 20 districts, and then pay an alt corp to lock all of your districts, you will effectively be throwing a ton of money away with the system I suggested. You would gain literally NOTHING from doing this.
Also, the barrier of entry should be low, I agree, but you need to scale the reward with that. I'm not sure how much a district will generate in passive income, but it shouldn't be too much.
For example: District gives you 5mil a day in income. It costs 25 mil to attack a district which locks a district for 2 days. During that two days, the owner gets 0 isk. How the hell would you game this? If you supply an alt corp to lock your district, you would effectively lose 35mil. The barrier of entry in this example is really damn low as well. (NOTE: THIS IS ONLY AN EXAMPLE. DON'T QUOTE THESE NUMBERS)
Scale as necessary in the example, and the district locking problem is solved.
This sums up 75% of forum posts.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4484
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Posted - 2015.01.22 17:18:00 -
[58] - Quote
Sarus Rambo wrote:If you own 20 districts, and then pay an alt corp to lock all of your districts, you will effectively be throwing a ton of money away with the system I suggested. You would gain literally NOTHING from doing this.
Also, the barrier of entry should be low, I agree, but you need to scale the reward with that. I'm not sure how much a district will generate in passive income, but it shouldn't be too much.
For example: District gives you 5mil a day in income. It costs 25 mil to attack a district which locks a district for 2 days. During that two days, the owner gets 0 isk. How the hell would you game this? If you supply an alt corp to lock your district, you would effectively lose 35mil. The barrier of entry in this example is really damn low as well. (NOTE: THIS IS ONLY AN EXAMPLE. DON'T QUOTE THESE NUMBERS)
Scale as necessary in the example, and the district locking problem is solved.
Its true that if a district is being attacked and doesn't produce profit, that locking would not be profitable. However that doesn't change the fact that the barrier of entry is still high. Sure you can scale the rewards of owning a district, but that doesn't exactly help a corp that doesn't own a district and is trying to break in, now does it? Solving one problem by making another worse is not a valid solution.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Balistyc Farshot
The Exemplars RISE of LEGION
43
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Posted - 2015.01.22 21:13:00 -
[59] - Quote
Vrain Matari wrote:We are mercenaries. When we look at the list of proposed fixes for district-locking they all seem very artificial and forced. Why would any of those factors affect the decision of a group of mercs in regards to attacking a district?
We need something that makes sense, drives lots of entertaining battles, and allows players to generate meaningful content.
Step 1: Drive PC district attack and defense through a contract system where attackers/defenders can set a robust set of filters for choosing mercs(alliance, corp, stats, etc.). Allow auto-defense contracts.
Step 2: Get rid of timers.
Ok, Forum trolls back - I have fire! Guys, he had an idea here, build on it. What he is talking about I also proposed but this could be for Raids. His system works very well for raids.
Just to round this off, you could make it so that each district requires a set number of isk, clones, fuel, ... to run. As that is depleted by raids, the corp gets closer to having their district up for the next corp to attack and take it in X attacks.
This adds the element of raids which whittle down your enemy thus removing timers except for capture, pub involvement (you set your defense parameters too high and you have 6 guys defending against 16). This would allow for more mercenary work and also encourage newer people to try a PC as a defense or raid with some other randoms. If they lose the district, they lose some income, but then they can group up and take it back.
Please don't fear taking things back, in the new PC I see this being crucial. If you are in PCs today, you should know most of it is about pride with the current meta and going in for a good fight. Lots of times it isn't even a full team on both sides.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Sarus Rambo
Isuuaya Tactical Caldari State
177
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Posted - 2015.01.23 01:35:00 -
[60] - Quote
Pokey Dravon wrote: Its true that if a district is being attacked and doesn't produce profit, that locking would not be profitable. However that doesn't change the fact that the barrier of entry is still high.
Yeah my example would make the barrier of entry SO high.
This sums up 75% of forum posts.
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