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Thread Statistics | Show CCP posts - 4 post(s) |
ZymposieR Rusty
Dead Man's Game RUST415
15
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Posted - 2015.01.20 20:23:00 -
[31] - Quote
Loser gets rewarded accordingly to destroyed gear. Winner gets way more, maby accordingly to number of clones destroyed or left behind + destroyed gear...
In a raid, you get payed for everything u destroy as an attacker. Including turrets, suits, nanohives, MCC damage if u can capture one or more objectives. In addition you can get an advantage of you captures objectives. You can't deploy more than 4-8 players as an attacker in a raid, but defend with more....
As an defender you get payed for each clone you kill of the Raiders. Number of clones within a range, like anything between 40 - 149 is determined by the attacker.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1026
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Posted - 2015.01.20 20:33:00 -
[32] - Quote
CCP Rattati wrote:Kain Spero wrote:Does this mean that clone biomass rewards will be replaced with this system or supplemented by it? Eliminate Clones as a currency - I would see them feed into Clone Pack generation in Warbarges and to instigate Attacks without Clone packs - possibly reinstating the logistical penalties at the same time.
I fully support this idea.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1026
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Posted - 2015.01.20 20:35:00 -
[33] - Quote
CCP Rattati wrote:Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit.
An interesting thought was been proposed.
After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
This should mean that corporations could run harassment missions, using only low level gear to bleed the opponent.
There would be no winner bonus or loser, as the conflict is initiated by the corps themselves.
If the holding corp wants to keep its land, they may use overwhelming force, but lose ISK, and the attacking corporation could decide to switch up their tactic and go full proto if they see the opportunity to win the district.
This is an idea, please discuss. There will be more small iteration ideas posted over the next few days.
This will fix the abuse that has been rampant since PC begun by stopping the farming. Make it happen.
For those complaining about not making ISK for PC battles you should at the least break even unless they're running crap gear, in which case wtf did you die so much?!
Overlord of Broman
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hfderrtgvcd
1729
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Posted - 2015.01.20 21:47:00 -
[34] - Quote
You're completely ignoring the main issue with pc that there is no reason to hold districts. This change will just reduce payouts and make winning meaningless.
You can't fight in here! This is the war room.
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One Eyed King
Land of the BIind
7300
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Posted - 2015.01.20 22:26:00 -
[35] - Quote
I like this idea. Plus it would be a good way for newer corps to get something out of PC without having as much to put on the line, and I think it could be amended or adapted to suit other needs or open up PC in other ways.
Vitantur Nothus wrote:LAVALLOIS Nash wrote:Optimistic about Attrition If Ambush is any indication, one squad of guys in proto gear don't tend to lose many suits to entire teams of MLT-clad opposition. 70-0 is not an uncommon sight end-of-match, and 10 kills at 200k per suit only amounts to 2M. Split 16 ways, you're looking at a 125k paycheck. Getting stomped pays better in pubs. I don't know that comparing PC Skirmish to Ambush Pubs is an appropriate measure.
I think that you are more likely to see many more squads working together even if they are in standard gear, and likely to do better.
Plus, you don't have that stupid "Smart Deploy" and have a redline (I think, if its anything like Pub Skirm).
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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el OPERATOR
Capital Acquisitions LLC Bad Intention
751
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Posted - 2015.01.20 23:29:00 -
[36] - Quote
CCP Rattati wrote:Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit.
An interesting thought was been proposed.
After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
This should mean that corporations could run harassment missions, using only low level gear to bleed the opponent.
There would be no winner bonus or loser, as the conflict is initiated by the corps themselves.
If the holding corp wants to keep its land, they may use overwhelming force, but lose ISK, and the attacking corporation could decide to switch up their tactic and go full proto if they see the opportunity to win the district.
This is an idea, please discuss. There will be more small iteration ideas posted over the next few days.
I like this idea in that it adds a payout to a loss, hypothetically taking some of the sting out of it for new players.
Aside from that I don't see the point. I've ended countless PCs laughing at the garbage in the salvage pile, mlt this, mlt that, that someone thought they could use to save a buck that instead cost them a win.
Truth is, if you aren't able to defeat your opponent you will lose. And to try and whittle at them economically through a mechanism like this would require: A) You be in possession of a TEAM that can excel in substandard gear vs. upper level gear (which, based on Pubs and people's inability to do anything there without their fullproto binkie in hand, isn't likely) and B) The group you're fighting effectively cease ALL financially gainful activities (they would have to STOP making isk in any way) so that there could be a finite total to whittle at. Whittling at an opponent on one side while it just grows on the other equals a wash, all losses balanced out by new gains. A Zero Sum Game.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
751
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Posted - 2015.01.20 23:36:00 -
[37] - Quote
One Eyed King wrote:I like this idea. Plus it would be a good way for newer corps to get something out of PC without having as much to put on the line, and I think it could be amended or adapted to suit other needs or open up PC in other ways. Vitantur Nothus wrote:LAVALLOIS Nash wrote:Optimistic about Attrition If Ambush is any indication, one squad of guys in proto gear don't tend to lose many suits to entire teams of MLT-clad opposition. 70-0 is not an uncommon sight end-of-match, and 10 kills at 200k per suit only amounts to 2M. Split 16 ways, you're looking at a 125k paycheck. Getting stomped pays better in pubs. I don't know that comparing PC Skirmish to Ambush Pubs is an appropriate measure. I think that you are more likely to see many more squads working together even if they are in standard gear, and likely to do better. Plus, you don't have that stupid "Smart Deploy" and have a redline (I think, if its anything like Pub Skirm).
Ambush is probably the best relative comparison tho, since the point will be clone/asset destruction not map control.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
751
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Posted - 2015.01.20 23:39:00 -
[38] - Quote
Redacted, doublepost
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Vitantur Nothus
Nos Nothi
1849
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Posted - 2015.01.21 03:50:00 -
[39] - Quote
One Eyed King wrote: I don't know that comparing PC Skirmish to Ambush Pubs is an appropriate measure.
The point is that militia gear doesn't hold up well against an organized, well-equipped opponent. I might be alone in this, but I would be disheartened to see even a percentage of PC matches reduced to the likes of a pubstomp. We're discussing the highest level of competitive play here. Consider the egos, aspirations, bitter rivalries, and the enormity of resources in play. These matches are where the best of the best meet; each and every one should be spectacularly expensive and rewarding.
Think back to the first time you were picked for PC by a Field Commander. That feeling -- that right of passage -- should be as meaningful to the players of tomorrow as it was for us in times past. PC is the only endgame we have. It is where the heroes are. It is our Valhalla.
Why would we risk cheapening that experience?
To breathe new life into PC, we must find a way to resurrect the competitive spirit and sense of corporate identity we had coming into Uprising. Holding land must have meaning, but it must also require effort and commitment ...
Soon, we will all get a warbarge which pays us perks as we progress. We will dock that warbarge in a corp flotilla, which will also pays players perks. What if the value of the corp-based, flotilla payouts were determined solely by the count and the types of districts held by that corp?
That's Step 1. Add meaning to district ownership. Now onto Step 2 (Activity) ...
Each district under corporate control must be "maintained" through player activity or it reverts to NPC ownership. At the end of a given period (say one week), a corp's total number of completed daily missions is tallied. If that number meets district maintenance threshold, then business as usual. If however, the threshold is not met, surplus districts revolt and return to NPC ownership.
And finally, Step 3 (Corporate Identity) ...
Hey, Mr. Newbro! Want to earn SP and Isk faster? Join a PC-active corp! Contribute to the cause by completing your Daily Missions; see your efforts appreciated and rewarded!
Hey, Mr Veteran! You've developed quite the ruthless reputation. Want to browbeat even more NPCs into submission? Reinvest Isk in your warbarge's "warlord" skill. Broadcast your acts of ruthlessness and valor across the sector; amplify your contribution to corporate district control.
Hey, Mr. CEO! Want to keep your districts intact and reward your troops? Get active! Want to expand your control? Perhaps conquer Molten Heath? You're going to need more troops, so get out there and recruit like a Contraban Joe!
Sample Maths (Illustration Only)
Cargo Hub: Improve vendor buyback prices by 1% Research Lab: Increase end-of-match SP gains by 1% Production Facility: Increase end-of-match Isk gains by 1% Corp Flotilla Perk (1): Vendor Buyback Price = +1% + Cargo Hub Bonus Corp Flotilla Perk (2): End-of-match SP Gains = +1% + Research Lab Bonus Corp Flotilla Perk (3): End-of-match Isk Gains = +1% + Production Facility Bonus Merc Warbarge, Level 1 Warlord: Reputation sufficient to suppress/control 1 district Merc Warbarge, Level 5 Warlord: Reputation sufficient to suppress/control 3 districts
Sample Maintenance Requirement: Player must complete 15 missions over the course of the week to be counted as "active"
Sample Corp: 50 districts under corp control (+16% Isk, +17% SP, +17% Vendor Prices) 10 vets, warlord level 5 (supports 30 district) 20 newbros, warlord level 1 (supports 20 districts)
Sample, Week 1: Of the corp's 20 newbros, 15 meet maintenance req't (15 districts supported) Of the corp's 10 vets, 3 meet maintenance req't (9 districts supported) Of the corp's 50 districts, 26 revolt and return to NPC control.
Sample Corp enters Week 2 with 24 districts (+8% Isk, +8% SP, +8% Vendor Prices) (+/- districts gained or loss through traditional conquest) |
Imp Smash
Molon Labe. General Tso's Alliance
546
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Posted - 2015.01.21 04:22:00 -
[40] - Quote
Well, assuming you eliminated clones as a currency and instead made them simply a resource for offense/defense, you could theoretically still have a high 'winner' payout in isk.
Assuming Corp A attacks Corp B,
Corp A runs BPOs. Corp B runs BPOs. Everyone wastes time and loses money. So someone is going to start running ADV or Proto to get the win and get the winner payout. The other side sees non BPO/Militia gear, and switches to better gear to keep up. It would be like a gear arms race.
If the defenders just defend in cheap/free suits they will not lose money, the attackers won't gain money, but they might lose their district when the attacks run better stuff. So they will need to run better stuff. There needs to be some kind of incentive to not just run BPOs.
The attackers can then actually bleed money this way as the defenders will be encouraged not to run free suits -- then they can get the isk they kill. The winner payout makes it monetarily worth it. Since clones are no longer a currency there will be no more farming them. It will be a logistical resource (for both sides) and the economy will be based upon winning and using gear to achieve said win.
We were talking about this thread with some corp members in squad last night. EVERYONE laughed because we can all imagine BPO battles.
Beyond that, there is also the issue of abandoning districts. If it merely becomes BPO battles, some people will simply abandon districts and run around attacking corps because lulz and the potential to knick some of their cash. We will see fewer land holders. So you would need to have a SOLID incentive, ie. solid economic benefit, to holding districts.
This is all me just theory crafting -- but those are some things I would do to both save money and mess with other people's money at no risk to myself.
EDIt NOTE: I JUST now went and dropped some Aur on Apex Suits and BPOS to be ready for this just in case ;P |
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SILENTSAM 69
SONS of LEGION RISE of LEGION
750
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Posted - 2015.01.21 04:31:00 -
[41] - Quote
Please do this. It is a great idea.
Also, if you can track the amount of ISK destroyed in a battle, why not include that as a kind of stat for us to track.
I think DUST players should know if they are being ISK efficient, the way EVE players get to know.
I have been playing that way my entire career hoping that one day the stat would be included, and show my previous ISK efficiency, and giving me my favourite stat to track. |
Duke Noobiam
The Dukes of Death
347
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Posted - 2015.01.21 16:06:00 -
[42] - Quote
I like this idea very much. |
D3LTA Blitzkrieg II
0uter.Heaven
169
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Posted - 2015.01.21 17:05:00 -
[43] - Quote
CCP Rattati wrote:Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit.
An interesting thought was been proposed.
After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
This should mean that corporations could run harassment missions, using only low level gear to bleed the opponent.
There would be no winner bonus or loser, as the conflict is initiated by the corps themselves.
If the holding corp wants to keep its land, they may use overwhelming force, but lose ISK, and the attacking corporation could decide to switch up their tactic and go full proto if they see the opportunity to win the district.
This is an idea, please discuss. There will be more small iteration ideas posted over the next few days.
more glorified pub matches is really all you got?
The best leaders inspire greatness in others
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Hawkin P
Molon Labe. General Tso's Alliance
575
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Posted - 2015.01.21 18:10:00 -
[44] - Quote
CCP Rattati wrote:Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit. ...
This is an totally bad idea, please discuss.
This is a horrible plan. This means the players will be making even less ISK than they are now. Which already isn't enough to cover expenses.
More importantly, What happens if a corp just no shows the battle? No one makes any ISK? This will now be the ultimate troll, they bring in a better team you just no show, they want the worthless district they have to sit through 3 battles without making any ISK at all. Districts are worthless. ISK payouts are now reduced even further.
Now you give people absolutely no reason to care if they win or lose their battles? It's like you don't want to give people any reason to play in PC at ALL.
PS Salvage is a joke, you might end up making 5 maybe 10k extra ISK after selling your salvage from a PC battle.
Molon Labe CEO
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RemingtonBeaver
Molon Labe. General Tso's Alliance
1759
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Posted - 2015.01.21 18:26:00 -
[45] - Quote
Yeah, these changes are heinous.
The ISK is the only reason to be in PC. You can easily lose way more money than you make in a PC. I've seen people lose 10-20 proto suits in a match with a payout of 2-5 million ISK, you can lose your ass on a tough fight.
You can lose 1-10 suits and make 1-3 million in a PC.
Some players play for the theatrics of it, I'd say there are 3 of them. No one plays for salvage. NO ONE. Most of us do it to get payed.
I know players that even with the ISK incentive don't play, because of the stress, and the lag.
How about we work on the lag first?
Did you ask people that participate in PC or are you just asking people that have no idea what they're talking about?
Go Here
and vote! 1 like is 1 vote!
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Hawkin P
Molon Labe. General Tso's Alliance
575
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Posted - 2015.01.21 18:27:00 -
[46] - Quote
How about this why don't you pick a new region of space to try out this little idea of yours. Run it in conjunction with normal PC, finally add something to the new game without always taking things away.
Molon Labe CEO
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Alaika Arbosa
Minmatar Republic
2404
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Posted - 2015.01.21 19:01:00 -
[47] - Quote
Hawkin P wrote:How about this why don't you pick a new region of space to try out this little idea of yours. Run it in conjunction with normal PC, finally add something to the new game without always taking things away. Why not open up all of NPC 0.0?
Ad Space Available Here
1m Isk/day
Mail me message after transferring Isk (sig updated upon transfer completion)
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Viktor's Alt
Negative-Impact Back and Forth
18
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Posted - 2015.01.21 19:42:00 -
[48] - Quote
The thing that many PC directors and CEO's say is "There is no real reason to own districts" If you profit it is only slightly if at all.
With this new system what is a real benefit of owning districts? Are we still going to be in PC carebear land where the land you own does not really matter its just a sign in space with your name on it? Will there be any incentive to take land from people and hold it?
This does not really seem to solve any PC problems. |
E-Rock
Molon Labe. General Tso's Alliance
46
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Posted - 2015.01.21 23:50:00 -
[49] - Quote
CCP Rattati wrote:Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit.
An interesting thought was been proposed.
After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
This should mean that corporations could run harassment missions, using only low level gear to bleed the opponent.
There would be no winner bonus or loser, as the conflict is initiated by the corps themselves.
If the holding corp wants to keep its land, they may use overwhelming force, but lose ISK, and the attacking corporation could decide to switch up their tactic and go full proto if they see the opportunity to win the district.
This is an idea, please discuss. There will be more small iteration ideas posted over the next few days.
Hmmmm, I wonder if this makes all that much sense after sleeping on it. All BPO battles?!?! Nerfing rewards on PC (if I am understanding it correctly)? "Harassment Missions?" <------------ It might as well be a glorified PUB stomp match. By implementing these changes, you could potentially destroy the competitive edge that PC currently has. The nice thing abput PC now is that the salvage is usually good because the teams either side of the match, if they have any sense at all, are running proto. What makes PC awesome now is that it is ALL OR NOTHING. It gives you an incentive to throw down everything that you possibly can in order to get a win. If both side's get rewards, like I said before, it just makes it a glorified PUB match that has a name and a district in Moldon Heath (YAY!!! and noob corps will be able drool over a district that they will hold for a day or so!!!!!!!!). Redline matches when the other team is losing, will be the same in PC as they are in PUBs if this is implemented. It makes districts worthless if they don't generate any ISK. All the blueberries/raspberries/dumb*sses that snipe in the redline in their heavies w/Thale's & Fork's will just be hiding behind tanks & sh*t just so they can get good salvage and the ISK rewards from it while not losing anythig. Keep it all of nothing. It is the only thing that keeps this game mode competitive or you are just taking away a mechanic from the game that was really cool, and making it lame. Anyone here remember skirmish 1.0. That was awesome. Look what happened to that. Please don't nerf PC.
The Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Molon Labe
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Kaze Eyrou
DUST University Ivy League
1775
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Posted - 2015.01.22 05:46:00 -
[50] - Quote
CCP Rattati wrote:Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit.
An interesting thought was been proposed.
After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
This should mean that corporations could run harassment missions, using only low level gear to bleed the opponent.
There would be no winner bonus or loser, as the conflict is initiated by the corps themselves.
If the holding corp wants to keep its land, they may use overwhelming force, but lose ISK, and the attacking corporation could decide to switch up their tactic and go full proto if they see the opportunity to win the district.
This is an idea, please discuss. There will be more small iteration ideas posted over the next few days.
CCP Rattati wrote:Should work deliciously with earned Clone Packs through Warbarges.
CCP Rattati wrote:Eliminate Clones as a currency - I would see them feed into Clone Pack generation in Warbarges and to instigate Attacks without Clone packs - possibly reinstating the logistical penalties at the same time. What a time to be alive!
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Zaria Min Deir
0uter.Heaven
1068
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Posted - 2015.01.22 06:32:00 -
[51] - Quote
Hawkin P wrote: This is a horrible plan. This means the players will be making even less ISK than they are now. Which already isn't enough to cover expenses.
More importantly, What happens if a corp just no shows the battle? No one makes any ISK? This will now be the ultimate troll, they bring in a better team you just no show, they want the worthless district they have to sit through 3 battles without making any ISK at all. Districts are worthless. ISK payouts are now reduced even further.
Now you give people absolutely no reason to care if they win or lose their battles? It's like you don't want to give people any reason to play in PC at ALL.
PS Salvage is a joke, you might end up making 5 maybe 10k extra ISK after selling your salvage from a PC battle.
Pretty much covered the points I wanted to, so, yeah. This.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Kain Spero
Negative-Feedback
4327
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Posted - 2015.01.22 08:34:00 -
[52] - Quote
Again if this is a step towards having districts producing resources then it makes perfect sense. If people no show a match then no, you shouldn't get any ISK as there wasn't even a fight. Districts do need to have value and produce value so that losing the land means you lose that production of wealth.
Right now though you currently have an entire cluster of "farming districts" that serve no purpose but to grow clones and then have the owner attack and make ISK using the auto kill mechanic that was meant to safeguard no shows. CCP gave people a chance and many people again just turned it into an opportunity to not actually fight but farm ISK.
I would vary the keep what you kill mechanic though by dramatically skewing the salvage to the winning team. The team that has control of the battlefield naturally would be the people that actually pick the place clean of gear that survived the fight. ISK going to both sides of the fight makes sense. Winner takes all has been a detriment to planetary conquest for a while.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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steadyhand amarr
shadows of 514
3488
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Posted - 2015.01.22 10:24:00 -
[53] - Quote
Soraya Xel wrote:Personally, I am worried that doing nothing but exchanging destroyed ISK value will erode the value of holding districts. That you can gain some ISK back, but unless you can defend in militia, will probably lose money every match.
I think it may be warranted that there is some additional gain for a successful battle. But with the minimum thresholds for match completion set to ensure that a certain reasonable value of fighting occurred. And then a daily "sov bill" flat fee corps every day to hold the district. Assuming the payout is decent, and the corp has a reasonable tax rate, the sov bill is easily paid for through somewhat regular activity on the district. But it wouldn't be cost effective to keep a district you didn't need to get fights.
make districts produce warbarge modules and or parts that can be sold on the market...leading to corps raiding the corps for isk who end up giving the isk back for warbarge stuff?
Very basic idea but makes D's worth holding
You can never have to many chaples
-Templar True adamance
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Kain Spero
Negative-Feedback
4327
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Posted - 2015.01.22 10:32:00 -
[54] - Quote
One question I have is that if these changes are deployed before the Corporation Warbarges that generate clone packs will clone packs be reduced in cost?
Clone packs have been largely tied to the value and if biomass is being replaced by this system is seems to make sense that the pack price could be heavily reduced to encourage people to give PC a go while these other changes continue to drop.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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bigolenuts
Ancient Exiles.
1368
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Posted - 2015.01.22 11:54:00 -
[55] - Quote
CCP Rattati wrote:Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit.
An interesting thought was been proposed.
After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
This should mean that corporations could run harassment missions, using only low level gear to bleed the opponent.
There would be no winner bonus or loser, as the conflict is initiated by the corps themselves.
If the holding corp wants to keep its land, they may use overwhelming force, but lose ISK, and the attacking corporation could decide to switch up their tactic and go full proto if they see the opportunity to win the district.
This is an idea, please discuss. There will be more small iteration ideas posted over the next few days.
You guys should really leave the bars (not saying drinking is bad) sometimes to brain storm ideas for the game.
Just saying. At a minimum, put your ideas on a dart board and throw from your non-dominate hand. Whatever it lands on, is the new update. At least you would have an out when it didn't work.
You know why there are no Mexicans on Star Trek? They don't work in the future either.
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Leither Yiltron
Molon Labe. General Tso's Alliance
1075
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Posted - 2015.01.23 05:09:00 -
[56] - Quote
CCP Rattati wrote:Hi everyone,
We are going to try and implement a few tweaks to shake up PC a little bit.
An interesting thought was been proposed.
After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules apply as normal.
This should mean that corporations could run harassment missions, using only low level gear to bleed the opponent.
There would be no winner bonus or loser, as the conflict is initiated by the corps themselves.
If the holding corp wants to keep its land, they may use overwhelming force, but lose ISK, and the attacking corporation could decide to switch up their tactic and go full proto if they see the opportunity to win the district.
This is an idea, please discuss. There will be more small iteration ideas posted over the next few days.
This idea just doesn't work out.
What you're trying to compensate for is the lack of an incentive to fight against a team while yours doesn't have full proto gear. The legitimate way to address this issue is a tiericide sweep that reduces the gulf in utility between the suit tiers, so that a team in advanced gear is actually competitive.
The wrong way to approach it is the proposed one. At its core, you are encouraging players to stage matches that are not fun to play.
When one team is in ADV, the other in PRO, the ADV team gets stomped. That's not fun.
When one team is in MLT, the other in PRO, the MLT gets roflstomped. That's not fun.
Ultimately, this is the exact type of change that I cautioned against in the original Roadmap thread. Iterations on the current mechanics without a systematic redesign of most of PC's core subsystems so that the new system actually meshes will not work. If there was really any hope of that kind of "step-by-step" fix, community leaders would have been suggesting it for the past 1.5 years instead of embarking on the back-breaking work of trying to design a new, working system.
Long term roadmap by Aeon Amadi
Have a pony
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Hector Carson
G0DS AM0NG MEN General Tso's Alliance
159
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Posted - 2015.01.23 05:29:00 -
[57] - Quote
I am all for that Raid idea, it will help smaller corps get strong and new corps grow in numbers PC will become a scared place, but if you think about it your gonna need to open up more planets I propose that a new region should be opened up since the Mercenaries can now take to the skies
Assault c.k0
Proto Tankers
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CCP Rattati
C C P C C P Alliance
15519
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Posted - 2015.01.23 07:05:00 -
[58] - Quote
We are closing this thread, as we have resolved the feedback into a Proposal, found here:
https://forums.dust514.com/default.aspx?g=posts&t=188510&find=unread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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